Browsing '2013': Students starting in 2013
Think I am geting it. We will see tomorrow when I talk to Robin.
A-L-A
Programming assignment 2013-12-22
Been doing the input and the collider part but my partner rewrote the input because we didn’t have the same writing method for names. It’s important to make the code read-able but I find it hard to adapt to another person’s style of writing. I’ve been coding on and off for four years now and it’s hard to change my habits but I’m really trying to make it work. For the moment it’s a bit of a speed bump but […]
Programming assignment 2013-12-22
Been doing the input and the collider part but my partner rewrote the input because we didn’t have the same writing method for names. It’s important to make the code read-able but I find it hard to adapt to another person’s style of writing. I’ve been coding on and off for four years now and it’s hard to change my habits but I’m really trying to make it work. For the moment it’s a bit of a speed bump but […]
2013-12-22
Today we learned how to change the sprite from Tommi’s sprite to one that we chose ourselves.
2013-12-22
Today we learned how to change the sprite from Tommi’s sprite to one that we chose ourselves.
A few updates
While David have been going through the core of the code I’ve been looking into movement and collision and I’ve noticed a few things.
Like frogger like movement is based on clicking just once on the keyboard and having a constant speed on the way you move. While you’re doing this you have to anticipate your next movement before you actually do the move in order to send out a true/false value to check if you’re able to do it.
This is […]
A few updates
While David have been going through the core of the code I’ve been looking into movement and collision and I’ve noticed a few things.
Like frogger like movement is based on clicking just once on the keyboard and having a constant speed on the way you move. While you’re doing this you have to anticipate your next movement before you actually do the move in order to send out a true/false value to check if you’re able to do it.
This is […]
I have been very busy today, barely been at home, but I now I’ve been coding for a little while. I have been working on input and Anthon has been working on different states.
I’ll finally have a completely free day tomorrow, so I’ll have the time to code quite a bit.
Filed under: Uncategorized
I have been very busy today, barely been at home, but I now I’ve been coding for a little while. I have been working on input and Anthon has been working on different states.
I’ll finally have a completely free day tomorrow, so I’ll have the time to code quite a bit.
Filed under: Uncategorized
Draw Manager
Today I have polished the state machine and added a DrawManager wich for now, clears the screen with a nice yellow color and presents it.A simple Entity class is made wich will hold all game objects.
Tomorrow I will be adding a sprite class that will load a file and get it to draw on the screen.
Draw Manager
Today I have polished the state machine and added a DrawManager wich for now, clears the screen with a nice yellow color and presents it.A simple Entity class is made wich will hold all game objects.
Tomorrow I will be adding a sprite class that will load a file and get it to draw on the screen.
Frogger Dev. Post 03
Today I tried to do some work on the DrawManager but in the end I didn’t have the time because of some interfering business. Herman still hasn’t properly fixed his copy of Visual Studio but it seems to be on it’s way and I hope he can join me in work tomorrow. I’m probably going to work the entire day tomorrow (which is actually today, I need to stop going to bed so late, er… early… whatever…) and I hope […]
Frogger Dev. Post 03
Today I tried to do some work on the DrawManager but in the end I didn’t have the time because of some interfering business. Herman still hasn’t properly fixed his copy of Visual Studio but it seems to be on it’s way and I hope he can join me in work tomorrow. I’m probably going to work the entire day tomorrow (which is actually today, I need to stop going to bed so late, er… early… whatever…) and I hope […]
No title, nothing interesting
Today i went though the code Martin sent me, i had some issues understanding so i wrote down some question that i’m going to ask Martin about once i get the program running.
I figured out why i was unable to load the Projects sent by Martin, He had Visual studio 2013 on his computer while i had 2012. So today i uninstalled 2012 and tried to download 2013. It failed. some file must have gotten mixed up because i ended […]
No title, nothing interesting
Today i went though the code Martin sent me, i had some issues understanding so i wrote down some question that i’m going to ask Martin about once i get the program running.
I figured out why i was unable to load the Projects sent by Martin, He had Visual studio 2013 on his computer while i had 2012. So today i uninstalled 2012 and tried to download 2013. It failed. some file must have gotten mixed up because i ended […]
Programming Project, day 9
The code structure for selecting buttons in the main menu is re-done a bit and I added another MenuObject class called ButtonObject. All selections are done with the mouse right now, I’m planning to add the option to use the arrow keys on the keyboard as well. But firstly, I’ll start with adding the options menu. That’s tomorrow!
Today, I also added main menu music, a button selection sound AND for the game state, a game over countdown timer, a game over […]
Programming Project, day 9
The code structure for selecting buttons in the main menu is re-done a bit and I added another MenuObject class called ButtonObject. All selections are done with the mouse right now, I’m planning to add the option to use the arrow keys on the keyboard as well. But firstly, I’ll start with adding the options menu. That’s tomorrow!
Today, I also added main menu music, a button selection sound AND for the game state, a game over countdown timer, a game over […]
Line Art
Last week we continued working on the character design that we created the second week. Week five was all about line art, so after a very short introduction we were asked to do a cleanup of the drawing we created in the beginning of the course. I did find the introduction very brief and several of us were then left wondering how you create clean line art, feeling we were not shown any techniques on how to approach it.
That […]
Line Art
Last week we continued working on the character design that we created the second week. Week five was all about line art, so after a very short introduction we were asked to do a cleanup of the drawing we created in the beginning of the course. I did find the introduction very brief and several of us were then left wondering how you create clean line art, feeling we were not shown any techniques on how to approach it.
That […]
First Week, Programming Project
I and Andée have sorted the work, so that we can work on different parts of the game.
This week i have been working on:
Level/draw the map.
Input. Mouse and the ESC button will be used in the game.
And i will continue to work on the tower placement.
First Week, Programming Project
I and Andée have sorted the work, so that we can work on different parts of the game.
This week i have been working on:
Level/draw the map.
Input. Mouse and the ESC button will be used in the game.
And i will continue to work on the tower placement.
Game Programming I – Assignment day 7
Working on an input function so we can move the player around on the screen with either WASD or the arrows on the keyboard.
Game Programming I – Assignment day 7
Working on an input function so we can move the player around on the screen with either WASD or the arrows on the keyboard.