Monthly Archives: December 2013
Plan for our project
Me and Robin are making a game in c++. I am now trying get it to work, we have split on the things that need to get done with the project. I hope it will go well.
A-L-A
Plan for our project
Me and Robin are making a game in c++. I am now trying get it to work, we have split on the things that need to get done with the project. I hope it will go well.
A-L-A
Frogger Dev. Post 01
So, the major assignment of the Programming course has started. Basically you get paired up with another person in the class and the two of you have to make a game toghether using the SDL library, C++ and some good old fashioned teamwork.
I was paired up with Herman who is a pretty nice guy all things considered (actually most of the people in the class are pretty nice). At first we were unsure about what game to pick but we […]
Frogger Dev. Post 01
So, the major assignment of the Programming course has started. Basically you get paired up with another person in the class and the two of you have to make a game toghether using the SDL library, C++ and some good old fashioned teamwork.
I was paired up with Herman who is a pretty nice guy all things considered (actually most of the people in the class are pretty nice). At first we were unsure about what game to pick but we […]
Gotland Game Jam
Last weekend I participated in the Gotland Game Jam, the theme was valuable and precious. Team “Trattarna” was made up by Oskar Frykmark, Anthon Fredriksson, Nils Wennergren and myself, two coders and two artists. We created a game called Melvind, it is a tower defense type of game where you will have to walk around and gather resources to build towers and fight enemies yourself. You play as the dwarf Melvind who is trying to protect his precious ale from […]
Gotland Game Jam
Last weekend I participated in the Gotland Game Jam, the theme was valuable and precious. Team “Trattarna” was made up by Oskar Frykmark, Anthon Fredriksson, Nils Wennergren and myself, two coders and two artists. We created a game called Melvind, it is a tower defense type of game where you will have to walk around and gather resources to build towers and fight enemies yourself. You play as the dwarf Melvind who is trying to protect his precious ale from […]
Today i did work
Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]
Today i did work
Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]
Programming Project, day 7 – part 1
Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.
Programming Project, day 7 – part 1
Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.
Testing
Having problems enabling comments, posting this to see if it only applies to old posts.
Testing
Having problems enabling comments, posting this to see if it only applies to old posts.
Game Programming 1
Updating some progress.
I sat up all night last night and learned more about what we have done at the lectures. I feel I will get the hang of what we are doing in all these codes. I also made a preliminary collider to the Zelda Project. It works if implemented in the lecture example “platformer” but may need adjustments to the Zelda-game.
A good thing is that there is no gravity in Zelda. But we will need to take in consideration […]
Game Programming 1
Updating some progress.
I sat up all night last night and learned more about what we have done at the lectures. I feel I will get the hang of what we are doing in all these codes. I also made a preliminary collider to the Zelda Project. It works if implemented in the lecture example “platformer” but may need adjustments to the Zelda-game.
A good thing is that there is no gravity in Zelda. But we will need to take in consideration […]
Programming Project, day 6 – part 2
Restructured the code on the explosions, made it much less bulky. Restructured the code on the explosions, made it much less bulky.
Added power ups. One for bomb limit and one for bomb firepower. The two power ups drop with a 10% chance from destroyed bricks. I need to make it so that the power ups are destroyed when hit by an explosion, but that’ll go fast.
Next up, adding an options state then filling it and the menu state with buttons and stuff.
The game actually plays like bomberman should now!
Programming Project, day 6 – part 2
Added power ups. One for bomb limit and one for bomb firepower. The two power ups drop with a 10% chance from destroyed bricks. I need to make it so that the power ups are destroyed when hit by an explosion, but that’ll go fast.
Next up, adding an options state then filling it and the menu state with buttons and stuff.
The game actually plays like bomberman should now!
Programming Assignment
Hey.
We just finished the lectures for this year and now I’m back in Kramfors again.
I’ve been traveling all day, but I have managed to do some planning and breakdowns of objects on paper today.
Me and my teammate Anthon Fredriksson decided that we should try to create some sort of hybrid of Tetris and Alieninvaders, I’ve been writing down a few ideas today that I’m going to give Anthon to see if he thinks it is doable. Other than that I […]
Programming Assignment
Hey.
We just finished the lectures for this year and now I’m back in Kramfors again.
I’ve been traveling all day, but I have managed to do some planning and breakdowns of objects on paper today.
Me and my teammate Anthon Fredriksson decided that we should try to create some sort of hybrid of Tetris and Alieninvaders, I’ve been writing down a few ideas today that I’m going to give Anthon to see if he thinks it is doable. Other than that I […]
Turnaround
The fifth week was all about turnarounds, since all the groundwork had already been done during the construction it was not very difficult in general. I did have certain issues though but the assignment was rather time consuming than hard.
One of my biggest problems was the face, I found it really difficult to draw the same face multiple times from different angles, the draping in her clothes was the other main concern. Another problem was the proportions of the […]
Turnaround
The fifth week was all about turnarounds, since all the groundwork had already been done during the construction it was not very difficult in general. I did have certain issues though but the assignment was rather time consuming than hard.
One of my biggest problems was the face, I found it really difficult to draw the same face multiple times from different angles, the draping in her clothes was the other main concern. Another problem was the proportions of the […]
A small project plan in ppt
I mustered a small project plan in powerpoint yesterday that I thought I could show.
Vecka 1.
•Brainstorm ett spel
•Ta reda på vad är G
•Sätt ett mål på vilka saker vi ska ha med
•Skriv detta så vi har bara blogg kvar för achievementen =)
Vecka 2.
•Blogga varje kväll(fortsättning)
•Implementera en bra bas från Pong och Platformer
•Sätt sakta men säkert in de viktigaste achievementerna
•Och se till att lära oss music, stats manager och TTF + arv!
Vecka 3.
•Försök att implementera ytterligare achievements
•Håll koll på varandra! Svacka […]
A small project plan in ppt
I mustered a small project plan in powerpoint yesterday that I thought I could show.
Vecka 1.
•Brainstorm ett spel
•Ta reda på vad är G
•Sätt ett mål på vilka saker vi ska ha med
•Skriv detta så vi har bara blogg kvar för achievementen =)
Vecka 2.
•Blogga varje kväll(fortsättning)
•Implementera en bra bas från Pong och Platformer
•Sätt sakta men säkert in de viktigaste achievementerna
•Och se till att lära oss music, stats manager och TTF + arv!
Vecka 3.
•Försök att implementera ytterligare achievements
•Håll koll på varandra! Svacka […]
Programming Project, day 6 – part 1 (milestone)
Big news!
The game is playable! A milestone, right here!
Explosions are implemented. They destroy what they should and bombs hit by other explosions explode as well, explosions do not overlap either. The code is bulky at one point however, I need to fix that later on. Players die then in the same tile as an explosion and when that happens the gamestate is changed to the menu.
Programming Project, day 6 – part 1 (milestone)
Big news!
The game is playable! A milestone, right here!
Explosions are implemented. They destroy what they should and bombs hit by other explosions explode as well, explosions do not overlap either. The code is bulky at one point however, I need to fix that later on. Players die then in the same tile as an explosion and when that happens the gamestate is changed to the menu.