Daily Archives: March 20, 2014
Barely any coding this week :/
Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]
Barely any coding this week :/
Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]
Light at the end of the tunnel
This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]
Light at the end of the tunnel
This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]
Light at the end of the tunnel
This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]
Light at the end of the tunnel
This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]
Level Editor
Now when all of the features of our game is finally implemented we’ve been working hard on our levels. Our game is played on four floors where the first, top floor is the tutorial. After the tutorial the player is going down until he is on the first floor where the game end and he wins. The levels are loaded in from text files and those have become extremely hard to create since we have so much that needs to […]
Level Editor
Now when all of the features of our game is finally implemented we’ve been working hard on our levels. Our game is played on four floors where the first, top floor is the tutorial. After the tutorial the player is going down until he is on the first floor where the game end and he wins. The levels are loaded in from text files and those have become extremely hard to create since we have so much that needs to […]
Death
Last week I finally finished the death animation for the main character in “Terminal”, this turned out to be quite a challenge. I found it very difficult imagining how one would fall when dying and I did some sketches of how she might look when lying on the floor. I thought about googleing “dead girl” but I was afraid of what I would see so I just had to use my imagination.
I had one “death pose” that I liked although […]
Death
Last week I finally finished the death animation for the main character in “Terminal”, this turned out to be quite a challenge. I found it very difficult imagining how one would fall when dying and I did some sketches of how she might look when lying on the floor. I thought about googleing “dead girl” but I was afraid of what I would see so I just had to use my imagination.
I had one “death pose” that I liked although […]
Barely any coding this week :/
Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]
Barely any coding this week :/
Well guess what, I won’t write about a single artifact this time either because since the engine was finished nothing have taken enough time simply being complex enough to write 400 words about it really…
No one in our group is motivated enough to work on this game anymore so we decided that our goal is to finish our game this week and leave the two remaining weeks for the reports. So this resulted in a bunch of smaller things that […]
Reflektion av veckans arbete: Vecka 6
Såhär på slutet av projektet har jag inte direkt påbörjat något nytt utan mest fixat diverse små saker. Men något som jag har gjort är en game over screen och mockup. Jag fick önskemål och att den döda fisken(alltså sista bilden i dödsanimationen) skulle vara med och att den skulle ha en mörk bakgrund från gruppens lead designer. Jag googlade lite på game over screens och något som verkade vanligt var rött av nått slag vilket jag testade men tyckte […]
Reflektion av veckans arbete: Vecka 6
Såhär på slutet av projektet har jag inte direkt påbörjat något nytt utan mest fixat diverse små saker. Men något som jag har gjort är en game over screen och mockup. Jag fick önskemål och att den döda fisken(alltså sista bilden i dödsanimationen) skulle vara med och att den skulle ha en mörk bakgrund från gruppens lead designer. Jag googlade lite på game over screens och något som verkade vanligt var rött av nått slag vilket jag testade men tyckte […]
Game Development and Coding 20 March 2014 – Tutorial Waves
Tutorial Waves
It’s usually a good idea to introduce the different elements of your game gradually over time rather than throwing everything at the player from the very start. That way the player will get acquainted with the controls as well as the different enemy types and their different behaviors.
Our tutorial consists of five waves. The first four introducing the different enemy types and the last introducing a combination of these before the game proper starts. Each wave has a three […]
Game Development and Coding 20 March 2014 – Tutorial Waves
Tutorial Waves
It’s usually a good idea to introduce the different elements of your game gradually over time rather than throwing everything at the player from the very start. That way the player will get acquainted with the controls as well as the different enemy types and their different behaviors.
Our tutorial consists of five waves. The first four introducing the different enemy types and the last introducing a combination of these before the game proper starts. Each wave has a three […]
On the last leg. Soon it’s over
So this week I have been unusually lethargic. I could have done so much more yet spent so much time doing nothing useful. Quite the bother, although there is not that much left to do either so it goes either way I suppose.
This week I have been working on, amongst other things, fixing the alignment of the cursor for the main menu. This was done so that people can properly see what they have selected.
It is simple, […]
On the last leg. Soon it’s over
So this week I have been unusually lethargic. I could have done so much more yet spent so much time doing nothing useful. Quite the bother, although there is not that much left to do either so it goes either way I suppose.
This week I have been working on, amongst other things, fixing the alignment of the cursor for the main menu. This was done so that people can properly see what they have selected.
It is simple, […]
On the last leg. Soon it’s over
So this week I have been unusually lethargic. I could have done so much more yet spent so much time doing nothing useful. Quite the bother, although there is not that much left to do either so it goes either way I suppose.
This week I have been working on, amongst other things, fixing the alignment of the cursor for the main menu. This was done so that people can properly see what they have selected.
It is simple, […]
On the last leg. Soon it’s over
So this week I have been unusually lethargic. I could have done so much more yet spent so much time doing nothing useful. Quite the bother, although there is not that much left to do either so it goes either way I suppose.
This week I have been working on, amongst other things, fixing the alignment of the cursor for the main menu. This was done so that people can properly see what they have selected.
It is simple, […]
Simple AI
Hello dear readers,
What is a PvE¹ game if there is no AI²? Even if the AI is fairly simple it will still be better than no AI at all, if nothing else there will be a few laughs about the behaviour of the NPC³.
So in our game we have three distinct enemies:
The Water enemy which is aiming directly at you, or slightly forward from your direction
The Fire enemy, which is aiming slightly above you and slightly below you.
The Wood enemy, which […]
Simple AI
Hello dear readers,
What is a PvE¹ game if there is no AI²? Even if the AI is fairly simple it will still be better than no AI at all, if nothing else there will be a few laughs about the behaviour of the NPC³.
So in our game we have three distinct enemies:
The Water enemy which is aiming directly at you, or slightly forward from your direction
The Fire enemy, which is aiming slightly above you and slightly below you.
The Wood enemy, which […]
Play-Area Objects
This week I actually have been able to work on something a little bit different than I have until now. Most of the animations are already finished and implemented, with the exception of the main character’s spawn animation (which is finished but still have to be implemented) and the potential boss’ animations (which is currently being made by the other graphical artists in the project).
This time I have been able to focus more on the graphics for the games […]
Play-Area Objects
This week I actually have been able to work on something a little bit different than I have until now. Most of the animations are already finished and implemented, with the exception of the main character’s spawn animation (which is finished but still have to be implemented) and the potential boss’ animations (which is currently being made by the other graphical artists in the project).
This time I have been able to focus more on the graphics for the games […]