Browsing '2013': Students starting in 2013

Unnamed Fish Game BloggPost 1

So now that the last project Frogger is done, it’s now time to move on to the next project.
The new project does not have a proper name yet, so it goes under “Fishy”, “The Fish game” or anything else that if Fish related.

Starting out this project by getting a scolding by our programming teacher that our blogposts during last project were insufficient and lacking, and also that from now on he would start his lectures in time, and its […]

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Program: Programming

Unnamed Fish Game BloggPost 1

So now that the last project Frogger is done, it’s now time to move on to the next project.
The new project does not have a proper name yet, so it goes under “Fishy”, “The Fish game” or anything else that if Fish related.

Starting out this project by getting a scolding by our programming teacher that our blogposts during last project were insufficient and lacking, and also that from now on he would start his lectures in time, and its […]

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Program: Programming

Raycasting

Today we finished our protype which was to create a raycasting method to make “light” or a field-of-view if you want. The final prototype is a field of view that spawns in a guard object. That will illustrate what the guard can actually see. I mostly followed this tutorial but I got a big bunchof help from a friend, Johannes Häggqvist which also went on this university which back then was named HGO.

http://www.redblobgames.com/articles/visibility/

I tried to divide the prototype into […]

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Program: Programming

Raycasting

Today we finished our protype which was to create a raycasting method to make “light” or a field-of-view if you want. The final prototype is a field of view that spawns in a guard object. That will illustrate what the guard can actually see. I mostly followed this tutorial but I got a big bunchof help from a friend, Johannes Häggqvist which also went on this university which back then was named HGO.

http://www.redblobgames.com/articles/visibility/

I tried to divide the prototype into […]

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Program: Programming

Suit ‘Em Up, SFML and stuff

So, we just the courses for the last semester and we just began the new two courses, Game Programming II and Introduction to Game Development.
We have only had one Game Programming II lecture so far, and I missed it because I was sick that day (fever) so I really can’t say much about what we will do during this course yet. A friend of mine showed me what they coded that lecture though, but my group already got SFML working […]

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Program: Programming

Suit ‘Em Up, SFML and stuff

So, we just the courses for the last semester and we just began the new two courses, Game Programming II and Introduction to Game Development.
We have only had one Game Programming II lecture so far, and I missed it because I was sick that day (fever) so I really can’t say much about what we will do during this course yet. A friend of mine showed me what they coded that lecture though, but my group already got SFML working […]

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Program: Programming

Codename: Haunted Light – Productive Day!

Today was a long day, a whole 12 hours at school.
The day started out with a scrum meeting where we received feedback on what we’d so far done on the scrum document. The scrum document is a kind-of work plan in which all the group members specify all the work which need to be done until certain dead-lines.
First we had planned out the work in broad categories to focus the time on actual development instead of grouping each work-task. Although, […]

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Program: Programming

Codename: Haunted Light – Productive Day!

Today was a long day, a whole 12 hours at school.
The day started out with a scrum meeting where we received feedback on what we’d so far done on the scrum document. The scrum document is a kind-of work plan in which all the group members specify all the work which need to be done until certain dead-lines.
First we had planned out the work in broad categories to focus the time on actual development instead of grouping each work-task. Although, […]

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Program: Programming

Better work today

After it turned out that Everyone mysteriously forgot that Tommi obviously told us yesterday that there would be no seminar today and we went to work in F15. During the day we worked on our Scrum document and had a few design discussions regarding some unclear elements of the game not in the GDC yet. Partially because we had some complaints about the group dynamics and we’ll try to make sure everyone in the group has a voice in decisions […]

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Program: Programming

Better work today

After it turned out that Everyone mysteriously forgot that Tommi obviously told us yesterday that there would be no seminar today and we went to work in F15. During the day we worked on our Scrum document and had a few design discussions regarding some unclear elements of the game not in the GDC yet. Partially because we had some complaints about the group dynamics and we’ll try to make sure everyone in the group has a voice in decisions […]

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Program: Programming

Suit em’ up – Concept

Hellu out there!
We have just started our game development course. The main assignment with this course is to make a game out of the concept from another group from our class. In the end of this course we should have an operating game along with design documents, reports, backlogs, blogging etc.
We have the same groups as in the game analysis course so I’m working with Tomas, Malin, Jonas, Andreas, Måns and Emil. We went for the Suit em’ up concept, […]

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Program: Graphics

Suit em’ up – Concept

Hellu out there!
We have just started our game development course. The main assignment with this course is to make a game out of the concept from another group from our class. In the end of this course we should have an operating game along with design documents, reports, backlogs, blogging etc.
We have the same groups as in the game analysis course so I’m working with Tomas, Malin, Jonas, Andreas, Måns and Emil. We went for the Suit em’ up concept, […]

