Daily Archives: April 23, 2014

Slightly Coded – Potbellied King – Dev. Post 1

You know, I’d like to make a post on this blog without first commenting on how long it’s been since last time I updated this thing, but I’ve already made a comment about this so whatever.
Anyway, for the Theme Park course I’m part of the group Sligthly Coded. This post is mostly gonna be a recap of what we’ve done for the past few weeks and I will actually start to post updates regarding the actual work since then tomorrow/today/whenever.This […]

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Program: Programming

Slightly Coded – Potbellied King – Dev. Post 1

You know, I’d like to make a post on this blog without first commenting on how long it’s been since last time I updated this thing, but I’ve already made a comment about this so whatever.
Anyway, for the Theme Park course I’m part of the group Sligthly Coded. This post is mostly gonna be a recap of what we’ve done for the past few weeks and I will actually start to post updates regarding the actual work since then tomorrow/today/whenever.This […]

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Program: Programming

day 10

Today my main focus has been on Enemy alert and attack behavior, and I’ve been (mostly) successful with implementing these states. I’ve also divided up the code for detecting the player in light and dark environments in order to reduce the size of an already large function.
Currently, a number of bugs with the attack behavior has revealed themselves, and I will proceed in working with resolving these.

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Program: Programming

day 10

Today my main focus has been on Enemy alert and attack behavior, and I’ve been (mostly) successful with implementing these states. I’ve also divided up the code for detecting the player in light and dark environments in order to reduce the size of an already large function.
Currently, a number of bugs with the attack behavior has revealed themselves, and I will proceed in working with resolving these.

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Program: Programming

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Silly Saucer Banner

Here is the banner for my groups newest project, Silly Saucer. Ludwig has done all the the objects in the picture and I’ve done the touch up with composition, font and effects. I made the beginner mistake to work in a much too low resolution – I misunderstood the directions and read “pixels” instead of “millimeters”. The last hour before turn in I had to redo most of the picture and some effects got lost in the process due to […]

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Program: Graphics

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Project Totem Update #2


Totemic Banner by Camilla Jacobsen

Update
Hi again!
The project is finally entering full production as off today. We’ll be having a stand-up scrum meeting, detailing the plan for our alpha build. The group has been working on defining content, building frame-works for said content and creating place-holder (first drafts) animations and graphics.
As we’re entering production, we’ve got our focus set on making sure that the Alpha covers our core-mechanics, level-structure and most importantly, seeing as how we’re creating a theme park […]

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Program: Programming

Totemic Banner

We are getting well on our way on the Totemic projec, we are working hard but there is still very much to do. Last week I started working on our banner for our booth at the Gotland Game Conference that was due yesterday, even though easter got in the way I managed to schedule my time to finish it in time for the deadline without stressing too much.
Initially I had a lot of problems with the font for the logotype, […]

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Program: Graphics

Totemic Banner

We are getting well on our way on the Totemic projec, we are working hard but there is still very much to do. Last week I started working on our banner for our booth at the Gotland Game Conference that was due yesterday, even though easter got in the way I managed to schedule my time to finish it in time for the deadline without stressing too much.
Initially I had a lot of problems with the font for the logotype, […]

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Program: Graphics

Temple of Light

Temple of light, a first person puzzle game where the player use mirrors to direct light in order to finish the puzzles.
I, Charlie Claesson is the producer of Parhelion Entertainment, the group behind Temple of Light. I’m primarly a 3D artist as well, creating assets for the game when i have the time. Here’s a summary of the current 3 weeks that have past.
Week 1
Project start
I started to quickly create and design a SCRUM to use for our game development […]

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Program: Graphics

Temple of Light

Temple of light, a first person puzzle game where the player use mirrors to direct light in order to finish the puzzles.
I, Charlie Claesson is the producer of Parhelion Entertainment, the group behind Temple of Light. I’m primarly a 3D artist as well, creating assets for the game when i have the time. Here’s a summary of the current 3 weeks that have past.
Week 1
Project start
I started to quickly create and design a SCRUM to use for our game development […]

/ Comments Off on Temple of Light
Program: Graphics

Temple of Light

Temple of light, a first person puzzle game where the player use mirrors to direct light in order to finish the puzzles.
I, Charlie Claesson is the producer of Parhelion Entertainment, the group behind Temple of Light. I’m primarly a 3D artist as well, creating assets for the game when i have the time. Here’s a summary of the current 3 weeks that have past.
Week 1
Project start
I started to quickly create and design a SCRUM to use for our game development […]

/ Comments Off on Temple of Light
Program: Graphics

Temple of Light

Temple of light, a first person puzzle game where the player use mirrors to direct light in order to finish the puzzles.
I, Charlie Claesson is the producer of Parhelion Entertainment, the group behind Temple of Light. I’m primarly a 3D artist as well, creating assets for the game when i have the time. Here’s a summary of the current 3 weeks that have past.
Week 1
Project start
I started to quickly create and design a SCRUM to use for our game development […]

/ Comments Off on Temple of Light
Program: Graphics