Browsing '2014 ': Students starting in 2014
Big Game Project: Post 5
This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!
Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]
Big Game Project: Post 5
This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!
Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]
Big Game Project: Post 4
Week 6 was not so productive on my end so this post will be somewhat short in comparison with the others. What I did this week was some modifications to the attack animations, but for the most part I was waiting for the others to finish the skinning of our second character. Skinning is the process where you set how much pull each bone has on the different parts of the mesh (the different parts of the character in this case).
Here […]
Big Game Project: Post 4
Week 6 was not so productive on my end so this post will be somewhat short in comparison with the others. What I did this week was some modifications to the attack animations, but for the most part I was waiting for the others to finish the skinning of our second character. Skinning is the process where you set how much pull each bone has on the different parts of the mesh (the different parts of the character in this case).
Here […]
Bachelor’s thesis
Hello everyone, it’s been a while!
I’ve spent the past month and a half writing my bachelor’s thesis. Originally I wanted to do something creative, specifically a 3D environment which I could use as part of my portfolio when looking for jobs after graduating.
However, my tutor didn’t think this idea was suitable for a thesis, so I ended up iterating my project until it became something entirely different and entirely theoretical.
I’ve written my thesis on the subject of cultural appropriation in […]
Bachelor’s thesis
Hello everyone, it’s been a while!
I’ve spent the past month and a half writing my bachelor’s thesis. Originally I wanted to do something creative, specifically a 3D environment which I could use as part of my portfolio when looking for jobs after graduating.
However, my tutor didn’t think this idea was suitable for a thesis, so I ended up iterating my project until it became something entirely different and entirely theoretical.
I’ve written my thesis on the subject of cultural appropriation in […]
Refracted Fate: A Ray of Hope
So we changed the name of the game. That aside, I’ve finished textures for every vent in the game, something I’ve worked at for a while. The pipes are supposed to come off as rusty and old, but also robust.
While I faced some difficulties with certain faces not wanting to show up, this time I could solve that much easier and quicker than last time.
That is not all that’s been done. I’ve also improved […]
Refracted Fate: A Ray of Hope
So we changed the name of the game. That aside, I’ve finished textures for every vent in the game, something I’ve worked at for a while. The pipes are supposed to come off as rusty and old, but also robust.
While I faced some difficulties with certain faces not wanting to show up, this time I could solve that much easier and quicker than last time.
That is not all that’s been done. I’ve also improved […]
Big Game Projekt: post 3
Better late than never.
Now that all the problems in my previous post has been solved and everything is working the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here […]
Big Game Projekt: post 3
Better late than never.
Now that all the problems in my previous post has been solved and everything is working the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here […]
A Ray of Hope: Texture Update
I need to recall making more of these. How many did we have to make again? Eight? I don’t know.
I’ll update when I have a number of things to show.
The textures for sinks, toilets, and stalls are finished, rusty and old as they should be compared to the pleasant and nice before pictures…
3D coat, as my program of choice when it comes to textures, which makes this sort of thing fairly easy to make. It took […]
A Ray of Hope: Texture Update
I need to recall making more of these. How many did we have to make again? Eight? I don’t know.
I’ll update when I have a number of things to show.
The textures for sinks, toilets, and stalls are finished, rusty and old as they should be compared to the pleasant and nice before pictures…
3D coat, as my program of choice when it comes to textures, which makes this sort of thing fairly easy to make. It took […]
Big Game Project: post 2, Problem solving
This should have been posted last week but was delayed due to the lack of content to post and procrastination. Eighter way, week four turned out to be mostly problem solving. I started out with trying to importing the mesh, rig, and animations into Unity as seperate files rather than bake it all into a single FBX file after hearing from a upperclasmen that it was better. Problem was that I could not get it to work even though I connected the […]
Big Game Project: post 2, Problem solving
This should have been posted last week but was delayed due to the lack of content to post and procrastination. Eighter way, week four turned out to be mostly problem solving. I started out with trying to importing the mesh, rig, and animations into Unity as seperate files rather than bake it all into a single FBX file after hearing from a upperclasmen that it was better. Problem was that I could not get it to work even though I connected the […]
BGP: A Ray of Hope
I need to stop forgetting to make posts about this.
As things are I am working on assets for the game levels bathroom. While I am having difficulties with two points of the assets (the bathroom stalls) not wanting to keep their faces when I import them to texture them that I need to solve this week, I have finished the ground color of the sink and the toilet themselves.
Next point of interest would be to find tutorials to […]
BGP: A Ray of Hope
I need to stop forgetting to make posts about this.
As things are I am working on assets for the game levels bathroom. While I am having difficulties with two points of the assets (the bathroom stalls) not wanting to keep their faces when I import them to texture them that I need to solve this week, I have finished the ground color of the sink and the toilet themselves.
Next point of interest would be to find tutorials to […]
Neon Skies – Week 3
Week 3 focused on creating a fast 3D sketch of the drop pod that the players will come down in. However, due to me having to travel away, we decided that it was better to start work on something that would take a longer time that I could work on independently for extended periods, as such we started work on the mining drones.
In the beginning we were going for a very robust style on the drones with 4 […]
Neon Skies – Week 3
Week 3 focused on creating a fast 3D sketch of the drop pod that the players will come down in. However, due to me having to travel away, we decided that it was better to start work on something that would take a longer time that I could work on independently for extended periods, as such we started work on the mining drones.
In the beginning we were going for a very robust style on the drones with 4 […]
Big Game Project: post 1
Time to bring this blog back to life now that me and six others are making a game that is to be presented at the upcoming Gotland Game Conference (GGC). The game is called “A Rat Betwixed” or just simply “Betwixed” as its full name was considered too long for a title. It takes place in the far future in a post apocalyptic Sweden where people has regressed to a socity that is similar to the medival age. It is a […]
Big Game Project: post 1
Time to bring this blog back to life now that me and six others are making a game that is to be presented at the upcoming Gotland Game Conference (GGC). The game is called “A Rat Betwixed” or just simply “Betwixed” as its full name was considered too long for a title. It takes place in the far future in a post apocalyptic Sweden where people has regressed to a socity that is similar to the medival age. It is a […]
Neon Skies – Week 2
In the beginning of this week, we realized that the bow we were making was a lot more high poly than what we wanted. Instead I found an old concept art the team had made and finished it quickly so we could get at least an alpha version.
As it currently is, it is too small, the version on the right is a scaled up x5 version in Unity, I will early next week go back and fix the […]
Neon Skies – Week 2
In the beginning of this week, we realized that the bow we were making was a lot more high poly than what we wanted. Instead I found an old concept art the team had made and finished it quickly so we could get at least an alpha version.
As it currently is, it is too small, the version on the right is a scaled up x5 version in Unity, I will early next week go back and fix the […]
Neon Skies – Week 1
First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.
It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]
Neon Skies – Week 1
First official week of the Neon Skies project is now finished.
During this week I have been working on getting the neon crystals into the game.
It did not work out as well as I wanted, I had some issues getting the maps to work properly and it’s possible that it will be revisited later to get the polycount down. Then I could also work on getting the shape more along what it should be.
The coloring is 100% a single smart […]