Daily Archives: May 16, 2014
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
7th week of Big Game (Week 21)
GGC is getting close! After some more testing I felt I needed to do an overhaul of my map. I needed to point out paths more clearly and have landmarks so players know where to go. This has been the biggest problem for a long time and it’s really hard to fix with the limited amount of time we have left. In hindsight I should have made the map a lot more flat so the skybox you be visible all […]
7th week of Big Game (Week 21)
GGC is getting close! After some more testing I felt I needed to do an overhaul of my map. I needed to point out paths more clearly and have landmarks so players know where to go. This has been the biggest problem for a long time and it’s really hard to fix with the limited amount of time we have left. In hindsight I should have made the map a lot more flat so the skybox you be visible all […]