Browsing '2013': Students starting in 2013
Thoughtless Badger – Development Diary 2
Wednesday 09/09/2013
Thoughtless Badger
Today we each pitched our individual high concept ideas, trying to brainstorm a core concept.
We each had some good ideas all ranging from distant planets populated all by badgers and other settings were humans ruled the world. Without going into detail, we decided upon one setting where badgers and humans populate the same world, but it is as if they live in separate times and perhaps whole different world. After deciding upon some basic core ideas and concepts […]
Thoughtless Badger – Development Diary 2
Wednesday 09/09/2013
Thoughtless Badger
Today we each pitched our individual high concept ideas, trying to brainstorm a core concept.
We each had some good ideas all ranging from distant planets populated all by badgers and other settings were humans ruled the world. Without going into detail, we decided upon one setting where badgers and humans populate the same world, but it is as if they live in separate times and perhaps whole different world. After deciding upon some basic core ideas and concepts […]
Thoughtless Badger – First Meeting
Monday 07/09/2013
Thoughtless Badger
Today we took some time to get to know each other and also got assigned a role based on what we were good at and what we felt we wanted to do. I became lead artist. We started brainstorming a high concept but everyone was tired and after about 2 hours we called it a day. Everyone had some good ideas but the those ideas were things we needed to take care of further on in the […]
Thoughtless Badger – First Meeting
Monday 07/09/2013
Thoughtless Badger
Today we took some time to get to know each other and also got assigned a role based on what we were good at and what we felt we wanted to do. I became lead artist. We started brainstorming a high concept but everyone was tired and after about 2 hours we called it a day. Everyone had some good ideas but the those ideas were things we needed to take care of further on in the […]
“Fun”
Howdy.
There’s one word that keeps reappearing during my studies : “Fun”. What actually constitutes “fun”? Is “fun” objective or just ruled by preferences? I honestly don’t know.
Scott Rogers writes in his book “Level Up! : The guide to great video game design” that he hates “fun”. It’s an innately bad question to ask a game designer if he thinks that his game is “fun”, as he or she can’t possibly know how much “fun” his or her game is. Scott […]
“Fun”
Howdy.
There’s one word that keeps reappearing during my studies : “Fun”. What actually constitutes “fun”? Is “fun” objective or just ruled by preferences? I honestly don’t know.
Scott Rogers writes in his book “Level Up! : The guide to great video game design” that he hates “fun”. It’s an innately bad question to ask a game designer if he thinks that his game is “fun”, as he or she can’t possibly know how much “fun” his or her game is. Scott […]
Inactivity
This week has been low on the activity front, not much has been done. We got our group assignments and my group got the word: interesting, suit.
While both are kind of fun I must say that I found the word “interesting” to be a little too broad. From what persons perspective are we thinking of? Is it interesting for the designer, programmer, consumer, producer or maybe the publisher?
While we had to interpret this question ourselves we have gone with our […]
Inactivity
This week has been low on the activity front, not much has been done. We got our group assignments and my group got the word: interesting, suit.
While both are kind of fun I must say that I found the word “interesting” to be a little too broad. From what persons perspective are we thinking of? Is it interesting for the designer, programmer, consumer, producer or maybe the publisher?
While we had to interpret this question ourselves we have gone with our […]
The release of jinxed. A Genius market move.
Let me tell you about League of legends. A game you’ve surely heard about, either you play it or you have a friend that plays it.
The game was released during the end of October 2009 and have been growing rapidly sens its release. The fine thing about the game is that the Company behind the game is learning and watching how to market. You see the game is free to play but you can buy cosmetic things in the […]
The release of jinxed. A Genius market move.
Let me tell you about League of legends. A game you’ve surely heard about, either you play it or you have a friend that plays it.
The game was released during the end of October 2009 and have been growing rapidly sens its release. The fine thing about the game is that the Company behind the game is learning and watching how to market. You see the game is free to play but you can buy cosmetic things in the […]
Last Friday we had an event called Game Jam, which was completely optional and was done on our spare time. We competed in teams of five people who could make the best game in only seven hours from the theme Everyday Doom (if i remember correctly). Since three of my teammates had Swedish lessons that occupied the first three hours of the game jam, my team tried to make a game in only four hours. Crazy, huh? And super fun! […]
Last Friday we had an event called Game Jam, which was completely optional and was done on our spare time. We competed in teams of five people who could make the best game in only seven hours from the theme Everyday Doom (if i remember correctly). Since three of my teammates had Swedish lessons that occupied the first three hours of the game jam, my team tried to make a game in only four hours. Crazy, huh? And super fun! […]
Board game meeting #1-2
So now that all groups have analyzed game systems, board games and table top RPGs, we are all supposed to make a board game.
