Yearly Archives: 2013
Board game meeting #4
A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!
Today’s main mission: Get the core system running.
Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),
Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.
Movement system
Iteration #0
Place start […]
Board game meeting #4
A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!
Today’s main mission: Get the core system running.
Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),
Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.
Movement system
Iteration #0
Place start […]
Week 42
Goal of the week
Get a playable paper prototype and see if the core system works as the group wanted.
How was it achieved?
This week, the group started by prototyping and test the board game, since the design was establish the week before.
The group decided to use paper and card sleeves in order to create the first prototype, since the paper could easily be replaced and re-designed if it did not work. As soon the deck […]
Week 42
Goal of the week
Get a playable paper prototype and see if the core system works as the group wanted.
How was it achieved?
This week, the group started by prototyping and test the board game, since the design was establish the week before.
The group decided to use paper and card sleeves in order to create the first prototype, since the paper could easily be replaced and re-designed if it did not work. As soon the deck […]
Introduction/What happened this week
I totally forgot to introduce myself in my first post, but better late then never.My name is Simon i’m a second year student at Uppsala university Campus Gotland, I study game design and graphics.
During the week we kept on working on our board game, we made a new board for the game which I forgot to take a picture of but it looks better than the first on trust me.We keept the movement system but made it so that you […]
Introduction/What happened this week
I totally forgot to introduce myself in my first post, but better late then never.My name is Simon i’m a second year student at Uppsala university Campus Gotland, I study game design and graphics.
During the week we kept on working on our board game, we made a new board for the game which I forgot to take a picture of but it looks better than the first on trust me.We keept the movement system but made it so that you […]

Board game meeting #3
Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.
Simon presented some tiles for the game, different types of rooms where […]

Board game meeting #3
Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.
Simon presented some tiles for the game, different types of rooms where […]

bioshock Infinite Narretive review.
Introduction
This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

bioshock Infinite Narretive review.
Introduction
This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

Developing a system through aesthetics
During the latest week we’ve been designing a system and created a playable prototype of that system. Once we decided the aesthetics we wanted which were ”feeling of having to defeat an enemy before he/she/it becomes too powerful” we started to think of what kind of system we wanted for that. To get some inspiration Mariam and I met last weekend to play a Swedish board game called ”Drakborgen”. The reason we chose that game was because the players had […]

Developing a system through aesthetics
During the latest week we’ve been designing a system and created a playable prototype of that system. Once we decided the aesthetics we wanted which were ”feeling of having to defeat an enemy before he/she/it becomes too powerful” we started to think of what kind of system we wanted for that. To get some inspiration Mariam and I met last weekend to play a Swedish board game called ”Drakborgen”. The reason we chose that game was because the players had […]
Developing Boardgames Assignment
I am half through the course “Advanced Gamedesign” and it is going well. I am growing as a designer and I am developing a bigger understanding of how the process of creating games works. Through this course we have so far been analyzing boardgames and picking them apart to define its different systems.
During the past week I and my group of four have begun creating our own board game. It is going well but not without its snags. We […]
Developing Boardgames Assignment
I am half through the course “Advanced Gamedesign” and it is going well. I am growing as a designer and I am developing a bigger understanding of how the process of creating games works. Through this course we have so far been analyzing boardgames and picking them apart to define its different systems.
During the past week I and my group of four have begun creating our own board game. It is going well but not without its snags. We […]
Welcome
Hey,
My name is Gabriel and I study Gamedesign and Graphics at Uppsala University, Campus Gotland.This is my schoolblog and it is a part of my program. I will use this blog as a tool to share my thoughts and ideas when it comes to game design and graphics. That’s all for a starter.
Welcome
Hey,
My name is Gabriel and I study Gamedesign and Graphics at Uppsala University, Campus Gotland.This is my schoolblog and it is a part of my program. I will use this blog as a tool to share my thoughts and ideas when it comes to game design and graphics. That’s all for a starter.

Going full throttle
Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

Going full throttle
Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

What I´ve been up to in my Advanced game design course.
This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

What I´ve been up to in my Advanced game design course.
This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

What I´ve been up to in my Advanced game design course.
This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

What I´ve been up to in my Advanced game design course.
This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]
Boardgame Testing
So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward […]
Boardgame Testing
So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward […]