Browsing '2014 ': Students starting in 2014
Archery target
So today I have constructed a archery target. This asset will be used in the beginning of the game during the tutorial when Alva (our main character) learns how to use the bow. The bow is a vital part of our game since almost all game progression and mechanics revolves around it. It is a tool for destruction but also for transportation.
In order to come across large gaps in the level, Alva is equipped with a rope that she attaches […]
Archery target
So today I have constructed a archery target. This asset will be used in the beginning of the game during the tutorial when Alva (our main character) learns how to use the bow. The bow is a vital part of our game since almost all game progression and mechanics revolves around it. It is a tool for destruction but also for transportation.
In order to come across large gaps in the level, Alva is equipped with a rope that she attaches […]
Big Game: Week 6
During this week, we started focusing on getting the vegetation included in the environment. To create all the trees, bushes and grass; we used SpeedTree. It’s a super useful program when you want to create trees and such very quickly. My job was to create all the textures needed, while another artist in the group created the actual objects in SpeedTree.
Here’s how it turned out:
And here’s the textures:
Also finished up […]
Big Game: Week 6
During this week, we started focusing on getting the vegetation included in the environment. To create all the trees, bushes and grass; we used SpeedTree. It’s a super useful program when you want to create trees and such very quickly. My job was to create all the textures needed, while another artist in the group created the actual objects in SpeedTree.
Here’s how it turned out:
And here’s the textures:
Also finished up […]
Så, vad har hänt?
Har inte skrivit på ett tag, men det har hänt en hel del med spelet. Efter att ha gjort om själva linjesystemet med tillhörande checkpoints och liknande ungefär 5-6 gånger, så hade vi tillslut en hyfsat färdig pre-alpha. Tyvärr var den färdig efter alphan och vi tog spelet till speltestning. Där fick vi det bekräftat det som vi hade trott, spelet var inte alls kul att spela och designen var helt enkelt för dålig. Mer om vad vi gjorde för […]
Så, vad har hänt?
Har inte skrivit på ett tag, men det har hänt en hel del med spelet. Efter att ha gjort om själva linjesystemet med tillhörande checkpoints och liknande ungefär 5-6 gånger, så hade vi tillslut en hyfsat färdig pre-alpha. Tyvärr var den färdig efter alphan och vi tog spelet till speltestning. Där fick vi det bekräftat det som vi hade trott, spelet var inte alls kul att spela och designen var helt enkelt för dålig. Mer om vad vi gjorde för […]
Stone textures and PP-presentations Week 5
Stone textures! I wanted to make the rocks a bit more interesting than ordinary stone so I made small rounded spaces, as if sand had smoothed and worn points along the edges of the stone. It looks a little bit like meteorite, or space rocks.
The rock needed to be as round as possible to fit into the game mechanics. One of them is supposed to be used as a ramp in steep corners of the level.
In case somebody couldn’t get […]
Stone textures and PP-presentations Week 5
Stone textures! I wanted to make the rocks a bit more interesting than ordinary stone so I made small rounded spaces, as if sand had smoothed and worn points along the edges of the stone. It looks a little bit like meteorite, or space rocks.
The rock needed to be as round as possible to fit into the game mechanics. One of them is supposed to be used as a ramp in steep corners of the level.
In case somebody couldn’t get […]
Sam & Nicole part 6
Last week was once again a week of working on both this and that. I can start with sharing probably our final background, Kungsträdgården. Beta is closing in on us and we have decided we won’t hav time to implement more functional areas to visit in the game. So here it is!
I’ve started editing the trailer as well. It will be available at this blog and our facebook page next week.
Other than writing dialogue into xml […]
Sam & Nicole part 6
Last week was once again a week of working on both this and that. I can start with sharing probably our final background, Kungsträdgården. Beta is closing in on us and we have decided we won’t hav time to implement more functional areas to visit in the game. So here it is!
I’ve started editing the trailer as well. It will be available at this blog and our facebook page next week.
Other than writing dialogue into xml […]
Symbiosis DevDiary #5
The start of Symbiosis’s fifth week of development mark the end of my modelling tasks. After the light-mapping we decided upon not working any further with making new assets, but instead building the game with those we already had. This made me available for other tasks, which mainly consisted of creating shaders.
Shaders
Even though I bought the Unity plug-in Shader Forge a while back I have never worked with shaders before. What we knew we needed for the game at the […]
Symbiosis DevDiary #5
The start of Symbiosis’s fifth week of development mark the end of my modelling tasks. After the light-mapping we decided upon not working any further with making new assets, but instead building the game with those we already had. This made me available for other tasks, which mainly consisted of creating shaders.
Shaders
Even though I bought the Unity plug-in Shader Forge a while back I have never worked with shaders before. What we knew we needed for the game at the […]
Big Game Project, Week 5.
This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.
The week went by abnormally fast, either to my joy or dismay have yet to prove itself.
Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the […]
Big Game Project, Week 5.
This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.
The week went by abnormally fast, either to my joy or dismay have yet to prove itself.
Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the […]
#6 Big Game Project | Abilities and loadout
Hello again!
During the past week I have mainly been working on abilities and a loadout building, I have also been tinkering with some smaller stuff like particle effects when shooting, cutting wood/stone.
In order to create the abilities in our game I had to redo our weapon system. Previously a settler was only assigned a role, either melee or ranged. And there was a set value of damage and range depending on which role. Now I have created a weapon system […]
#6 Big Game Project | Abilities and loadout
Hello again!
During the past week I have mainly been working on abilities and a loadout building, I have also been tinkering with some smaller stuff like particle effects when shooting, cutting wood/stone.
In order to create the abilities in our game I had to redo our weapon system. Previously a settler was only assigned a role, either melee or ranged. And there was a set value of damage and range depending on which role. Now I have created a weapon system […]
Creating ruins
I am currently constructing ruins for our game Tale. The one I am building now is inspired by a ruin located here in Visby. The challenge when creating these types of assets is to construct the mesh in regards to the uv mapping that will occur later on in the process. The texture is supposed to tile in order to give a convincing look for the mesh.
As i have mentioned before, we are creating our game in Unity. In unity […]
Creating ruins
I am currently constructing ruins for our game Tale. The one I am building now is inspired by a ruin located here in Visby. The challenge when creating these types of assets is to construct the mesh in regards to the uv mapping that will occur later on in the process. The texture is supposed to tile in order to give a convincing look for the mesh.
As i have mentioned before, we are creating our game in Unity. In unity […]
Week 5
Hello
Since The last time i wrote a blogg post lots of things have happend. The enemies of the game works much better and loads of minor tweeks have been done. My focus since the alpha has been to redo the levels to make the feel more fiting with the rest of the game experience. It feels like we have done some improvements and the levels are working better now. Even thought the levels and challegnes feels better then before, it feels […]
Week 5
Hello
Since The last time i wrote a blogg post lots of things have happend. The enemies of the game works much better and loads of minor tweeks have been done. My focus since the alpha has been to redo the levels to make the feel more fiting with the rest of the game experience. It feels like we have done some improvements and the levels are working better now. Even thought the levels and challegnes feels better then before, it feels […]
Trailer
This week I started working on graphics for our GGC trailer. The trailer will feature different motion graphics and gameplay.
Given that I already have assets form the game, I chose to use these for the trailer. I will be working in after effects and premiere to create a one minute long trailer.
Trailer
This week I started working on graphics for our GGC trailer. The trailer will feature different motion graphics and gameplay.
Given that I already have assets form the game, I chose to use these for the trailer. I will be working in after effects and premiere to create a one minute long trailer.