During our first meeting the group with the group we came with a some what aesthetic goal of paranoia vs trust and fear in a fight for survival in a cave.
Board game meeting #1-2
So now that all groups have analyzed game systems, board games and table top RPGs, we are all supposed to make a board game.
During our first meeting the group with the group we came with a some what aesthetic goal of paranoia vs trust and fear in a fight for survival in a cave.
Reflections of Alumni Day 2
Day 2 in the trenches.
Yesterday was the second and final day of the Alumni days which was dedicated to a Game Jam with the theme of Everyday Doom and it had to be made in Game Maker.
Not having a group and starting to get desperate, Alex, Wilhelm, Björn, a 2nd year student namned Axel and I joined forces and began working!
First, we needed a base of operation. Since Alex, Wilhelm and I had a class in Written […]
Reflections of Alumni Day 2
Day 2 in the trenches.
Yesterday was the second and final day of the Alumni days which was dedicated to a Game Jam with the theme of Everyday Doom and it had to be made in Game Maker.
Not having a group and starting to get desperate, Alex, Wilhelm, Björn, a 2nd year student namned Axel and I joined forces and began working!
First, we needed a base of operation. Since Alex, Wilhelm and I had a class in Written […]
GameJam 2013 ”Everybody is a noob”
An activity becoming more and more common in the game developer industry are so called Game Jams. For those who don’t know what such are, the concept of Game Jams is to, over a varying (but generally rather short) time, create a game and compete with others over which is best in certain categories. This can be done either in teams or individually. During this years alumni days, we had such an event. The theme of it was ”Everybody is […]
GameJam 2013 ”Everybody is a noob”
An activity becoming more and more common in the game developer industry are so called Game Jams. For those who don’t know what such are, the concept of Game Jams is to, over a varying (but generally rather short) time, create a game and compete with others over which is best in certain categories. This can be done either in teams or individually. During this years alumni days, we had such an event. The theme of it was ”Everybody is […]
How do you keep yourself from being totally useless in a group ?
Gosh it’s been a while, I can feel I got a few great posts I need to write down.
Lets try writing this one down and we’ll go back as soon as I find some time =)
About 7 years ago I was taught something called Problem-Solving-Preceptive.
P.S.P was a innovative way of showing how people can tackle problems quicker and get your work done.
You are presented to solve your problems with seven really stressful steps in order to find the problem, tackle […]
How do you keep yourself from being totally useless in a group ?
Gosh it’s been a while, I can feel I got a few great posts I need to write down.
Lets try writing this one down and we’ll go back as soon as I find some time =)
About 7 years ago I was taught something called Problem-Solving-Preceptive.
P.S.P was a innovative way of showing how people can tackle problems quicker and get your work done.
You are presented to solve your problems with seven really stressful steps in order to find the problem, tackle […]
Post Mortem – Guns of Icarus (The Board Game)
Introduction
I worked with a group of people creating a board game paper prototype of Guns of Icarus. Guns of Icarus is a high paced, strategy FPS based on zeppelin combat, it’s a very interesting concept and designing a paper prototype of it was really interesting.
We wanted to focus on teamwork which also is the focus of Guns of Icarus which lead to us keeping the role system of the original game, requiring each zeppelin to fly with a pilot, a […]
Post Mortem – Guns of Icarus (The Board Game)
Introduction
I worked with a group of people creating a board game paper prototype of Guns of Icarus. Guns of Icarus is a high paced, strategy FPS based on zeppelin combat, it’s a very interesting concept and designing a paper prototype of it was really interesting.
We wanted to focus on teamwork which also is the focus of Guns of Icarus which lead to us keeping the role system of the original game, requiring each zeppelin to fly with a pilot, a […]
GameJam
So today we had a GameJam.
Starting at 11:00 we got the words “Doom” & “Everyday”
18:00, 7 Hours later the game based on these word was to be handed in.
Using Gamemaker, a program thats most likely very easy to use… if you know how to…
But now the Challange was to Learn the program AND make a game within the time limit.
We started in my groupe (Andreas Wetter, Christina Ahrén and ofc me)
Quite Fast we got the idea to use a […]
GameJam
So today we had a GameJam.
Starting at 11:00 we got the words “Doom” & “Everyday”
18:00, 7 Hours later the game based on these word was to be handed in.
Using Gamemaker, a program thats most likely very easy to use… if you know how to…
But now the Challange was to Learn the program AND make a game within the time limit.
We started in my groupe (Andreas Wetter, Christina Ahrén and ofc me)
Quite Fast we got the idea to use a […]