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Program: Graphics

Beginning of a new Project

The game concept we chose to work with was the game ”Escape”, the way we started out was by having a meeting regarding the features we felt like removing as well as what we wanted to add/change. This meeting went down smoothly and we appeared to agree on most parts. We also decided to start working with the design document straight away, and this time around we figured we wanted this done as soon as possible, so we decided to […]

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Program: Graphics

Beginning of a new Project

The game concept we chose to work with was the game ”Escape”, the way we started out was by having a meeting regarding the features we felt like removing as well as what we wanted to add/change. This meeting went down smoothly and we appeared to agree on most parts. We also decided to start working with the design document straight away, and this time around we figured we wanted this done as soon as possible, so we decided to […]

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Program: Graphics

Beginning of a new Project

The game concept we chose to work with was the game ”Escape”, the way we started out was by having a meeting regarding the features we felt like removing as well as what we wanted to add/change. This meeting went down smoothly and we appeared to agree on most parts. We also decided to start working with the design document straight away, and this time around we figured we wanted this done as soon as possible, so we decided to […]

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Program: Graphics

Beginning of a new Project

The game concept we chose to work with was the game ”Escape”, the way we started out was by having a meeting regarding the features we felt like removing as well as what we wanted to add/change. This meeting went down smoothly and we appeared to agree on most parts. We also decided to start working with the design document straight away, and this time around we figured we wanted this done as soon as possible, so we decided to […]

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Program: Graphics

A day of things happing

Today we learned how to set up SFML. I had problems getting it to work at first, but SFML looked easier to use then SDL. I looked into some tutorials that seems suitable for me. Tomorrow I will continue experiment with SFML.
 Later I and the group was metting up, to discuss the scrum with our scrum master, unfortunately he couldn’t come. So we kept working on the scrum and setting up a meeting tomorrow instead with him.
 
Now, what do I […]

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Program: Programming

A day of things happing

Today we learned how to set up SFML. I had problems getting it to work at first, but SFML looked easier to use then SDL. I looked into some tutorials that seems suitable for me. Tomorrow I will continue experiment with SFML.
 Later I and the group was metting up, to discuss the scrum with our scrum master, unfortunately he couldn’t come. So we kept working on the scrum and setting up a meeting tomorrow instead with him.
 
Now, what do I […]

/ Comments Off on A day of things happing
Program: Programming

A day of things happing

Today we learned how to set up SFML. I had problems getting it to work at first, but SFML looked easier to use then SDL. I looked into some tutorials that seems suitable for me. Tomorrow I will continue experiment with SFML.
 Later I and the group was metting up, to discuss the scrum with our scrum master, unfortunately he couldn’t come. So we kept working on the scrum and setting up a meeting tomorrow instead with him.
 
Now, what do I […]

/ Comments Off on A day of things happing
Program: Programming

A day of things happing

Today we learned how to set up SFML. I had problems getting it to work at first, but SFML looked easier to use then SDL. I looked into some tutorials that seems suitable for me. Tomorrow I will continue experiment with SFML.
 Later I and the group was metting up, to discuss the scrum with our scrum master, unfortunately he couldn’t come. So we kept working on the scrum and setting up a meeting tomorrow instead with him.
 
Now, what do I […]

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Program: Programming

2014-01-28

Hello world,
Today Tommi introduced us to the SFML library. It makes programming a bit different from what it was before – simpler, I think but therefore also harder since we’ve already learned do to things in one way.
So after the lecture with the SFML introduction I’ve been trying to play around with it more on my own in order to understand it better. I watched some tutorials on youtube and experimented on my own.
Later on this day I did some […]

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Program: Programming

2014-01-28

Hello world,
Today Tommi introduced us to the SFML library. It makes programming a bit different from what it was before – simpler, I think but therefore also harder since we’ve already learned do to things in one way.
So after the lecture with the SFML introduction I’ve been trying to play around with it more on my own in order to understand it better. I watched some tutorials on youtube and experimented on my own.
Later on this day I did some […]

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Program: Programming

Project Bloody Badgers (AKA Haunted Light) 2014-01-28

Today we got a small rant about our blog posts being too thin, so I’ll try to fill my next posts with more stuff. Today we also had our first scrum meeting about week sprint, we got some feedback about making our tasks more specific and that we should also try to estimate the work time for the different tasks. 
I started to set up the states because of previous experiences it’s better to implement them in an early stage than […]

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Program: Programming

Project Bloody Badgers (AKA Haunted Light) 2014-01-28

Today we got a small rant about our blog posts being too thin, so I’ll try to fill my next posts with more stuff. Today we also had our first scrum meeting about week sprint, we got some feedback about making our tasks more specific and that we should also try to estimate the work time for the different tasks. 
I started to set up the states because of previous experiences it’s better to implement them in an early stage than […]

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Program: Programming