Daily Archives: December 19, 2013
Programming Project, Planning
Here is our planning for the project. (copy-paste from word, the formatting is messed up)
Planning document
Project name: Boberman
Project participants: Tomas Lindell and Robert Olin.
Deadline: 19 January 2014.
Schedule:
No schedule needed since there will be work done almost (not the 24th dec) every day.
We will try to do the most important parts first, then move on to the bonuspoints (see goal list).
Goals:
1. Structure the game after the project score system (to achieve every possible point)
2. Make the game playable
x.1. Enable players to […]
Programming Project, Planning
Here is our planning for the project. (copy-paste from word, the formatting is messed up)
Planning document
Project name: Boberman
Project participants: Tomas Lindell and Robert Olin.
Deadline: 19 January 2014.
Schedule:
No schedule needed since there will be work done almost (not the 24th dec) every day.
We will try to do the most important parts first, then move on to the bonuspoints (see goal list).
Goals:
1. Structure the game after the project score system (to achieve every possible point)
2. Make the game playable
x.1. Enable players to […]
Programming Project, day 7 – part 2
The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now.
Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing is interactable (is that a word?) but it looks better than the former blank grey screen.
Programming Project, day 7 – part 2
The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now.
Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing is interactable (is that a word?) but it looks better than the former blank grey screen.
Programming Assignment
We have an assignment in programming in which we have to create a game using C++. I was paired up with Robin Karlsson and since “doing a clone of an classic arcade game is highly recommended” we decided to make a clone of the game Duck Hunt. We have an assignment in programming in which we have to create a game using C++. I was paired up with Robin Karlsson and since “doing a clone of an classic arcade game is highly recommended” we decided to make a clone of the game Duck Hunt.
We came up with a project plan and then divided some chores.
I will do the basic level, ducks (movement, counter, etc), animation, music and sound manager, configuration file and the menu.
Programming Assignment
We came up with a project plan and then divided some chores.
I will do the basic level, ducks (movement, counter, etc), animation, music and sound manager, configuration file and the menu.
Plan for our project
Me and Robin are making a game in c++. I am now trying get it to work, we have split on the things that need to get done with the project. I hope it will go well.
A-L-A
Plan for our project
Me and Robin are making a game in c++. I am now trying get it to work, we have split on the things that need to get done with the project. I hope it will go well.
A-L-A
Frogger Dev. Post 01
So, the major assignment of the Programming course has started. Basically you get paired up with another person in the class and the two of you have to make a game toghether using the SDL library, C++ and some good old fashioned teamwork.
I was paired up with Herman who is a pretty nice guy all things considered (actually most of the people in the class are pretty nice). At first we were unsure about what game to pick but we […]
Frogger Dev. Post 01
So, the major assignment of the Programming course has started. Basically you get paired up with another person in the class and the two of you have to make a game toghether using the SDL library, C++ and some good old fashioned teamwork.
I was paired up with Herman who is a pretty nice guy all things considered (actually most of the people in the class are pretty nice). At first we were unsure about what game to pick but we […]
Gotland Game Jam
Last weekend I participated in the Gotland Game Jam, the theme was valuable and precious. Team “Trattarna” was made up by Oskar Frykmark, Anthon Fredriksson, Nils Wennergren and myself, two coders and two artists. We created a game called Melvind, it is a tower defense type of game where you will have to walk around and gather resources to build towers and fight enemies yourself. You play as the dwarf Melvind who is trying to protect his precious ale from […]
Gotland Game Jam
Last weekend I participated in the Gotland Game Jam, the theme was valuable and precious. Team “Trattarna” was made up by Oskar Frykmark, Anthon Fredriksson, Nils Wennergren and myself, two coders and two artists. We created a game called Melvind, it is a tower defense type of game where you will have to walk around and gather resources to build towers and fight enemies yourself. You play as the dwarf Melvind who is trying to protect his precious ale from […]
Today i did work
Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]
Today i did work
Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]
Programming Project, day 7 – part 1
Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.
Programming Project, day 7 – part 1
Added mastervolume to the Audiomanager and animations to powerups. Powerups now get destroyed if hit by an explosion.
Testing
Having problems enabling comments, posting this to see if it only applies to old posts.
Testing
Having problems enabling comments, posting this to see if it only applies to old posts.
Game Programming 1
Updating some progress.
I sat up all night last night and learned more about what we have done at the lectures. I feel I will get the hang of what we are doing in all these codes. I also made a preliminary collider to the Zelda Project. It works if implemented in the lecture example “platformer” but may need adjustments to the Zelda-game.
A good thing is that there is no gravity in Zelda. But we will need to take in consideration […]
Game Programming 1
Updating some progress.
I sat up all night last night and learned more about what we have done at the lectures. I feel I will get the hang of what we are doing in all these codes. I also made a preliminary collider to the Zelda Project. It works if implemented in the lecture example “platformer” but may need adjustments to the Zelda-game.
A good thing is that there is no gravity in Zelda. But we will need to take in consideration […]
Programming Project, day 6 – part 2
Restructured the code on the explosions, made it much less bulky. Restructured the code on the explosions, made it much less bulky.
Added power ups. One for bomb limit and one for bomb firepower. The two power ups drop with a 10% chance from destroyed bricks. I need to make it so that the power ups are destroyed when hit by an explosion, but that’ll go fast.
Next up, adding an options state then filling it and the menu state with buttons and stuff.
The game actually plays like bomberman should now!
Programming Project, day 6 – part 2
Added power ups. One for bomb limit and one for bomb firepower. The two power ups drop with a 10% chance from destroyed bricks. I need to make it so that the power ups are destroyed when hit by an explosion, but that’ll go fast.
Next up, adding an options state then filling it and the menu state with buttons and stuff.
The game actually plays like bomberman should now!