Browsing '2011': Students starting in 2011
Texture ZBrush – School assignment
Final week
So, after having spent all weekend in the office, and the monday at home with stomach pains, we’re now on the final day of the final week.
In the last few days I’ve been working on solving some bugs, implementing the camouflage covers, redoing the vision cones (again) so that they are more intelligent, and a few related issues.
In addition to this, I’ve made some touchups on the camera controls, changing their scrolling speed and adding boundaries so that players no […]
Final week
So, after having spent all weekend in the office, and the monday at home with stomach pains, we’re now on the final day of the final week.
In the last few days I’ve been working on solving some bugs, implementing the camouflage covers, redoing the vision cones (again) so that they are more intelligent, and a few related issues.
In addition to this, I’ve made some touchups on the camera controls, changing their scrolling speed and adding boundaries so that players no […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Day 25 (I think?)
So, it’s been a while since my last post, and it’s been a busy week.
today is monday the 19th of may, and for the past week I’ve gotten the touch controls to (mostly) work, and are now only requiring some minor bugfixes. The zoom touch controls are also completed.
Day 25 (I think?)
So, it’s been a while since my last post, and it’s been a busy week.
today is monday the 19th of may, and for the past week I’ve gotten the touch controls to (mostly) work, and are now only requiring some minor bugfixes. The zoom touch controls are also completed.
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]
Logo and press materials
This week continued in the spirit of last week. There were more work done on the bear model and some on the FPB rig. There is still some work left to be done on both of them but they are looking and working better. Although that took most time this week, there is not much more to say about it. However, we had to create a logo and some press material for the GGC and the SGA.
Me and Johan were […]