Daily Archives: April 19, 2014
Shield, Grabber and more Fusions
This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]
Shield, Grabber and more Fusions
This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]
Shield, Grabber and more Fusions
This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]
Shield, Grabber and more Fusions
This week as been…MORE ROBOTS! Yey!
We had our Alpha this friday, so my goal was to have at least all the base robots finished and hopefully the fusions too. When we talked about it in the middle of the week, after I finished the shiled and only had the grabber left of the base robots, we decided tahta it was more important to have some of the fusions for the alpha. Therefore, I finished the fusions between Stationary + Shield […]
Big Game Project – Week 3
Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]
Big Game Project – Week 3
Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]
Big Game Project – Week 3
Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]
Big Game Project – Week 3
Another week has passed! This week I’ve been doing even more 3D props and textures. I made a set of plants to help decorate the levels. We want the world to look very lush and tropical, so these things will be scattered all over the levels. A billboard made by the humans. We’re thinking of having some funny faux adverts on these, like the ones in Fallout 3 or Wall-E, to give a hint of how the human lifestyle was […]
BGP: Week 3
This week we finally had enough groundwork done for us to start planing the illustration for each card. The goal that I had for this week was to take all the card descriptions and turn them into a simple sketch. With over 20 cards that was a big challenge. There were still a bit of cleaning up in the documents an to better define curtain things. This of course slowed down the process but nothing dramatic, though it was a […]
BGP: Week 3
This week we finally had enough groundwork done for us to start planing the illustration for each card. The goal that I had for this week was to take all the card descriptions and turn them into a simple sketch. With over 20 cards that was a big challenge. There were still a bit of cleaning up in the documents an to better define curtain things. This of course slowed down the process but nothing dramatic, though it was a […]
The Big Game Projekt
The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are […]
The Big Game Projekt
The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are […]
The Big Game Projekt
The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are […]
The Big Game Projekt
The Big Game course officially started three weeks ago and so far it’s been an amazing journey. From the first day we’ve put all our hearts and souls into our MOBA/RTS game called E.R.A (Eternal Resonance Arena). Since the start of the project I cant say we (graphical artists) have encountered any real problems, its been fluently progressing, as a Technical Artist how ever I’ve learned that we have the adjust the graphics toward the Unity3D engine (which we are […]