Daily Archives: April 10, 2014
Week 1 of Big Game.
So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]
Week 1 of Big Game.
So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]
Week 1 of Big Game.
So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]
Week 1 of Big Game.
So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]
Dag 4
Today the morning was spent creating proper project documentation.As a part of this, a physical SCRUM was created to create a easily accessible planning medium, in exchange for the digital ones under the jurisdiction of the producer alone.I got Yellow. So sneaky.
Next up I converted all the Lists previously used in the generation of the playing field to a two-dimensional array, making the Data more easily accessible in the code.
Following that, I made it possible to […]
Dag 4
Today the morning was spent creating proper project documentation.As a part of this, a physical SCRUM was created to create a easily accessible planning medium, in exchange for the digital ones under the jurisdiction of the producer alone.I got Yellow. So sneaky.
Next up I converted all the Lists previously used in the generation of the playing field to a two-dimensional array, making the Data more easily accessible in the code.
Following that, I made it possible to […]
Big Game Project
The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]
Big Game Project
The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]
Project “Totemic”
Concept art by Nils Wennergren
Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]
Project “Totemic”
Concept art by Nils Wennergren
Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]
Project “Totemic”
Concept art by Nils Wennergren
Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]
Project “Totemic”
Concept art by Nils Wennergren
Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]
Big Game Project
The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]
Big Game Project
The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]
Big Game Project
The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing in Unity 3D […]
Big Game Project
The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing in Unity 3D […]
Terminal Post-Mortem
Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]
Terminal Post-Mortem
Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]
Terminal Post-Mortem
Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]
Terminal Post-Mortem
Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]
Pathing and smelling
Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]
Pathing and smelling
Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]
Pathing and smelling
Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]
Pathing and smelling
Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]