Browsing '2014 ': Students starting in 2014
First project: Tetris, the board game
Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]
First project: Tetris, the board game
Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]
Paper Hero
Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero… Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:
Paper Hero
This is how our prototype looked yesterday on its early stage:
The Benefactor
Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]
The Benefactor
Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]
Well then…
I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]
Well then…
I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]
SiSSYFiGHT workshop
After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]
SiSSYFiGHT workshop
After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]
SiSSYFiGHT workshop
After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]
SiSSYFiGHT workshop
After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]
The Benefactor
Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]
The Benefactor
Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]
Well then…
I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]
Well then…
I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]
SiSSYFiGHT workshop
After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]
SiSSYFiGHT workshop
After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]
3D Computer Graphics: Theory and Application I, Post 3
This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]
3D Computer Graphics: Theory and Application I, Post 3
This is my third post relating to course 5SD045, it details the results of a field visit to Gotland Museum during 2014-09-16 and of a practical assignment to optimize topology given to us during the lecture of 2014-09-17, constituting the third week of the course.
The visit to the museum was part of the second course turn-in, during which we will model and implement a game-ready 3d asset, modeled after a real-life object. The objective of the visit was to present […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]
Ernest Adams Game seminar
This last Thursday we had a seminar with the writer Ernest Adams and he was there to talk about gamedesign and how to do that properly. After the seminar we was divided into groups of five and put on an assignment to make up a game and show some concept art for that game until the next day. Each group was given a certain subject and my group got the dream: I want to drive bulldozers and steamshovels. And the […]