Yearly Archives: 2014
Smart pointers vs Raw pointers
In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]
Smart pointers vs Raw pointers
In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]
Smart pointers vs Raw pointers
In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]
Smart pointers vs Raw pointers
In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]
ChristmasCrush
I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]
ChristmasCrush
I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]
ChristmasCrush
I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]
ChristmasCrush
I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]
3D2 Assignment: Update 2
Here is how far I have come with the modeling today, some minor adjustments and cleaning up and I will be ready for high-poly.
3D2 Assignment: Update 2
Here is how far I have come with the modeling today, some minor adjustments and cleaning up and I will be ready for high-poly.
3D2 Assignment 2 Update
I have spent some time finding good reference pictures and drawing my own blueprints on top of and with the help of them so that I can model it properly. The trailer was the most difficult part to make blueprints of as there were no good references for it and I had to guess a lot both when it comes to how it looks and proportions. I also had to guess and estimate when modeling parts of it due to […]
3D2 Assignment 2 Update
I have spent some time finding good reference pictures and drawing my own blueprints on top of and with the help of them so that I can model it properly. The trailer was the most difficult part to make blueprints of as there were no good references for it and I had to guess a lot both when it comes to how it looks and proportions. I also had to guess and estimate when modeling parts of it due to […]
3D week 7: Anatomy!
This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]
3D week 7: Anatomy!
This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]
3D week 7: Anatomy!
This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]
3D week 7: Anatomy!
This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]
Keep your hand steady, it is time for Line Art.
Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]
Keep your hand steady, it is time for Line Art.
Hello people!
Last week, 4 weeks into this course, we were supposed to clean up the character we made during week 3. This time there should be no more unfinished lines left, everything should be clean, and the lines straight and easy to see. No extra lines nor construction lines whatsoever. It was really difficult to keep it all so clean, and at first I tried to make the line perfect from the beginning. My teacher noticed and told me to […]
Constructions and turnarounds
Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]
Constructions and turnarounds
Hello people!
3 weeks into our course we were supposed to make a character out of our thumbnails, either combining a bunch of them or constructing one as it is, with maybe a couple of modifications.
We had 2 drawing assignments for that week. The first one;
Constructing your character from step 1 to 3 in a neutral pose:
Step one: The thumbnail you wanted to go with, if you aren’t combining a bunch of them. In my case I had one of the […]
3D Week 8: 3D scanning
Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]
3D Week 8: 3D scanning
Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]
3D Week 8: 3D scanning
Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]
3D Week 8: 3D scanning
Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]