Browsing '2014 ': Students starting in 2014

Hello

Hi, my name is Emma and I’ll be updating this blog with school projects and other related things. I’m in Game design and graphics so I’ll be posting relevant art of mine here as well. I’ll try to update as often as I can!

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Program: Graphics

Hello

Hi, my name is Emma and I’ll be updating this blog with school projects and other related things. I’m in Game design and graphics so I’ll be posting relevant art of mine here as well. I’ll try to update as often as I can!

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Program: Graphics

Introduction

Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂

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Program: Graphics

Introduction

Hi everyone!
My name is Eva Sokolova and I study, as of this autumn, Game Design and Graphics at Gotland Campus. On this blog I will be posting schoolwork, thoughts, useful links and a doodle or two.
See you around! 🙂

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Program: Graphics

School

This is the page where I will post all of my experiences I have in school.

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Program: Graphics

School

This is the page where I will post all of my experiences I have in school.

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Program: Graphics

First assignment

The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
 
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
 
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
 
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
 
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
 
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]

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Program: Programming

First assignment

The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
 
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
 
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
 
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
 
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
 
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]

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Program: Programming

School

This is the page where I will post all of my experiences I have in school.

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Program: Graphics

School

This is the page where I will post all of my experiences I have in school.

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Program: Graphics

First assignment

The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
 
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
 
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
 
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
 
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
 
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]

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Program: Programming

First assignment

The first assignment I got at Campus Gotland was to do a analysis of the game space invader, listing the objects and there behaviors, and do a relationship grid.
And hear the result.
Objects
Player craft:
Properties: Graphics, Location, Speed, HP, Lives.
Behaviors: Movement, Spawning Bullet.
 
Player Bullet:
Properties: Graphics, Location, Speed, Damage, Unique,
Behaviors: Movement.
 
Enemy 1, 2 & 3:
Properties: Graphics Location, Speed, HP, Score.
Behaviors: Movement, Spawning Bullet, Speeding up.
 
Enemy Bullet 1 & 2:
Properties: Graphics, Location, Speed, Damage.
Behaviors: Movement.
 
Shield Part:
Properties: Graphics, Location, HP.
Behaviors: None
 
UFO:
Properties: Graphics, Location, Speed, Score.
Behaviors: […]

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Program: Programming

Game Design and Graphics

This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]

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Program: Graphics

Game Design and Graphics

This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]

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Program: Graphics

Game Design and Graphics

This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]

/ Comments Off on Game Design and Graphics
Program: Graphics

Game Design and Graphics

This will be my work and studies blog for my three years here at Uppsala University Campus Gotland.
Immediately when the first course started I knew I’d found a really good programme. It was just design, design, design, from the get-go.
So now I’m two weeks in and the pace hasn’t dropped. It’s both challenging and a lot of fun. This week we are going over the last steps of the basics about the design process and then we’ll start making our […]

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Program: Graphics

Test

Testing

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Program: Programming

Test

Testing

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Program: Programming

Idea

Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game. 
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.

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Program: Programming

Idea

Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game. 
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.

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Program: Programming

Idea

Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game. 
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.

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Program: Programming

Idea

Alright. The weekend assignment was to come up with a rudimentary idea for a game.
So here goes.
”Cushion This!”
A fart cushion game. 
Designed for an audience of 6-12.
You go around hiding fart cushions in various places.
Aesthetics would be comedy, with the challenge of not getting caught.
Mechanics used would support stealth.
The target of your cushioning have random actions (such as going for some coffee) to allow the player a chance to perform his prank.

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Program: Programming

Start of my journey

Hello! Welcome to my blog. This is the place where all my school related updates will take place. I am a person that likes thinking around and about subjects a lot so this blog might be flooded pretty soon with various thoughts, analyzes, ideas, game concepts and other various game related subjects. This is where the journey starts and I am really thrilled and excited to continue down this path of game design and game development that I have just […]

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Program: Programming

Start of my journey

Hello! Welcome to my blog. This is the place where all my school related updates will take place. I am a person that likes thinking around and about subjects a lot so this blog might be flooded pretty soon with various thoughts, analyzes, ideas, game concepts and other various game related subjects. This is where the journey starts and I am really thrilled and excited to continue down this path of game design and game development that I have just […]

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Program: Programming