Browsing '2013': Students starting in 2013

Week 6 into the project

For this week’s blog post I have chosen the subject of game over screens. In the game that we are making, there will be two different ways to die, therefor also two different illustrations of the fail states. On the one hand there is the sleep fail, and on the other there is the heart attack, an obvious fail of course.
The images are in their first stage of iteration right now, I’m not certain if I will keep them this […]

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Program: Graphics

Week 6 into the project

For this week’s blog post I have chosen the subject of game over screens. In the game that we are making, there will be two different ways to die, therefor also two different illustrations of the fail states. On the one hand there is the sleep fail, and on the other there is the heart attack, an obvious fail of course.
The images are in their first stage of iteration right now, I’m not certain if I will keep them this […]

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Program: Graphics

Weapon lvl 3 done

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein

Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]

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Program: Graphics

Weapon lvl 3 done

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein

Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]

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Program: Graphics

The magic of Sound

Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]

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Program: Programming

The magic of Sound

Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]

/ Comments Off on The magic of Sound
Program: Programming

Weapon lvl 3 done

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein

Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]

/ Comments Off on Weapon lvl 3 done
Program: Graphics

Weapon lvl 3 done

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein

Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]

/ Comments Off on Weapon lvl 3 done
Program: Graphics

The magic of Sound

Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]

/ Comments Off on The magic of Sound
Program: Programming

The magic of Sound

Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]

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Program: Programming

Project Aurora, post 6, (Blog Assignment 3) Light / Fog of war around the player

So the feature I have been working on this week is the light effect for our light bulb/Fishing rod that light up an area around the player.
This was something I never done before so first I broke down the problem to the basics.I need a black filter to make everything on screen black and I need to be able to cut through it somehow to show what’s under it.
So I draw out the filter as a sprite that covers the […]

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Program: Programming

Project Aurora, post 6, (Blog Assignment 3) Light / Fog of war around the player

So the feature I have been working on this week is the light effect for our light bulb/Fishing rod that light up an area around the player.
This was something I never done before so first I broke down the problem to the basics.I need a black filter to make everything on screen black and I need to be able to cut through it somehow to show what’s under it.
So I draw out the filter as a sprite that covers the […]

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Program: Programming

Thank god for Sticky Notes

Without that app i would never had been able to keep track of what I’ve done that day.
Today we worked in the Game room most of the day and while i ran into several problems i still feel like i did pretty well. First of all i fixed an issue where guards would still cause the player to reset on contact even after being killed, due to them having their own bool to check whether they were removed or not […]

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Program: Programming

Thank god for Sticky Notes

Without that app i would never had been able to keep track of what I’ve done that day.
Today we worked in the Game room most of the day and while i ran into several problems i still feel like i did pretty well. First of all i fixed an issue where guards would still cause the player to reset on contact even after being killed, due to them having their own bool to check whether they were removed or not […]

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Program: Programming

Water Spirit – Death Animation

Another animation! Hope you’re not getting bored of these. I’m pretty much the main animator for the project that we are working on, so I’ll most likely be writing about animations until the end of the project.
This time I included a gif showing the process I use to create the animations, from sketch to finished.
I did happen to merge a couple of layers in the process of making the lineart it seems, as well as not separating the color-layers to […]

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Program: Graphics

Water Spirit – Death Animation

Another animation! Hope you’re not getting bored of these. I’m pretty much the main animator for the project that we are working on, so I’ll most likely be writing about animations until the end of the project.
This time I included a gif showing the process I use to create the animations, from sketch to finished.
I did happen to merge a couple of layers in the process of making the lineart it seems, as well as not separating the color-layers to […]

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Program: Graphics

Finished the elemental points and started with new work!

This week I have finished the elemental icons for our game. Last time I posted, I had only finished the wood element icon and needed to remake the water and fire icons. The remake of the two went well, and i managed to get the same style of the leaf on the two of them. After I was done making the main icons, I also started remaking the small point icons, and ended up choosing the smaller icon setup seen […]

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Program: Graphics

Finished the elemental points and started with new work!

This week I have finished the elemental icons for our game. Last time I posted, I had only finished the wood element icon and needed to remake the water and fire icons. The remake of the two went well, and i managed to get the same style of the leaf on the two of them. After I was done making the main icons, I also started remaking the small point icons, and ended up choosing the smaller icon setup seen […]

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Program: Graphics

Haunted Light 2014-02-27 Recording monster sounds

This week I have been working in the next step from have done the sound manager to actually record the sound. I have been using the site freesound.org to get royalty free music and sounds to mix them into something new. But the most work hours has been put down into finding sounds in real life that could work in the game. The Monster’s sounds are pretty easy to find because they are made by my voice, which later on […]

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Program: Programming

Haunted Light 2014-02-27 Recording monster sounds

This week I have been working in the next step from have done the sound manager to actually record the sound. I have been using the site freesound.org to get royalty free music and sounds to mix them into something new. But the most work hours has been put down into finding sounds in real life that could work in the game. The Monster’s sounds are pretty easy to find because they are made by my voice, which later on […]

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Program: Programming

Terror of the Deep

Hello everyone, it’s blogging day again.
Today I’ll be talking about something different from my usual blog posts. Previously I’ve walked through my process of animating different sprites as well as explaining some different animation theories that I like to refer to while working. This week I’ve mainly worked with finishing up last week’s set of animations, creating background objects for decoration in our game’s stages, and the design of our fish’s final stage of growth. I’ve chosen to reflect on […]

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Program: Graphics

Terror of the Deep

Hello everyone, it’s blogging day again.
Today I’ll be talking about something different from my usual blog posts. Previously I’ve walked through my process of animating different sprites as well as explaining some different animation theories that I like to refer to while working. This week I’ve mainly worked with finishing up last week’s set of animations, creating background objects for decoration in our game’s stages, and the design of our fish’s final stage of growth. I’ve chosen to reflect on […]

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Program: Graphics

Houston we have reached foul circle

So lets try to listen to my comments and learn from them! I will now try to write about artifacts rather than talk about every decision and achievement in programming I’ve done.
This week have been actually pretty effective. I’ve been working these past weeks a lot with states to understand and following my classmates advice
-if you want to do it, do it everywhere
So during the week I’ve been working on getting a pause state going so you can orientate to […]

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Program: Programming

Houston we have reached foul circle

So lets try to listen to my comments and learn from them! I will now try to write about artifacts rather than talk about every decision and achievement in programming I’ve done.
This week have been actually pretty effective. I’ve been working these past weeks a lot with states to understand and following my classmates advice
-if you want to do it, do it everywhere
So during the week I’ve been working on getting a pause state going so you can orientate to […]

/ Comments Off on Houston we have reached foul circle
Program: Programming