Browsing '2014 ': Students starting in 2014
Introducing my new blog
Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.
Introducing my new blog
Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.
Game design first post
Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.
Game design first post
Spent the class today trying to figure out how to fill in a Dungeons and Dragons paper, which turned out quite good after some supervising in class. The exercise for Spaceinvaders will be handed in later today.
Introducing my new blog
Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.
Introducing my new blog
Thanks for stopping by and welcome to my new blog! This is just an introductory post so I’ll keep it short and sweet.
During the upcoming years, I’ll be posting the projects regarding my studies about game design and programming.
Dungeons & Dragons!
One of our first game designing experiences were when we got introduced to a board game called Dungeons and Dragons. This is a very old board game that has been inspiration to many board games today. Our task was to create a own character with different attributes and learn that the different stats would completely change the gameplay. If you play a mage you would need more wisdom to be able to cast your spells more effective and if you […]
Dungeons & Dragons!
One of our first game designing experiences were when we got introduced to a board game called Dungeons and Dragons. This is a very old board game that has been inspiration to many board games today. Our task was to create a own character with different attributes and learn that the different stats would completely change the gameplay. If you play a mage you would need more wisdom to be able to cast your spells more effective and if you […]
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Greetings and welcome to my blogg!
Hi and welcome my name is Gabriel Ajuwa and im a student att Uppsala University-Campus Gotland. Its my first year as a college student, but so far it has been intriguing.
I have some experience with both programming and designing.
Drawing and modeling experience:
last year i tried to learn myself zbrush, Maya and blender. But i did not have the patience at that time to learn everything by myself so i gave up on 3d-modelling. Now i do hope to have the […]
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Increase speed, drop down, and reverse direction!
A simple relationship grid showing the basic interaction between “objects” in Space Invaders, and a list of their properties and behaviours. A grid like this can be drawn many ways (and probably better than this). It is important to note that this exercise is done from a design perspective, rather than a programming perspective.
To avoid confusion, relationships should be read row to column only in the grid. Blank spaces denote no relevant relationship.
Here we go
Greetings.
As I recently resumed school to go Game Design, I have been told to make a blog. As such, here I am.
This will be where I talk about my studies, and upload art and finished products that has to do with them, or I deem acceptable to upload here. My posting habits will be a bit erratic at best, with no sense of regularity.
Which means I will update this blog whenever I have something to update it with instead of […]
Here we go
Greetings.
As I recently resumed school to go Game Design, I have been told to make a blog. As such, here I am.
This will be where I talk about my studies, and upload art and finished products that has to do with them, or I deem acceptable to upload here. My posting habits will be a bit erratic at best, with no sense of regularity.
Which means I will update this blog whenever I have something to update it with instead of […]
Here we go
Greetings.
As I recently resumed school to go Game Design, I have been told to make a blog. As such, here I am.
This will be where I talk about my studies, and upload art and finished products that has to do with them, or I deem acceptable to upload here. My posting habits will be a bit erratic at best, with no sense of regularity.
Which means I will update this blog whenever I have something to update it with instead of […]
Here we go
Greetings.
As I recently resumed school to go Game Design, I have been told to make a blog. As such, here I am.
This will be where I talk about my studies, and upload art and finished products that has to do with them, or I deem acceptable to upload here. My posting habits will be a bit erratic at best, with no sense of regularity.
Which means I will update this blog whenever I have something to update it with instead of […]