Browsing '2013': Students starting in 2013

Bad day(sort of)

It got a bit late last night so i decided to write the blog post today instead. 
Yesterday i worked alone adding an attack method for the player which depended which weapon the player had equipped at the current time, i had limited success and decided i should wait until the collisions and items had been implemented before doing it. 
During the afternoon i worked on re-implementing the collision between player-Guard and player-Exit, i did this by moving them from the Engine […]

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Program: Programming

Bad day(sort of)

It got a bit late last night so i decided to write the blog post today instead. 
Yesterday i worked alone adding an attack method for the player which depended which weapon the player had equipped at the current time, i had limited success and decided i should wait until the collisions and items had been implemented before doing it. 
During the afternoon i worked on re-implementing the collision between player-Guard and player-Exit, i did this by moving them from the Engine […]

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Program: Programming

Project Aurora, post 5, (Blog Assignment 2)

This is my second blog post as part of the blog assignment we have in our class.Today I will go deeper into animations. Earlier we had it so animations could be loaded and played but only one type of animation and animations couldn’t be switched.
The player animations is loaded from a .png file then a sprite/picture is cut out using a rectangle in this case sf::intrect. This rectangle is then stored in a vector. So then I had a vector […]

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Program: Programming

Project Aurora, post 5, (Blog Assignment 2)

This is my second blog post as part of the blog assignment we have in our class.Today I will go deeper into animations. Earlier we had it so animations could be loaded and played but only one type of animation and animations couldn’t be switched.
The player animations is loaded from a .png file then a sprite/picture is cut out using a rectangle in this case sf::intrect. This rectangle is then stored in a vector. So then I had a vector […]

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Program: Programming

Soundripples

Prepare for a long blog post. Go get some coffee or something becuase here we go (:
Since we make a stealth action game we needed to handle light and sound in a smart way since guards will see or hear you.Since I already made a blogpost about the light I wont bring it up except small parts of it. This post will focus on the hearing detection of the guards.
What did I need?Our main character and the guards will emit […]

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Program: Programming

Soundripples

Prepare for a long blog post. Go get some coffee or something becuase here we go (:
Since we make a stealth action game we needed to handle light and sound in a smart way since guards will see or hear you.Since I already made a blogpost about the light I wont bring it up except small parts of it. This post will focus on the hearing detection of the guards.
What did I need?Our main character and the guards will emit […]

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Program: Programming

Back to programming!

So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]

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Program: Programming

Back to programming!

So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]

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Program: Programming

Back to programming!

So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]

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Program: Programming

Back to programming!

So last week I finished the Design document so this week I got start programming again. So on Monday we had our usual scrum meeting were I chose to do parts of the user interface. In more detail my assignment was doing the health bar, ammo bar and arrows.
Now I began doing the health bar because that was the most important U.I feature to get done before the alpha launch. We needed a health bar that was going to fill […]

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Program: Programming

Working with the UI

Hello again, it’s time for another post about our 10 week project “Possession”!
This week I started on working with the User Interface. The UI is what the player can see on the screen, such as health bars and current power-ups. This artifact can be a little difficult to work with, since I have to discuss a lot about what looks good, and how we want the  UI to look in game. I started out drawing icons for the elements fire, […]

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Program: Graphics

Working with the UI

Hello again, it’s time for another post about our 10 week project “Possession”!
This week I started on working with the User Interface. The UI is what the player can see on the screen, such as health bars and current power-ups. This artifact can be a little difficult to work with, since I have to discuss a lot about what looks good, and how we want the  UI to look in game. I started out drawing icons for the elements fire, […]

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Program: Graphics

Game project – The week of the Trees

First of im gonna start with talking about the last post. In the parallax picture you could se a soft mist around the mountains. I changed that to fit the art style we are going for.
Here you can see it. I made a swirly and strong mist instead of the soft one.

And now to what I have been working on this week.
Trees I have mainly worked on trees for the background. I don’t know how many I have done […]

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Program: Graphics

Game project – The week of the Trees

First of im gonna start with talking about the last post. In the parallax picture you could se a soft mist around the mountains. I changed that to fit the art style we are going for.
Here you can see it. I made a swirly and strong mist instead of the soft one.

