Browsing '2014 ': Students starting in 2014

First time blogging

Hello world!
I’m a student at Uppsala Univeristy Campus Gotland and I’m studying “Game Design and Graphics”.
I’m suppose to share my work and experience with the world so this is what I am doing.
I’ve never done this kind of thing before so bare with me on my first lousy steps into this blogging thing.
I want to make game better for everyone, a better kind of experience, that’s why I’m studying this. I think it’s going to be one heck of a […]

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Program: Graphics

First time blogging

Hello world!
I’m a student at Uppsala Univeristy Campus Gotland and I’m studying “Game Design and Graphics”.
I’m suppose to share my work and experience with the world so this is what I am doing.
I’ve never done this kind of thing before so bare with me on my first lousy steps into this blogging thing.
I want to make game better for everyone, a better kind of experience, that’s why I’m studying this. I think it’s going to be one heck of a […]

/ Comments Off on First time blogging
Program: Graphics

First time blogging

Hello world!
I’m a student at Uppsala Univeristy Campus Gotland and I’m studying “Game Design and Graphics”.
I’m suppose to share my work and experience with the world so this is what I am doing.
I’ve never done this kind of thing before so bare with me on my first lousy steps into this blogging thing.
I want to make game better for everyone, a better kind of experience, that’s why I’m studying this. I think it’s going to be one heck of a […]

/ Comments Off on First time blogging
Program: Graphics

First time blogging

Hello world!
I’m a student at Uppsala Univeristy Campus Gotland and I’m studying “Game Design and Graphics”.
I’m suppose to share my work and experience with the world so this is what I am doing.
I’ve never done this kind of thing before so bare with me on my first lousy steps into this blogging thing.
I want to make game better for everyone, a better kind of experience, that’s why I’m studying this. I think it’s going to be one heck of a […]

/ Comments Off on First time blogging
Program: Graphics

Intro – The new Life

Good evening Ladies and Gentlemen (or any other persons who reads this)!
As i start on this i have been studying Game Design and Programming on Uppsala University Campus Gotland for about two weeks. This is very short time but feels like a lot longer. It’s been very interesting and it’s exciting to see where it leads.
Gamer is a term thrown around a lot among and at people studying Game Design, but it’s a very loose term and the meaning varies […]

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Program: Programming

Intro – The new Life

Good evening Ladies and Gentlemen (or any other persons who reads this)!
As i start on this i have been studying Game Design and Programming on Uppsala University Campus Gotland for about two weeks. This is very short time but feels like a lot longer. It’s been very interesting and it’s exciting to see where it leads.
Gamer is a term thrown around a lot among and at people studying Game Design, but it’s a very loose term and the meaning varies […]

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Program: Programming

Affordances as tropes and why they’re a creative gold mine

Lately we’ve been talking a lot about affordances in games. For those who doesn’t know affordances are what a player perceives as an opportunity to play. Affordances are present in all design, like how a door might have a handle on one end and a bar on the other. It simply makes the act of pulling or pushing the door more intuitive.
Some affordances are actually a real opportunity to play, like when you’re exploring a game and you see a […]

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Program: Graphics

Affordances as tropes and why they’re a creative gold mine

Lately we’ve been talking a lot about affordances in games. For those who doesn’t know affordances are what a player perceives as an opportunity to play. Affordances are present in all design, like how a door might have a handle on one end and a bar on the other. It simply makes the act of pulling or pushing the door more intuitive.
Some affordances are actually a real opportunity to play, like when you’re exploring a game and you see a […]

/ Comments Off on Affordances as tropes and why they’re a creative gold mine
Program: Graphics

Welcome to my blogg!

Hello everyone!
My name is Semih Parlayan and i’m a student at Uppsala University Campus Gotland. I am 20 years old and i moved to Gotland recently with a friend of mine who i share an apartment with.

Previous experience

High school course – Programming A-C
Unity
Photoshop
Blender
3ds max

I mostly use C# but i have some experience in Java and Flash aswell.

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Program: Programming

Welcome to my blogg!

Hello everyone!
My name is Semih Parlayan and i’m a student at Uppsala University Campus Gotland. I am 20 years old and i moved to Gotland recently with a friend of mine who i share an apartment with.

Previous experience

High school course – Programming A-C
Unity
Photoshop
Blender
3ds max

I mostly use C# but i have some experience in Java and Flash aswell.

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Program: Programming

Hello!

This is just a test post to see how the blog works. I’ve never really followed blogs before, nor made one myself, so it will probably take me a while to fully understand what is going on.
Hopefully everything works.
//Markus

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Program: Graphics

Hello!

This is just a test post to see how the blog works. I’ve never really followed blogs before, nor made one myself, so it will probably take me a while to fully understand what is going on.
Hopefully everything works.
//Markus

/ Comments Off on Hello!
Program: Graphics

DnD and SiSSYFiGHT

Character design idea for a Viking inspired by Gotland.
During this week we’ve been playing and modifying SiSSYFiGHT.  In our group we tried to change the aesthetic from school yard girls bullying each other to blood mages having a battle of spells. When we later got a memo saying we had to make the game educational for young children we changed it again to be just regular mages who had to spell their spells in order to cast them. We tried […]

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Program: Graphics

DnD and SiSSYFiGHT

Character design idea for a Viking inspired by Gotland.
During this week we’ve been playing and modifying SiSSYFiGHT.  In our group we tried to change the aesthetic from school yard girls bullying each other to blood mages having a battle of spells. When we later got a memo saying we had to make the game educational for young children we changed it again to be just regular mages who had to spell their spells in order to cast them. We tried […]

/ Comments Off on DnD and SiSSYFiGHT
Program: Graphics

Hello!

This is just a test post to see how the blog works. I’ve never really followed blogs before, nor made one myself, so it will probably take me a while to fully understand what is going on.
Hopefully everything works.
//Markus

/ Comments Off on Hello!
Program: Graphics

Hello!

This is just a test post to see how the blog works. I’ve never really followed blogs before, nor made one myself, so it will probably take me a while to fully understand what is going on.
Hopefully everything works.
//Markus

/ Comments Off on Hello!
Program: Graphics

Fail fast, Fail better

I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]

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Program: Programming

Fail fast, Fail better

I am currently studying Game Design and Programming at Uppsala University, two weeks in to it, with the intention to be a game designer. Like many others I have hopes and dreams and would of course like to say that I am going to be the best designer that there ever will be. But I know that to get to that point I am going to have to learn a lot.
One of my lecturers has said that we are going to […]

/ Comments Off on Fail fast, Fail better
Program: Programming

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

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Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

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Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

/ Comments Off on Second week.
Program: Graphics

Second week.

The majority of this week have been mainly focused on the principles of MDA (Mechanics, Dynamics and Aesthetics). What I gained from this was a whole new way of analysing games and a wider knowlage of what defines the “fun” in games.
In games, “fun” is not a term that should be used. There are many different types of aesthetics that define if and what makes you sense the thill in a game and what keeps you to continue playing. Myself […]

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Program: Graphics

Test

Test

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Program: Programming

Test

Test

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Program: Programming