Daily Archives: May 22, 2014
World Map Interface
Tiny update during all the work that is left to do before next week’s game conference (GGC in short)!Today most of the work load has been to design a interface for the world map.The first image illustrates how that particular screen was originally …
World Map Interface
Tiny update during all the work that is left to do before next week’s game conference (GGC in short)!Today most of the work load has been to design a interface for the world map.The first image illustrates how that particular screen was originally …
Props, everywhere props!
Last week I did a lot of props, aka models and alpha planes to make the map more visually pleasing. First of I did the pine cone huts for the forest creeps. Unfortunately I did the first version more complicated than needed and with an edge-flow that frankly was horrible. Not only that but when doing the high poly model I went a little crazy pulling out geometry where there was none on the low poly. So, the high poly […]
Props, everywhere props!
Last week I did a lot of props, aka models and alpha planes to make the map more visually pleasing. First of I did the pine cone huts for the forest creeps. Unfortunately I did the first version more complicated than needed and with an edge-flow that frankly was horrible. Not only that but when doing the high poly model I went a little crazy pulling out geometry where there was none on the low poly. So, the high poly […]
Props, everywhere props!
Last week I did a lot of props, aka models and alpha planes to make the map more visually pleasing. First of I did the pine cone huts for the forest creeps. Unfortunately I did the first version more complicated than needed and with an edge-flow that frankly was horrible. Not only that but when doing the high poly model I went a little crazy pulling out geometry where there was none on the low poly. So, the high poly […]
Props, everywhere props!
Last week I did a lot of props, aka models and alpha planes to make the map more visually pleasing. First of I did the pine cone huts for the forest creeps. Unfortunately I did the first version more complicated than needed and with an edge-flow that frankly was horrible. Not only that but when doing the high poly model I went a little crazy pulling out geometry where there was none on the low poly. So, the high poly […]