Browsing '2013': Students starting in 2013
Game dev – Milestone, playable game
The game is playable. It is a very simple version without almost all collision since that is not implemented yet. All code that makes the game playable is located within the engine but it will be broken up into the different states and managers as they start getting added.
I made a temporary collision code, as it was needed for collision between projectiles and enemies. It looks like this:
fDistanceX = fabs(m_xEnemies[k]->GetPos().x – m_xProjectiles[i]->GetPos().x);
fDistanceY = fabs(m_xEnemies[k]->GetPos().y – m_xProjectiles[i]->GetPos().y);
fDistanceTotal = sqrtf(fDistanceX*fDistanceX + fDistanceY*fDistanceY);
if(fDistanceTotal […]
Game dev – Milestone, playable game
The game is playable. It is a very simple version without almost all collision since that is not implemented yet. All code that makes the game playable is located within the engine but it will be broken up into the different states and managers as they start getting added.
I made a temporary collision code, as it was needed for collision between projectiles and enemies. It looks like this:
fDistanceX = fabs(m_xEnemies[k]->GetPos().x – m_xProjectiles[i]->GetPos().x);
fDistanceY = fabs(m_xEnemies[k]->GetPos().y – m_xProjectiles[i]->GetPos().y);
fDistanceTotal = sqrtf(fDistanceX*fDistanceX + fDistanceY*fDistanceY);
if(fDistanceTotal […]
2012-02-06
Hello world,
Today I have been creating a so called paralax by making the clouds move slightly depeding on in what direction the camera would move. I have attached the paralax to the camera rather than the player since there is a “safe area” where the player can move without having the field of view following (this is a side-scrolling 2d game).
I also put in a darker copy of the gameplay area (which has a silhuette of houses in the horizon) […]
2012-02-06
Hello world,
Today I have been creating a so called paralax by making the clouds move slightly depeding on in what direction the camera would move. I have attached the paralax to the camera rather than the player since there is a “safe area” where the player can move without having the field of view following (this is a side-scrolling 2d game).
I also put in a darker copy of the gameplay area (which has a silhuette of houses in the horizon) […]
Slow but good day
Today i continued work on my sprint, i now have player movement, sneaking and almost a working rotation by mouse. It was a slow day, i definetley think i could have worked better. Today i continued work on my sprint, i now have player movement, sneaking and almost a working rotation by mouse. It was a slow day, i definetley think i could have worked better.
I was delayed by having to re install Visual studio 2013 as my previous version was just a trial version. Wierd.
Also there were only three of us in school today, and only one giving a reason for absence. We’re gonna have to talk abut this tomorrow.
Slow but good day
I was delayed by having to re install Visual studio 2013 as my previous version was just a trial version. Wierd.
Also there were only three of us in school today, and only one giving a reason for absence. We’re gonna have to talk abut this tomorrow.
Sprites, Animations and the Manager for them
So, what have I been doing since last update?
Well, I have been pretty sick for a while now so have not had the strength to code much but I have been working on our Sprite Manager and Animated Sprite. It think I got it working as I want J
The Sprite Manager loads and stores Textures. It also creates pointers to Sprites and Animated Sprites which other managers need. When an object asks for a Sprite or Animated Sprite the Sprite […]
Sprites, Animations and the Manager for them
So, what have I been doing since last update?
Well, I have been pretty sick for a while now so have not had the strength to code much but I have been working on our Sprite Manager and Animated Sprite. It think I got it working as I want J
The Sprite Manager loads and stores Textures. It also creates pointers to Sprites and Animated Sprites which other managers need. When an object asks for a Sprite or Animated Sprite the Sprite […]
Meeting, meeting, metting.
So it’s been a long time ago since wrote in this blog. So from Monday to Wednesday we have had four meetings. Monday we had a meeting with Finn Engström, we talked about how to better work in a group together. Not criticizes people based on no facts. Tell them what you think they are doing what you do not like. We should discuss in the group about how the dynamic is and what should change to make it better.
