Weekly Report – 2014-01-27

Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our time on wrapping up loose ends from the previous semester before starting on the continuation courses which began at the start of last week.
Much of the focus has once again shifted to design as my group from the design project […]

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Program: Graphics

Weekly Report – 2014-01-27

Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our time on wrapping up loose ends from the previous semester before starting on the continuation courses which began at the start of last week.
Much of the focus has once again shifted to design as my group from the design project […]

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Program: Graphics

My First Character

Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie!





Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

My First Character

Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie!





Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

“Terminal”

“Bloodshot eyes”
The last week has been absolutely grueling on my psyche. Not enough sleep and not enough PERCEIVED productivity. But, we’re back working together in larger groups, and that suits me just fine!
We’ve been tasked to do a game from a stack of game design documents that were created by the class this autumn (OUR PROJECT, “WITH LOVE” WAS IN THE TOP THREE!). There were thirteen options, some of them a lot more feasible then others. We chose a project […]

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Program: Programming

“Terminal”

“Bloodshot eyes”
The last week has been absolutely grueling on my psyche. Not enough sleep and not enough PERCEIVED productivity. But, we’re back working together in larger groups, and that suits me just fine!
We’ve been tasked to do a game from a stack of game design documents that were created by the class this autumn (OUR PROJECT, “WITH LOVE” WAS IN THE TOP THREE!). There were thirteen options, some of them a lot more feasible then others. We chose a project […]

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Program: Programming

Wait, what project?

This week has been a complete mess. We started with our development project this week, however, I didn’t know that, and as a reslut I missed pretty much the entire introduction to the course, as well as the first meeting with my group. Apparently, the reason for this lack of information is that I wasn’t properly signed up for this semester, and therefore I’ve been running around, trying to set things right. 
As it appears, everything is now as it’s suposed […]

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Program: Graphics

Wait, what project?

This week has been a complete mess. We started with our development project this week, however, I didn’t know that, and as a reslut I missed pretty much the entire introduction to the course, as well as the first meeting with my group. Apparently, the reason for this lack of information is that I wasn’t properly signed up for this semester, and therefore I’ve been running around, trying to set things right. 
As it appears, everything is now as it’s suposed […]

/ Comments Off on Wait, what project?
Program: Graphics

Wildlife, a work that has been a great big artistic experiment for me.

/ Comments Off on Wildlife, a work that has been a great big artistic experiment for me.
Program: Graphics

Wildlife, a work that has been a great big artistic experiment for me.

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Program: Graphics

Sketch Dump 7

For about two weeks I have sketched nothing but arms and legs to get a better understanding of their anatomy. Arms have been a thorn in my side for a long while and I realized that it was because I have predominantly used female references. The problem I had was that women (most women, anyway) don’t have the type of  muscular definition that allowed me to get a good grip on where the various muscles are positioned. Without this essential understanding […]

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Program: Graphics

Sketch Dump 7

For about two weeks I have sketched nothing but arms and legs to get a better understanding of their anatomy. Arms have been a thorn in my side for a long while and I realized that it was because I have predominantly used female references. The problem I had was that women (most women, anyway) don’t have the type of  muscular definition that allowed me to get a good grip on where the various muscles are positioned. Without this essential understanding […]

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Program: Graphics

Whoops

 
 

Forgot about the gorram blog. Anyway doodled something that could be considered to be concept art, so that’s something at least.

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Program: Graphics

Whoops

 
 

Forgot about the gorram blog. Anyway doodled something that could be considered to be concept art, so that’s something at least.

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Program: Graphics

2014-01-26

We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.

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Program: Programming

2014-01-26

We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.

/ Comments Off on 2014-01-26
Program: Programming

2014-01-26

We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.

/ Comments Off on 2014-01-26
Program: Programming

2014-01-26

We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.

/ Comments Off on 2014-01-26
Program: Programming

Global game jam 2014 – Last Letter

We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it.
It’s a very unusual survival game. Enjoy!
This is a link to the game jam site (download link for v1.6 on the site): Last Letter GGJ 2014 v1.6
Download v1.7 directly: Download Last Letter v1.7

January 26, 2014 / Comments Off on Global game jam 2014 – Last Letter
Program: Programming

Global game jam 2014 – Last Letter

We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it.
It’s a very unusual survival game. Enjoy!
This is a link to the game jam site (download link for v1.6 on the site): Last Letter GGJ 2014 v1.6
Download v1.7 directly: Download Last Letter v1.7

January 26, 2014 / Comments Off on Global game jam 2014 – Last Letter
Program: Programming

Completed!

Now im done with my 2D part 1 course. I had to complete an assignment that i had left over, this is the one from before but i put more light to it and adjusted the lighting on the arms, i did not succseed in shading the fabrics so that it would look like… fabrics, ill have to practice on that part and ill try to do that later. But anyway:

Thats the one.
Now on to the next course,
;we have […]

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Program: Programming

Completed!

Now im done with my 2D part 1 course. I had to complete an assignment that i had left over, this is the one from before but i put more light to it and adjusted the lighting on the arms, i did not succseed in shading the fabrics so that it would look like… fabrics, ill have to practice on that part and ill try to do that later. But anyway:

Thats the one.
Now on to the next course,
;we have […]

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Program: Programming

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

/ Comments Off on Escape
Program: Graphics