Browsing '2013': Students starting in 2013

Character turnaround – ”Lt.Michael ‘Lynch’ Casey

A turnaround of the character.

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Program: Graphics

Character turnaround – ”Lt.Michael ‘Lynch’ Casey

A turnaround of the character.

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Program: Graphics

Character concept – ”Lt. Michael ‘Lynch’ Casey”

One of the thumbnails, improved and turned into a real character; ”Lt. Michael ‘Lynch’ Casey”.
Some character background:
During World War I, Lt. Michael Casey volunteered to join the ‘Entente’ against the ‘Central Powers’ in western Europe.
As an experience fighter-pilot (having survived more than three training-exercises) he was paired with the renowned Royal Air Force officer Roy Brown, as one of his wingmen. During a particularly fierce fight, on the morning of 21 April, 1918, Michael managed to do something everybody in […]

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Program: Graphics

Character concept – ”Lt. Michael ‘Lynch’ Casey”

One of the thumbnails, improved and turned into a real character; ”Lt. Michael ‘Lynch’ Casey”.
Some character background:
During World War I, Lt. Michael Casey volunteered to join the ‘Entente’ against the ‘Central Powers’ in western Europe.
As an experience fighter-pilot (having survived more than three training-exercises) he was paired with the renowned Royal Air Force officer Roy Brown, as one of his wingmen. During a particularly fierce fight, on the morning of 21 April, 1918, Michael managed to do something everybody in […]

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Program: Graphics

Programming Project, day 5

After a day at school with lectures I implemented program-states (Finite-state machines) into the project. Currently there is a “Main menu” state and a “Game state”. It took a lot of re-work but now it works like a charm! A short update, but the work took hours.

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Program: Programming

Programming Project, day 5

After a day at school with lectures I implemented program-states (Finite-state machines) into the project. Currently there is a “Main menu” state and a “Game state”. It took a lot of re-work but now it works like a charm! A short update, but the work took hours.

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Program: Programming

Thumbnails – Character Design

My first thumbnails for my character design task. Some I like more than others, but I am mostly pleased with the lot of them.

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Program: Graphics

Thumbnails – Character Design

My first thumbnails for my character design task. Some I like more than others, but I am mostly pleased with the lot of them.

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Program: Graphics

Concept – ”Lt. Michael ‘Lynch’ Casey”

My improved thumbnail and the concept of my insane, one-armed gunman; Lt. Michael ‘Lynch’ Casey.

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Program: Graphics

Concept – ”Lt. Michael ‘Lynch’ Casey”

My improved thumbnail and the concept of my insane, one-armed gunman; Lt. Michael ‘Lynch’ Casey.

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Program: Graphics

Day 4

Me and Stefan met after class to do some work. He had apparently done the vector class, input class and a pong version of a ball class already. The ball class might need some work to fit with the GameObjects class but its a start.
Today at class we learned about Inheritance, Polymorphism and how to handle different States using a StateManager. e.g. game states or AI-states. So that messed up a lot of how the program structure is built and […]

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Program: Programming

Day 4

Me and Stefan met after class to do some work. He had apparently done the vector class, input class and a pong version of a ball class already. The ball class might need some work to fit with the GameObjects class but its a start.
Today at class we learned about Inheritance, Polymorphism and how to handle different States using a StateManager. e.g. game states or AI-states. So that messed up a lot of how the program structure is built and […]

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Program: Programming

Have to start being coherent i guess

So now that i know that at least Tommi will read this i guess i should try try to take this blog more seriously. The idea is to make a blog post every day i studied at all. 
Today we had a lecture about inheritance and states. I don’t think i grasped it entirely but i feel that i understood the concept of it at least. I’ve said it many times before, I can do it if i just get the […]

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Program: Programming

Have to start being coherent i guess

So now that i know that at least Tommi will read this i guess i should try try to take this blog more seriously. The idea is to make a blog post every day i studied at all. 
Today we had a lecture about inheritance and states. I don’t think i grasped it entirely but i feel that i understood the concept of it at least. I’ve said it many times before, I can do it if i just get the […]

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Program: Programming

2D

For the past few weeks I have been very busy with the first 2D course. We have been working a lot on construction and building characters with boxes and cylinders. I have been working really hard, trying to challenge myself every week and that is probably why I have been doing so well.
Anyways I thought I should post what I have been doing for my home work these past few weeks so I will start with the first one. […]

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Program: Graphics

2D

For the past few weeks I have been very busy with the first 2D course. We have been working a lot on construction and building characters with boxes and cylinders. I have been working really hard, trying to challenge myself every week and that is probably why I have been doing so well.
Anyways I thought I should post what I have been doing for my home work these past few weeks so I will start with the first one. […]

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Program: Graphics

2013-12-16

We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]

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Program: Programming

2013-12-16

We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]

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Program: Programming

Game Programming I – assignment day 5

Created the class Player as a child class to Entity.
Got the sprite to load on to the window, problem was simply a missing / in the file path.
Discovered a new problem though, the sprite is loaded with the background from the file rather than just the sprite.
Found a couple other files to use where only the sprite get’s loaded onto the window.
Maybe work on making the player move later.

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Program: Programming

Game Programming I – assignment day 5

Created the class Player as a child class to Entity.
Got the sprite to load on to the window, problem was simply a missing / in the file path.
Discovered a new problem though, the sprite is loaded with the background from the file rather than just the sprite.
Found a couple other files to use where only the sprite get’s loaded onto the window.
Maybe work on making the player move later.

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Program: Programming

Hello World!

Yes, yes I did.

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Program: Programming

Hello World!

Yes, yes I did.

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Program: Programming

Melvind

 
TRY THE GAME -> http://www.doodlemeat.se/ggj13/
Myself (Programming, Gamedesign), Anthon Fredriksson (Programming), Nils Wennergren (Art) and Camilla Jacobsen (Graphics) made a game called Melvind during the Gotland Game Jam 2013.
It’s centered around a Dwarf called “Melvind”, who has to defend his keg of beer(or ale) at all costs. Gather resources to build Towers to help you in the defense of the keg. It’s a blend of Tower Defense and resource management top-down RPG.
Getting our heads around path-finding (Called A-star (link:http://www.policyalmanac.org/games/aStarTutorial.htm) […]

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Program: Programming

Melvind

 
TRY THE GAME -> http://www.doodlemeat.se/ggj13/
Myself (Programming, Gamedesign), Anthon Fredriksson (Programming), Nils Wennergren (Art) and Camilla Jacobsen (Graphics) made a game called Melvind during the Gotland Game Jam 2013.
It’s centered around a Dwarf called “Melvind”, who has to defend his keg of beer(or ale) at all costs. Gather resources to build Towers to help you in the defense of the keg. It’s a blend of Tower Defense and resource management top-down RPG.
Getting our heads around path-finding (Called A-star (link:http://www.policyalmanac.org/games/aStarTutorial.htm) […]

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Program: Programming