Tuesday […]
Meeting, meeting, metting.
So it’s been a long time ago since wrote in this blog. So from Monday to Wednesday we have had four meetings. Monday we had a meeting with Finn Engström, we talked about how to better work in a group together. Not criticizes people based on no facts. Tell them what you think they are doing what you do not like. We should discuss in the group about how the dynamic is and what should change to make it better.
Tuesday […]
Meeting, meeting, metting.
So it’s been a long time ago since wrote in this blog. So from Monday to Wednesday we have had four meetings. Monday we had a meeting with Finn Engström, we talked about how to better work in a group together. Not criticizes people based on no facts. Tell them what you think they are doing what you do not like. We should discuss in the group about how the dynamic is and what should change to make it better.
Tuesday […]
Meeting, meeting, metting.
So it’s been a long time ago since wrote in this blog. So from Monday to Wednesday we have had four meetings. Monday we had a meeting with Finn Engström, we talked about how to better work in a group together. Not criticizes people based on no facts. Tell them what you think they are doing what you do not like. We should discuss in the group about how the dynamic is and what should change to make it better.
Tuesday […]
Photoshop fun
I love to draw, so I thought I’d practice some figure drawing from reference.
The first one I drew was Renekton, a humanoid lizard from League of Legends.I used a small brush with low opacity for my sketch which served as guidelines when later drew more precisely on another layer. The main goal for me was to keep the proportions same as much as I could and I believe I did a good […]
Photoshop fun
I love to draw, so I thought I’d practice some figure drawing from reference.
The first one I drew was Renekton, a humanoid lizard from League of Legends.I used a small brush with low opacity for my sketch which served as guidelines when later drew more precisely on another layer. The main goal for me was to keep the proportions same as much as I could and I believe I did a good […]
2014-02-05
Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]
2014-02-05
Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]
2014-02-05
Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]
2014-02-05
Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]
Production and re-do.
We have started our first sprint and are now in production, this Monday we set up our sprint planning and started writing on our individual parts of the code. I remade the Hiding prototype and then went on to work with player movement for our alpha. I really should start writing each day because i can barley remember the lectures we had since this Monday. I feel like days are starting to float together. We missed our meeting with our […]
Production and re-do.
We have started our first sprint and are now in production, this Monday we set up our sprint planning and started writing on our individual parts of the code. I remade the Hiding prototype and then went on to work with player movement for our alpha. I really should start writing each day because i can barley remember the lectures we had since this Monday. I feel like days are starting to float together. We missed our meeting with our […]
Tiles
today I’ve been working a lot on tiles for the walls in out game. I am now on the third tile-sheet since I started. First i did them in 32×32 pixel tiles, where the wall was on about half of the tile and the other half was to be floor. Then we decided that the tiles would be bigger, so I redid them in 64×64 pixels but still with the same layout. Then we realized it was not optimal […]
Tiles
today I’ve been working a lot on tiles for the walls in out game. I am now on the third tile-sheet since I started. First i did them in 32×32 pixel tiles, where the wall was on about half of the tile and the other half was to be floor. Then we decided that the tiles would be bigger, so I redid them in 64×64 pixels but still with the same layout. Then we realized it was not optimal […]
More Photoshop
So today I continued practicing reference drawing, because. . .
This time I drew Udyr, another character from League of Legends.I focused on the sketch a lot more today since I believed that a better sketch would improve the final image considerably. Looking back now I’m not very sure yet, this image is much nicer than the one yesterday but it is probably just the amount of […]
More Photoshop
So today I continued practicing reference drawing, because. . .
This time I drew Udyr, another character from League of Legends.I focused on the sketch a lot more today since I believed that a better sketch would improve the final image considerably. Looking back now I’m not very sure yet, this image is much nicer than the one yesterday but it is probably just the amount of […]