Browsing 'Uncategorized': dimwits who did not read the instructions.
University Projects: Escape Environmental Design
Hey everybody!
This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]
University Projects: Escape Environmental Design
Hey everybody!
This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]
Bad day(sort of)
It got a bit late last night so i decided to write the blog post today instead.
Yesterday i worked alone adding an attack method for the player which depended which weapon the player had equipped at the current time, i had limited success and decided i should wait until the collisions and items had been implemented before doing it.
During the afternoon i worked on re-implementing the collision between player-Guard and player-Exit, i did this by moving them from the Engine […]
Bad day(sort of)
It got a bit late last night so i decided to write the blog post today instead.
Yesterday i worked alone adding an attack method for the player which depended which weapon the player had equipped at the current time, i had limited success and decided i should wait until the collisions and items had been implemented before doing it.
During the afternoon i worked on re-implementing the collision between player-Guard and player-Exit, i did this by moving them from the Engine […]
Back to programming!
So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]
Back to programming!
So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]
Game project – The week of the Trees
First of im gonna start with talking about the last post. In the parallax picture you could se a soft mist around the mountains. I changed that to fit the art style we are going for.
Here you can see it. I made a swirly and strong mist instead of the soft one.
And now to what I have been working on this week.
Trees I have mainly worked on trees for the background. I don’t know how many I have done […]
Game project – The week of the Trees
First of im gonna start with talking about the last post. In the parallax picture you could se a soft mist around the mountains. I changed that to fit the art style we are going for.
Here you can see it. I made a swirly and strong mist instead of the soft one.
And now to what I have been working on this week.
Trees I have mainly worked on trees for the background. I don’t know how many I have done […]
The Lonely Programmer
Leonard was still sick today and i haven’t heard from Oliver all day so I’ve been working alone.
In the morning i went to to the classroom early even though i knew the class wasn’t until the afternoon(totally) and worked on the collision. I was writhing the logical parts needed to fill up the code template Leonard found during the weekend but never managed to finish. The parts that take the player’s position plus/minus height/2 and compares it to the other […]
The Lonely Programmer
Leonard was still sick today and i haven’t heard from Oliver all day so I’ve been working alone.
In the morning i went to to the classroom early even though i knew the class wasn’t until the afternoon(totally) and worked on the collision. I was writhing the logical parts needed to fill up the code template Leonard found during the weekend but never managed to finish. The parts that take the player’s position plus/minus height/2 and compares it to the other […]
Everything went better than expected
This weekend was annoying, not being able to contact Oliver or Leo most of the time really bottlenecked my work and i didn’t get nearly everything i wanted done. During the weekend i worked on getting the right sprites into the game, making the hiding function working again and i also made the guards return to their initial position(almost) when losing sight of the player. During the Sunday evening Leo placed out objects and guards in order to make a […]
Everything went better than expected
This weekend was annoying, not being able to contact Oliver or Leo most of the time really bottlenecked my work and i didn’t get nearly everything i wanted done. During the weekend i worked on getting the right sprites into the game, making the hiding function working again and i also made the guards return to their initial position(almost) when losing sight of the player. During the Sunday evening Leo placed out objects and guards in order to make a […]
Not much progress today, with Olvier gone I had a hard time understanding his code properly while also making me reluctant to make any big changes as i don’t know what he is planning to do. I added a guard into the level loader and set it to update the same way the normally added guards was but i just could not get it to work. I also don’t quite understand the objects he have set to load from the […]
Not much progress today, with Olvier gone I had a hard time understanding his code properly while also making me reluctant to make any big changes as i don’t know what he is planning to do. I added a guard into the level loader and set it to update the same way the normally added guards was but i just could not get it to work. I also don’t quite understand the objects he have set to load from the […]
Escape grupp 4 – Light and Collision
My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]
Escape grupp 4 – Light and Collision
My name is Robin Holmgren, and I work in group 4, aka. ”Boring warriors” on the concept ”Escape”.
We choose Escape because we felt it would be the most challenging to make, and most of us felt that we could actually want to play the game after it is done, the Light engine in particular drew our attention.
My primary job in the group so far has been implementing the light engine and some different managers, like Hull manager and Wall manager, […]
Designing our Game
This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]
Designing our Game
This Week
We’ve been occupied with work all week, day in and day out. It’s incredibly stressfull, but to be fair, we’ve been very productive in our respective line of work.
I’ve been mapping out, re-designing, adjusting numbers and writing on our Game Design Document. There’s so much to do, and so much to test when it comes to Game Design. It’s almost like a obsessive compulsion disorder; I can’t get enough of Game Design.
Spent quite a lot of time reading […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Project “Bloody Badgers” 2014-02-13
As the big project during our Game development course we are to create a game from a chosen concept out of the 13 made concepts from last term. My group chose a concept called “Bloody Badgers”. It was a game about being chased by a hoard of badgers and you as a player had to dig your way through tunnels to safety.
“Bloody badgers” was all about being chased, and being chased isn’t really a pleasant feeling now is it? So […]
Project “Bloody Badgers” 2014-02-13
As the big project during our Game development course we are to create a game from a chosen concept out of the 13 made concepts from last term. My group chose a concept called “Bloody Badgers”. It was a game about being chased by a hoard of badgers and you as a player had to dig your way through tunnels to safety.
“Bloody badgers” was all about being chased, and being chased isn’t really a pleasant feeling now is it? So […]
First Animation
I am not unfamiliar with animation, in fact, I studied animation in highschool. While it might not have been as in depth as I wished it would have been, it has still given me an advantage. Consequently, I was tasked with tackling the animation of our project.
What I consider the most important aspect to keep in mind when animating a character, is to make them look alive. This becomes quite the challange, considering the top-down perspective that we’re using. […]
First Animation
I am not unfamiliar with animation, in fact, I studied animation in highschool. While it might not have been as in depth as I wished it would have been, it has still given me an advantage. Consequently, I was tasked with tackling the animation of our project.
What I consider the most important aspect to keep in mind when animating a character, is to make them look alive. This becomes quite the challange, considering the top-down perspective that we’re using. […]