Daily Archives: December 20, 2013

Frogger Dev. Post 02

Slow day today. I finished most of the work on the Statemanager & co. so we now have a Loadstate, Menustate and Gamestate (Although, they don’t actually do much at the moment…) and a Draw Manager.
I had some trouble figuring out how the States Update functions were going to be able to access all of the Game Objects in the Engine but in the end I managed by making a Game Object Manager to use with the update function and […]

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Program: Programming

Frogger Dev. Post 02

Slow day today. I finished most of the work on the Statemanager & co. so we now have a Loadstate, Menustate and Gamestate (Although, they don’t actually do much at the moment…) and a Draw Manager.
I had some trouble figuring out how the States Update functions were going to be able to access all of the Game Objects in the Engine but in the end I managed by making a Game Object Manager to use with the update function and […]

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Program: Programming

Shading assignment

note: Soon it’s Christmas break!!! WE-HO!
This week the assignment was to shade your clean-line and put her in an environment. somehow my brain farted when I was reading the description of this assignment and I just got the first part of this assignment. And as I was about to turn in the assignment I saw the second part. So the drawing look like shit, threw it all together in like 30 minutes. The character is pretty well rendered and okay looking, […]

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Program: Graphics

Shading assignment

note: Soon it’s Christmas break!!! WE-HO!
This week the assignment was to shade your clean-line and put her in an environment. somehow my brain farted when I was reading the description of this assignment and I just got the first part of this assignment. And as I was about to turn in the assignment I saw the second part. So the drawing look like shit, threw it all together in like 30 minutes. The character is pretty well rendered and okay looking, […]

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Program: Graphics

Linking error & GitHub, such a nice combo!

Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…)
Other than playing around with states, it was time to get some synergy into the project. so it was added to GitHub.
While not understanding how to get access to each others projects it still feels like a good step on the way.


[…]

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Program: Programming

Linking error & GitHub, such a nice combo!

Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…)
Other than playing around with states, it was time to get some synergy into the project. so it was added to GitHub.
While not understanding how to get access to each others projects it still feels like a good step on the way.


[…]

/ Comments Off on Linking error & GitHub, such a nice combo!
Program: Programming

Today i did less work

Not very much done today. I installed Visual studio and dropbox onto my stationary computer so that’s done. Martin did a lot of work today with the states so i wrote my own version of the planning document. 

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Program: Programming

Today i did less work

Not very much done today. I installed Visual studio and dropbox onto my stationary computer so that’s done. Martin did a lot of work today with the states so i wrote my own version of the planning document. 

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Program: Programming

University Projects: Lighting and Shadow Upadte

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Program: Graphics

University Projects: Lighting and Shadow Upadte

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Program: Graphics

Lighting of Character

This week we have worked on lighting of our character as well as a simpler environment. This assignment was, while difficult, a lot of fun. In my opinion it instantly made the ”character build” drawing look better. Hopefully the picture looks as good to others as it did to me!
Still had some issues with getting together a collection of the artwork I’ve made so far, but as soon as I have it all in one place I will put it […]

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Program: Graphics

Lighting of Character

This week we have worked on lighting of our character as well as a simpler environment. This assignment was, while difficult, a lot of fun. In my opinion it instantly made the ”character build” drawing look better. Hopefully the picture looks as good to others as it did to me!
Still had some issues with getting together a collection of the artwork I’ve made so far, but as soon as I have it all in one place I will put it […]

/ Comments Off on Lighting of Character
Program: Graphics

Lighting of Character

This week we have worked on lighting of our character as well as a simpler environment. This assignment was, while difficult, a lot of fun. In my opinion it instantly made the ”character build” drawing look better. Hopefully the picture looks as good to others as it did to me!
Still had some issues with getting together a collection of the artwork I’ve made so far, but as soon as I have it all in one place I will put it […]

