Browsing '2013': Students starting in 2013
Planning
Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]
Planning
Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]
More collision management
2014 02 04
Today I wanted to try my circle vs circle overlap function.
In our Game state, I made two test colliders and two circles using sf::CircleShape. The colliders were allocated and initiated via the overloaded constructor that take in a position vector and a radius float (I added a position to it). then I added a function to the CollisionManager. CheckCollisionCircleVsCircle, I called it. It is a bool function. I then pushed the colliders into my std::vector for colliders.
CheckCollisionCircleVsCircle():
This […]
More collision management
2014 02 04
Today I wanted to try my circle vs circle overlap function.
In our Game state, I made two test colliders and two circles using sf::CircleShape. The colliders were allocated and initiated via the overloaded constructor that take in a position vector and a radius float (I added a position to it). then I added a function to the CollisionManager. CheckCollisionCircleVsCircle, I called it. It is a bool function. I then pushed the colliders into my std::vector for colliders.
CheckCollisionCircleVsCircle():
This […]
2014-02-04
Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]
2014-02-04
Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]
2014-02-04
Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]
2014-02-04
Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]
Mushroom Man
Mushroom-man is a common name for many species of non-stationary mushrooms.When observed, mushroom-men looks just like an ordinary mushroom but it is a known fact that they actually wander about and even talk with each other.
The most obvious proof is fairy rings. It’s merely a gathering of mushroom-men that you happened to witness, and just like troll mushroom-men have build in “turn to object” cells that actives the nanosecond a human lay eyes on […]
Mushroom Man
Mushroom-man is a common name for many species of non-stationary mushrooms.When observed, mushroom-men looks just like an ordinary mushroom but it is a known fact that they actually wander about and even talk with each other.
The most obvious proof is fairy rings. It’s merely a gathering of mushroom-men that you happened to witness, and just like troll mushroom-men have build in “turn to object” cells that actives the nanosecond a human lay eyes on […]
Doing Collision management
I have made a Collider class.
It has Three overlap bool functions for rectangle vs rectangle overlaping, rectangle vs circle overlaping and circle vs circle overlapping.
The mathematics is not that difficult when you have the seperating axis theorem and the basic knowlage of a simple circle and a rectangle.
The rectangle vs rectangle one checks to see if there is overlapping by the x-axis of the rectangle’s extension, width and height. Then it checks if it is ovelapping the y-axis. (seperating axes […]
Doing Collision management
I have made a Collider class.
It has Three overlap bool functions for rectangle vs rectangle overlaping, rectangle vs circle overlaping and circle vs circle overlapping.
The mathematics is not that difficult when you have the seperating axis theorem and the basic knowlage of a simple circle and a rectangle.
The rectangle vs rectangle one checks to see if there is overlapping by the x-axis of the rectangle’s extension, width and height. Then it checks if it is ovelapping the y-axis. (seperating axes […]
Even more collision!
Today I worked some more on the collision-checks for the game. I got the line-circle collision to work with SFML. The code had been working for a while before I realized I had forgotten to update the players collider position when the player moved. Now it has been implemented and I will put it to the test tomorrow.
I have also added a check between two circles. Most of the objects (I believe all the objects but the projectiles) will have […]
Even more collision!
Today I worked some more on the collision-checks for the game. I got the line-circle collision to work with SFML. The code had been working for a while before I realized I had forgotten to update the players collider position when the player moved. Now it has been implemented and I will put it to the test tomorrow.
I have also added a check between two circles. Most of the objects (I believe all the objects but the projectiles) will have […]
“Terminal” Production Start
We had our first real Sprint Plan meeting this Monday and putting everything down in a document made things feel a lot clearer. Now I know what I should do this week. I’ve made a GUI sample and will continue adding to it by creating icons. I have never made anything like a GUI before so I thought it’d be a bit of a challenge to get into the right mindset, but with the help and feedback from my group […]
“Terminal” Production Start
We had our first real Sprint Plan meeting this Monday and putting everything down in a document made things feel a lot clearer. Now I know what I should do this week. I’ve made a GUI sample and will continue adding to it by creating icons. I have never made anything like a GUI before so I thought it’d be a bit of a challenge to get into the right mindset, but with the help and feedback from my group […]
Ballerina
30 minute spitpaint I did yesterday of a ballerina. I wanted to paint the dark side of the ballet world. I loved painting this and might put more time on it sometime.
Welcome
Hey! May I say, you look good today!Welcome, to my blog!I’ll catch you around, okey?
Welcome
Hey! May I say, you look good today!Welcome, to my blog!I’ll catch you around, okey?
2014-02-03
Hello world,
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]
2014-02-03
Hello world,
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]
2014-02-03
Hello world,
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]
2014-02-03
Hello world,
Today I put in a place-holder for the ground (or game area) and created collision between the player and the end of the game area and between the camera and the end of the game area. I also adjusted the distance/relationship between the camera and the player. I ended the day by putting in a placeholder for the clouds in the background.
I all went better than I thought it would and I did not encounter any bigger problems beyond […]