And now to what I have been working on this week.
Trees I have mainly worked on trees for the background. I don’t know how many I have done […]

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Program: Graphics

Gamejam Afterthoughts

Participated in my first ever gamejam yesterday, and despite it not turning out exactly optimal, it still was one of the most fun things I have ever done. This was also a quite short gamejam, spanning only 7 hours, from 11:00 to 18:00.
We were to make a game based on the words everyday and doom, and those two words could be freely interpreted. After some quick scouting around, I made a group together with William Nordin, Simon Strandh, […]

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Program: Programming

Gamejam Afterthoughts

Participated in my first ever gamejam yesterday, and despite it not turning out exactly optimal, it still was one of the most fun things I have ever done. This was also a quite short gamejam, spanning only 7 hours, from 11:00 to 18:00.
We were to make a game based on the words everyday and doom, and those two words could be freely interpreted. After some quick scouting around, I made a group together with William Nordin, Simon Strandh, […]

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Program: Programming

First Post

I have to do this, don’t I?
Oh well.
First post ever, guess I should introduce myself, aswell as what I’m going to write on this blog.
My name is Jonas Lundgren, I’m currently studying game design and programming at Uppsala University Campus Gotland in Sweden. I’m 18 years old (turning 19 in one week though!) and love basically anything that has to do with games and gaming.
The games I currently play the most are Dota 2 and World […]

February 19, 2014 / Comments Off on First Post
Program: Programming

First Post

I have to do this, don’t I?
Oh well.
First post ever, guess I should introduce myself, aswell as what I’m going to write on this blog.
My name is Jonas Lundgren, I’m currently studying game design and programming at Uppsala University Campus Gotland in Sweden. I’m 18 years old (turning 19 in one week though!) and love basically anything that has to do with games and gaming.
The games I currently play the most are Dota 2 and World […]

February 19, 2014 / Comments Off on First Post
Program: Programming

Resurrection

Perhaps it’s about time to resurrect this blog.
There are several reasons to this, but the most pressing one is that I won’t finish the current course (5SD033, “Game Development – Introduction”) if I don’t post blog posts.
Might be good to present what I’m currently doing aswell. At this moment, me and the rest of group 7 (aka The Ladybugs, consisting of myself, Tomas Lindell, Malin Lundqvist, Andreas Calmius, Måns Löf and

February 19, 2014 / Comments Off on Resurrection
Program: Programming

Resurrection

Perhaps it’s about time to resurrect this blog.
There are several reasons to this, but the most pressing one is that I won’t finish the current course (5SD033, “Game Development – Introduction”) if I don’t post blog posts.
Might be good to present what I’m currently doing aswell. At this moment, me and the rest of group 7 (aka The Ladybugs, consisting of myself, Tomas Lindell, Malin Lundqvist, Andreas Calmius, Måns Löf and

February 19, 2014 / Comments Off on Resurrection
Program: Programming

Tuesday Update

It has been a while since my last post now, much due to the workload of our current courses. As expected I did not finish the animations I had planned on completing last week. I did manage to finish the sneak animation although it is still colourless, an effect that was very much appreciated in the game. We had not originally planned on having her colours look different when sneaking but considering the strong visual feedback it provides we are […]

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Program: Graphics

Tuesday Update

It has been a while since my last post now, much due to the workload of our current courses. As expected I did not finish the animations I had planned on completing last week. I did manage to finish the sneak animation although it is still colourless, an effect that was very much appreciated in the game. We had not originally planned on having her colours look different when sneaking but considering the strong visual feedback it provides we are […]

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Program: Graphics

Tileset!

Alright so I made a tileset for a game that i’m working on with some classmates. The game is a stealthy, 50s gangster game. It is top down and grid based so a tileset is perfect for this game. I studied many different tilesets before I started, this process was for about an hour. I wanted to have something from around the 50s so I took references from the TV-series madmen and other pictures. I noticed that there were many […]

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Program: Graphics

Tileset!

Alright so I made a tileset for a game that i’m working on with some classmates. The game is a stealthy, 50s gangster game. It is top down and grid based so a tileset is perfect for this game. I studied many different tilesets before I started, this process was for about an hour. I wanted to have something from around the 50s so I took references from the TV-series madmen and other pictures. I noticed that there were many […]

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Program: Graphics