Monthly Archives: March 2014
Big Game Project Introduction
Having a roll call and course introduction! I will start to post pics from our office, work in progress-material and general writing regarding everything and nothing during work! ^^super excited!
Big Game Project Introduction
Having a roll call and course introduction! I will start to post pics from our office, work in progress-material and general writing regarding everything and nothing during work! ^^super excited!
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Game dev, Suit’em up – The final game, S.W.A.G.
The game development course is over and I’m happy to give you a link to our final game.
I hope you enjoy it:
S.W.A.G.
Silk, Wool And Grublings
https://docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs
Level Design, Part 2
When we got our new assignment the teachers decided to put everyone in new random groups of two, at first I thought it would be interesting to hopefully get to work together with someone I hadn’t worked with before. But as usual I’m not that fortunate when it comes to getting good group members..
Our assignment was to choose a multiplayer online game and analyze its levels and answer what level are the most popular and why. The first game we […]
Level Design, Part 2
When we got our new assignment the teachers decided to put everyone in new random groups of two, at first I thought it would be interesting to hopefully get to work together with someone I hadn’t worked with before. But as usual I’m not that fortunate when it comes to getting good group members..
Our assignment was to choose a multiplayer online game and analyze its levels and answer what level are the most popular and why. The first game we […]
Finished
As mentioned in my last post I finished all the frames for the intro of “Terminal” Friday, and yesterday our Lead Programmer implemented them in our game. They slide in and out frame by frame, ending on a comic book page with them all gathered before perfectly timed with the music switch to the main menu, of wich he was very proud.
Here is how the finished page turned out.
As I have showed previously I […]
Finished
As mentioned in my last post I finished all the frames for the intro of “Terminal” Friday, and yesterday our Lead Programmer implemented them in our game. They slide in and out frame by frame, ending on a comic book page with them all gathered before perfectly timed with the music switch to the main menu, of wich he was very proud.
Here is how the finished page turned out.
As I have showed previously I […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
A slightly late blog post
Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late.
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]
A slightly late blog post
Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late.
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]
A slightly late blog post
Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late.
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]
A slightly late blog post
Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late.
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]
Friday's Work
I finished colouring my last frames for the intro of “Terminal” today, since I had all values done and a colour scheme to follow it went rather quickly. I managed to finish the one I started yesterday and the last three ones, now all that is left is figuring out how it should be presented.
Friday's Work
I finished colouring my last frames for the intro of “Terminal” today, since I had all values done and a colour scheme to follow it went rather quickly. I managed to finish the one I started yesterday and the last three ones, now all that is left is figuring out how it should be presented.
Stupid, States and Group meeting.
Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]
Stupid, States and Group meeting.
Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]
Stupid, States and Group meeting.
Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]
Stupid, States and Group meeting.
Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]