/ Comments Off on Lighting of Character
Program: Graphics

Lighting of Character

This week we have worked on lighting of our character as well as a simpler environment. This assignment was, while difficult, a lot of fun. In my opinion it instantly made the ”character build” drawing look better. Hopefully the picture looks as good to others as it did to me!
Still had some issues with getting together a collection of the artwork I’ve made so far, but as soon as I have it all in one place I will put it […]

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Program: Graphics

Programming assignment 2013-12-20

Started to write the whole input segment to make our space ship move but I’m getting a memory access violation so have to dig a bit deeper to find out why. But we have started to talk about what buttons we want to use. We think that we are going to use the arrows + some button for firing our weapon, space maybe? Overall it’s been a productive day so I’m happy ^_^

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Program: Programming

Programming assignment 2013-12-20

Started to write the whole input segment to make our space ship move but I’m getting a memory access violation so have to dig a bit deeper to find out why. But we have started to talk about what buttons we want to use. We think that we are going to use the arrows + some button for firing our weapon, space maybe? Overall it’s been a productive day so I’m happy ^_^

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Program: Programming

Lighting a character

Hey!
Today ill be presenting my lighting/shadowing my character, this is something totally new, everything i have done before is drawing character. So with no experience in shadowing or other coloring stuff, we had a “walkthrough” in class. And this is the result of that!

So basically we took the character from before and worked on it, again, but this time i removed the mantle and his weapons to make it a bit easier. So we got 2 more thing to […]

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Program: Programming

Lighting a character

Hey!
Today ill be presenting my lighting/shadowing my character, this is something totally new, everything i have done before is drawing character. So with no experience in shadowing or other coloring stuff, we had a “walkthrough” in class. And this is the result of that!

So basically we took the character from before and worked on it, again, but this time i removed the mantle and his weapons to make it a bit easier. So we got 2 more thing to […]

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Program: Programming

Day 6

I have now made an InputManager and a GameObject Manager, I’m not sure I have constructed and implemented them the right way but it kind of works right now. I have also played around with the States. Its hard to understand what goes where, for example. where do I put UpdateEvents? Should that go in the Engine class or should i write an UpdateEvent method for each GameState? Right now I put it in the InputManager in a method called […]

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Program: Programming

Day 6

I have now made an InputManager and a GameObject Manager, I’m not sure I have constructed and implemented them the right way but it kind of works right now. I have also played around with the States. Its hard to understand what goes where, for example. where do I put UpdateEvents? Should that go in the Engine class or should i write an UpdateEvent method for each GameState? Right now I put it in the InputManager in a method called […]

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Program: Programming

University Projects: Lighting and Shadows

Hello, This week I’ve been working on shadows and lighting to create a refined verision of the picture i posted last week. At the moment I’m not done with the bbackground, but that will come soon, just wanted to post out an update :p
There are still some points i could refine (like the hair for example) But I like the rest of it.

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Program: Graphics

University Projects: Lighting and Shadows

Hello, This week I’ve been working on shadows and lighting to create a refined verision of the picture i posted last week. At the moment I’m not done with the bbackground, but that will come soon, just wanted to post out an update :p
There are still some points i could refine (like the hair for example) But I like the rest of it.

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Program: Graphics

State engine

So far, I have finished the state engine.
Right now it only loads one state, the menu state but you will be able to switch states from anywhere, making it as flexible as I can.

I think I will work on the Input Manager right now. Im waiting for Laban to wake up so that we can make up our project plan. That is why I will create core functions that will be independent of what type of game to make.

December 20, 2013 / Comments Off on State engine
Program: Programming

State engine

So far, I have finished the state engine.
Right now it only loads one state, the menu state but you will be able to switch states from anywhere, making it as flexible as I can.

I think I will work on the Input Manager right now. Im waiting for Laban to wake up so that we can make up our project plan. That is why I will create core functions that will be independent of what type of game to make.

December 20, 2013 / Comments Off on State engine
Program: Programming