Browsing '2013': Students starting in 2013
2014-02-10
Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]
2014-02-10
Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]
How am i supposed to get any work done with all this planning?!
Not much about Friday since i forgot and don’t really remember much other than that we had Andreas Miko stop by since we missed our meeting last Tuesday, i also finished the player’s rotation by mouse. I was also told that i should place the renderwindow pointer in the input manager rather than the player in case i needed something else to rotate by mouse. I’ll do that before the end of the project.
Today we worked on our sprint planning […]
How am i supposed to get any work done with all this planning?!
Not much about Friday since i forgot and don’t really remember much other than that we had Andreas Miko stop by since we missed our meeting last Tuesday, i also finished the player’s rotation by mouse. I was also told that i should place the renderwindow pointer in the input manager rather than the player in case i needed something else to rotate by mouse. I’ll do that before the end of the project.
Today we worked on our sprint planning […]
2014-02-10
Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]
2014-02-10
Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]
Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]
Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]
Circles, check
2014 02 10 03:28.
I wanted to fix the circles as well. I wanted to make solid circles, just like I did the rectangles. This was acually mainly for my own sake. Two of the circles push each other around and the third stays where it is.
I thought I would just have to do it exactly like I did with the rectangles, but it didn’t quite work out that way.
I first checked if the distance between the circles centres where lesser […]
Circles, check
2014 02 10 03:28.
I wanted to fix the circles as well. I wanted to make solid circles, just like I did the rectangles. This was acually mainly for my own sake. Two of the circles push each other around and the third stays where it is.
I thought I would just have to do it exactly like I did with the rectangles, but it didn’t quite work out that way.
I first checked if the distance between the circles centres where lesser […]
Sunday Sketch
I practiced drawing men today. I didn’t time myself but I think it took about 1 hour. Horizontal flipping to find mistakes is a Godsend! I want to continue on this sketch later.
Sunday Sketch
I practiced drawing men today. I didn’t time myself but I think it took about 1 hour. Horizontal flipping to find mistakes is a Godsend! I want to continue on this sketch later.
Rectangles, check.
2014 02 08
Ok, now I have covered the rectangle collisions. Now I can have them behaving as they should. I made two of the Three rectangles able to push each other and the third one just stands its ground like a wall.
I only had some issues with the rectangles jumping around the other and one time I made rectangle nr 1 move when nr 2 and nr 3 collided. Which was quite ammusing. Sorry, the code for that one is […]
Rectangles, check.
2014 02 08
Ok, now I have covered the rectangle collisions. Now I can have them behaving as they should. I made two of the Three rectangles able to push each other and the third one just stands its ground like a wall.
I only had some issues with the rectangles jumping around the other and one time I made rectangle nr 1 move when nr 2 and nr 3 collided. Which was quite ammusing. Sorry, the code for that one is […]
Guards and their different states
What will the guards be doing?
The guards will be idling, patrolling, investigating, searching, chasing and shooting.
Shooting they will be doing if the player are in their line-of-sight for too long.
They are chasing when they have seen the player but he/she is no longer in their line-of-sight.
They are searching if they know that the player is around, but not where.
They are investigating if they hear a sound but do not know about the player.
Patrolling and idling will be their standard behavior […]
Guards and their different states
What will the guards be doing?
The guards will be idling, patrolling, investigating, searching, chasing and shooting.
Shooting they will be doing if the player are in their line-of-sight for too long.
They are chasing when they have seen the player but he/she is no longer in their line-of-sight.
They are searching if they know that the player is around, but not where.
They are investigating if they hear a sound but do not know about the player.
Patrolling and idling will be their standard behavior […]
Player's Vision
Finally I’m done with all I need to do this week. There were some big changes from yesterday and I will try to explain it all here.
Yesterdays bugged FoV
I started today by fixing a bug. Yesterday I said the polygons had four points and if it covered a corner an additional point would be added. However, I did not implement the corner code yesterday but got an almost perfect result anyway. I would have […]
Player's Vision
Finally I’m done with all I need to do this week. There were some big changes from yesterday and I will try to explain it all here.
Yesterdays bugged FoV
I started today by fixing a bug. Yesterday I said the polygons had four points and if it covered a corner an additional point would be added. However, I did not implement the corner code yesterday but got an almost perfect result anyway. I would have […]
Walls and Player FoV
I’m soon done with my tasks for this week which are to draw out walls and make it so that the player can’t see behind the walls.
I started out with the walls and created a new object called Wall. A wall is simply a line which the player can’t cross nor see behind, nothing can interact with walls so the class was easy to make. Two Vector2f variables to keep track on start and end position of the lines, a […]
Walls and Player FoV
I’m soon done with my tasks for this week which are to draw out walls and make it so that the player can’t see behind the walls.
I started out with the walls and created a new object called Wall. A wall is simply a line which the player can’t cross nor see behind, nothing can interact with walls so the class was easy to make. Two Vector2f variables to keep track on start and end position of the lines, a […]
Project Aurora, post 2
So we have laid down some plans for the game which we based our SCRUM on but we haven’t finished the design document yet. This is causing some smaller problems. It’s been kind of hard to organize the programming of the game. Who will code what and when does it need to be finsihed and what does it need to have.
Result is that we have been doing some unnecessary things. I had to redo the whole GameObjectManager and the Sprite […]
Project Aurora, post 2
So we have laid down some plans for the game which we based our SCRUM on but we haven’t finished the design document yet. This is causing some smaller problems. It’s been kind of hard to organize the programming of the game. Who will code what and when does it need to be finsihed and what does it need to have.
Result is that we have been doing some unnecessary things. I had to redo the whole GameObjectManager and the Sprite […]
