Browsing '5SD037': Big Game Project

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

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Program: Graphics

My work on E.R.A

We started working on the Big game project about three weeks ago. Things has so far gone very smoothly an we are on schedule.. (knock on wood). My work has been to make a concept of the melee creep, make the model, skin it and then do rough animations. Done and done. With the over all concept of the game being a bit of steampunk-ish I had to get familiar with the artstyle as I’ve never done anything like it. […]

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Program: Graphics

Mechropolis – Fleeing AI

I’ve recently started working with the talented folks at Digital Tuna (creators of CoBots) on a new project for the course Big Game, the grand finale of our second year here at Campus Gotland. The game’s name is Mechropolis. It’s a first person action puzzle game in which the player is invited to explore a long lost underground civilization. The only remaining inhabitants in this derelict world are the robot servants still carrying out […]

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Program: Programming

Mechropolis – Fleeing AI

I’ve recently started working with the talented folks at Digital Tuna (creators of CoBots) on a new project for the course Big Game, the grand finale of our second year here at Campus Gotland. The game’s name is Mechropolis. It’s a first person action puzzle game in which the player is invited to explore a long lost underground civilization. The only remaining inhabitants in this derelict world are the robot servants still carrying out […]

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Program: Programming

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project – Week 2

This week I worked on designing the gods for the temple. The temple will have in total 5 gods, each level is designed after a god, and also each god will have their own statue in the game. Also started planning out the visuals for each level and started sculpting on the gods this week. There was also our first internal testing of the game where the whole team sat down and played through the game.
Designing the Gods
I started this […]

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Program: Graphics

Big Game Project Week 3

This week has been  quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]

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Program: Programming

Big Game Project Week 3

This week has been  quite short for me as i was sick during the Tuesday which stopped me from working the whole day, the group also took the Friday off since many of us would be unable to do any work.
But this week i have worked on the levers that are going to be in the game, i managed to get most of the code done for them, i just need the graphics and the animations to finish it off. […]

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Program: Programming

Project Clint Weekly Roundup – April 12-17

This weeks round-up post comes a bit early because it’s Easter and all what that means.
Sitting with UnityWhile not complementing previous courses, I’ve sat more and trying to learn myself the Unity game engine. I’m starting to get a hang of how the engine and the  scripting system and such is working, although this will probably be a constant process as the development goes along. I feel ready to start working for real next week.
Talking to teachersI’ve been talking to […]

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Program: Programming

Project Clint Weekly Roundup – April 12-17

This weeks round-up post comes a bit early because it’s Easter and all what that means.
Sitting with UnityWhile not complementing previous courses, I’ve sat more and trying to learn myself the Unity game engine. I’m starting to get a hang of how the engine and the  scripting system and such is working, although this will probably be a constant process as the development goes along. I feel ready to start working for real next week.
Talking to teachersI’ve been talking to […]

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Program: Programming

Week 3 – UnityNetwork again

This week I made a revelation when it comes to network programming. Turns out it’s really really easy. Actually the revelation part happened on Saturday, so I had to set myself down and do some programming, so during the weekend I made a starting menu where we can select to start a server or connect as a client. As you can see in the screenshot below:

So the whole idea was that you have one dedicated server and then you […]

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Program: Programming

Week 3 – UnityNetwork again

This week I made a revelation when it comes to network programming. Turns out it’s really really easy. Actually the revelation part happened on Saturday, so I had to set myself down and do some programming, so during the weekend I made a starting menu where we can select to start a server or connect as a client. As you can see in the screenshot below:

So the whole idea was that you have one dedicated server and then you […]

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Program: Programming

Big Game Project: Second week

The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
 
I have created more materials, learned how to refine them and tile them correctly in Unreal Engine 4. I have also started to create a a bunch of concepts that the 3D artists will use as a guide towards creating the […]

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Program: Graphics

Big Game Project: Second week

The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
 
I have created more materials, learned how to refine them and tile them correctly in Unreal Engine 4. I have also started to create a a bunch of concepts that the 3D artists will use as a guide towards creating the […]

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Program: Graphics

All around

A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]

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Program: Graphics

All around

A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]

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Program: Graphics

All around

A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]

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Program: Graphics

All around

A fun thing about working in a small team is that you’re able to be a part of the whole process in making a game. Some of our artists have their hands full with their respective responsibilities, but I personally are doing a lot of work here and there. I’m mostly doing textures, both for props that the others have modelled and textures for the level itself, but I’m also doing some 3D modelling myself, with UV mapping and texturing […]

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Program: Graphics

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

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Program: Programming

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

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Program: Programming

Big Game Project (week2)

I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland.  The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]

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Program: Graphics

Big Game Project (week2)

I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland.  The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]

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Program: Graphics

Big Game Project (week2)

I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland.  The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]

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Program: Graphics

Big Game Project (week2)

I realized that all you guys reading my blog might not know what Big Game Project is, therefore I will describe it shortly. The Big Game Project is the last course we second year students have at Uppsala University, Campus Gotland.  The game that we are developing will be shown at Gotland Game Conference where everyone attending can play the game, all from jurys, other students and random people attending at the conference.
The second week in big game project has […]

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Program: Graphics