Browsing '2013': Students starting in 2013

Linear Color and Speedpaintings

We played around a little with different blending options on our brushes in Photoshop today. After that, we sat and did 4 speedpaintings on environments. 15 minutes each. My brain is all tired and gooey from all the concentration.


/ Comments Off on Linear Color and Speedpaintings
Program: Graphics

Linear Color and Speedpaintings

We played around a little with different blending options on our brushes in Photoshop today. After that, we sat and did 4 speedpaintings on environments. 15 minutes each. My brain is all tired and gooey from all the concentration.


/ Comments Off on Linear Color and Speedpaintings
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Today was a good day.

Now that we’re through the alpha(to the surprise of some) and Olvier(and Leonard) have returned to active work we were able to get a good day’s work today. In the morning we had ourselves a look at the deadlines on the Backlog in the scrum document. there was some adjustment but we should be able to get a lot of stuff done before the pre-Beta on May 6(Thursday next week!).
After the morning meeting us programmers was able to work almost undisturbed […]

/ Comments Off on Today was a good day.
Program: Programming

Today was a good day.

Now that we’re through the alpha(to the surprise of some) and Olvier(and Leonard) have returned to active work we were able to get a good day’s work today. In the morning we had ourselves a look at the deadlines on the Backlog in the scrum document. there was some adjustment but we should be able to get a lot of stuff done before the pre-Beta on May 6(Thursday next week!).
After the morning meeting us programmers was able to work almost undisturbed […]

/ Comments Off on Today was a good day.
Program: Programming

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Alpha

Today was our first milestone of our project – the Alpha presentation. All groups got to go up on stage in front of the class, some second year students and some teachers to present our game. It started with a short presentation of our group, why we chose the concept we did, what went well/could have gone better and our goals for the beta. This was followed by a demonstration of what our game currently looks like and how it […]

/ Comments Off on Alpha
Program: Graphics

Alpha

Today was our first milestone of our project – the Alpha presentation. All groups got to go up on stage in front of the class, some second year students and some teachers to present our game. It started with a short presentation of our group, why we chose the concept we did, what went well/could have gone better and our goals for the beta. This was followed by a demonstration of what our game currently looks like and how it […]

/ Comments Off on Alpha
Program: Graphics

EXTRA POST!

I’ve changed the theme on my blog and there is some problem with pictures… If you see a low resolution picture with loads of pixels… please click on it and look at it in its actual size, it will look much better!

/ Comments Off on EXTRA POST!
Program: Graphics

EXTRA POST!

I’ve changed the theme on my blog and there is some problem with pictures… If you see a low resolution picture with loads of pixels… please click on it and look at it in its actual size, it will look much better!

/ Comments Off on EXTRA POST!
Program: Graphics

EXTRA POST!

I’ve changed the theme on my blog and there is some problem with pictures… If you see a low resolution picture with loads of pixels… please click on it and look at it in its actual size, it will look much better!

/ Comments Off on EXTRA POST!
Program: Graphics

EXTRA POST!

I’ve changed the theme on my blog and there is some problem with pictures… If you see a low resolution picture with loads of pixels… please click on it and look at it in its actual size, it will look much better!

/ Comments Off on EXTRA POST!
Program: Graphics

Alpha-proof

Okay her’es the rundown of the last 20 hours or so.
Thursday i worked most of the day on the CollisionManager and we planned to work all night with finishing the alpha. Oliver came back around 5 or so and took charge or the coding. During the night i did some more collision work as well as adding the noise circles for the player. Before i left i also created an attack functionality for the player and made it functional by […]

/ Comments Off on Alpha-proof
Program: Programming

Alpha-proof

Okay her’es the rundown of the last 20 hours or so.
Thursday i worked most of the day on the CollisionManager and we planned to work all night with finishing the alpha. Oliver came back around 5 or so and took charge or the coding. During the night i did some more collision work as well as adding the noise circles for the player. Before i left i also created an attack functionality for the player and made it functional by […]

/ Comments Off on Alpha-proof
Program: Programming

Adventures in the world of GUI

The GUI in our game has really been giving me a headache this past week (and the week before). When I decided to make the GUI, I thought that “oh, there should be a ton of finished libraries out there that I can use.” This first part was true, the second was not.
Googling around, I found some links to various libraries, like SFGUI and CEGUI (among others). Both of these looked incredibly promising, but when I […]

/ Comments Off on Adventures in the world of GUI
Program: Programming

Adventures in the world of GUI

The GUI in our game has really been giving me a headache this past week (and the week before). When I decided to make the GUI, I thought that “oh, there should be a ton of finished libraries out there that I can use.” This first part was true, the second was not.
Googling around, I found some links to various libraries, like SFGUI and CEGUI (among others). Both of these looked incredibly promising, but when I […]

/ Comments Off on Adventures in the world of GUI
Program: Programming

Codename: Haunted Light – ObjectManager

This week we’ve been working hard on getting an alpha product done for the presentation that will be held in from of the class.
I’ve made some finishing touches on the light engine so that it e.g. no longer have transparent shadows. This was accomplished by using blend modes. I’m quite familiar with using blend-modes because of my previous projects when I used to program a lot inside the game engine Game Maker. But I’ve gotten more and more used to […]

/ Comments Off on Codename: Haunted Light – ObjectManager
Program: Programming

Codename: Haunted Light – ObjectManager

This week we’ve been working hard on getting an alpha product done for the presentation that will be held in from of the class.
I’ve made some finishing touches on the light engine so that it e.g. no longer have transparent shadows. This was accomplished by using blend modes. I’m quite familiar with using blend-modes because of my previous projects when I used to program a lot inside the game engine Game Maker. But I’ve gotten more and more used to […]

/ Comments Off on Codename: Haunted Light – ObjectManager
Program: Programming

ID- OMG Artifact blog 2

I have been working on ID for colliders. The thing is, whenever an enemy is deleted, its collider will need to be deleted as well. Because I have used containers of colliders that check each other for overlaps, I was thinking that there must be some way to identify them so that the correct collider is deleted. What I have done so far is I have managed to get rid of the correct collider in my testing project. But it […]

/ Comments Off on ID- OMG Artifact blog 2
Program: Programming

ID- OMG Artifact blog 2

I have been working on ID for colliders. The thing is, whenever an enemy is deleted, its collider will need to be deleted as well. Because I have used containers of colliders that check each other for overlaps, I was thinking that there must be some way to identify them so that the correct collider is deleted. What I have done so far is I have managed to get rid of the correct collider in my testing project. But it […]

/ Comments Off on ID- OMG Artifact blog 2
Program: Programming

ID- OMG Artifact blog 2

I have been working on ID for colliders. The thing is, whenever an enemy is deleted, its collider will need to be deleted as well. Because I have used containers of colliders that check each other for overlaps, I was thinking that there must be some way to identify them so that the correct collider is deleted. What I have done so far is I have managed to get rid of the correct collider in my testing project. But it […]

/ Comments Off on ID- OMG Artifact blog 2
Program: Programming

ID- OMG Artifact blog 2

I have been working on ID for colliders. The thing is, whenever an enemy is deleted, its collider will need to be deleted as well. Because I have used containers of colliders that check each other for overlaps, I was thinking that there must be some way to identify them so that the correct collider is deleted. What I have done so far is I have managed to get rid of the correct collider in my testing project. But it […]

/ Comments Off on ID- OMG Artifact blog 2
Program: Programming