Today’s historical figure: Tycho Brahe
Today nothing went right, period.
I was planning on getting to school early at nine to read an hour before the group meeting, when i arrived i booked a classroom for us to meet in and went in there to read. At twenty past ten i begin to wonder where everyone is and after chekcking the course homepage it turned out we had the Post Mortem class today. I spilled my water bottle while packing a my things and every toilet […]
Today’s historical figure: Tycho Brahe
Today nothing went right, period.
I was planning on getting to school early at nine to read an hour before the group meeting, when i arrived i booked a classroom for us to meet in and went in there to read. At twenty past ten i begin to wonder where everyone is and after chekcking the course homepage it turned out we had the Post Mortem class today. I spilled my water bottle while packing a my things and every toilet […]
Summer work and studies
Today the strangest thing happened when I was driving home from the grocery store.. I already had a workplace for the summer and plans to study life drawing aside, then suddenly my phone rang and I got an offer to work on a app this summer. We’re going to have a lunch meeting on Wednesday to talk about it more, I don’t want to spoil more details until things are decided but I’m really looking forward to it!
When […]
Summer work and studies
Today the strangest thing happened when I was driving home from the grocery store.. I already had a workplace for the summer and plans to study life drawing aside, then suddenly my phone rang and I got an offer to work on a app this summer. We’re going to have a lunch meeting on Wednesday to talk about it more, I don’t want to spoil more details until things are decided but I’m really looking forward to it!
When […]
Drawing time again!
Did some drawing practice and managed to draw some kind of magical knight in front of a cavern. I’m planning to fiddle around with the lighting some more but for now, it will do.
Drawing time again!
Did some drawing practice and managed to draw some kind of magical knight in front of a cavern. I’m planning to fiddle around with the lighting some more but for now, it will do.
Teaching the player through graphics
Here is the 2D essay as promised, hope you guys enjoy it!
Abstract
This is a reflective report about how to guide the player through game moments in the most distinct and appealing way possible.
Keywords
3D Games
Player movement
Tutorial
Graphic communication
Method
To get a deeper understanding of some of the new information received from the course and fill the thirst of history and future of game graphics this report will take on an observatory approach to analyze the design choices made to tutorialize and […]
Teaching the player through graphics
Here is the 2D essay as promised, hope you guys enjoy it!
Abstract
This is a reflective report about how to guide the player through game moments in the most distinct and appealing way possible.
Keywords
3D Games
Player movement
Tutorial
Graphic communication
Method
To get a deeper understanding of some of the new information received from the course and fill the thirst of history and future of game graphics this report will take on an observatory approach to analyze the design choices made to tutorialize and […]
Fullspäckat schema!
Mars månad kommer vara en galen månad! Liksom shit!! Jag har återigen lyckats vara bäst på att vara sämst när det gäller att hålla koll på alla event jag bokar upp mig på eller lovar bort mig inför! Under en och samma vecka så kommer jag att åka upp till …
Fullspäckat schema!
Mars månad kommer vara en galen månad! Liksom shit!! Jag har återigen lyckats vara bäst på att vara sämst när det gäller att hålla koll på alla event jag bokar upp mig på eller lovar bort mig inför! Under en och samma vecka så kommer jag att åka upp till …
Write all the things!
To be completely frank I forgot that this blog even existed for a while because there have been so much things going on in my life, both in school and personal life. Therefor I’ve put together a summary of what I’ve been doing these past months.
To begin with I’ve ended all the courses that I’ve mentioned on the latest post, 3D2-character modelling and animation, conceptual sketching for 2D production 2 and Graphical Design for Web. The course I’ve put most […]
Write all the things!
To be completely frank I forgot that this blog even existed for a while because there have been so much things going on in my life, both in school and personal life. Therefor I’ve put together a summary of what I’ve been doing these past months.
To begin with I’ve ended all the courses that I’ve mentioned on the latest post, 3D2-character modelling and animation, conceptual sketching for 2D production 2 and Graphical Design for Web. The course I’ve put most […]
Gender Equality in the Game Industry
Gender equality is a very hot topic at the moment and the game development industry is no exception, one of the most discussed topics is the case of the female armor. Very often you see in games that male characters are depicted in full armor, looking strong and masculine while the female characters are given armor that barely covers anything; basically she is going into battle in a metal bikini.
Example of Female Armor […]
Gender Equality in the Game Industry
Gender equality is a very hot topic at the moment and the game development industry is no exception, one of the most discussed topics is the case of the female armor. Very often you see in games that male characters are depicted in full armor, looking strong and masculine while the female characters are given armor that barely covers anything; basically she is going into battle in a metal bikini.
Example of Female Armor […]
Happy-Pill Power-Up Activation & Title Screen Music
This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]
Happy-Pill Power-Up Activation & Title Screen Music
This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]
Happy-Pill Power-Up Activation & Title Screen Music
This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]
Happy-Pill Power-Up Activation & Title Screen Music
This week iv’e been home, away from school and Gotland. I’ve still got work to do on our project though and this week my focus has been on cleaning up the last bit of sound effects laying around in order to completely focus my efforts on voice-overs for our main character and enemies. In addition to making some of the sounds you’ll hear in our menus i’ve worked on a sound called “Happy-Pill Power-Up Activation”. When our character takes a […]
Boss fights!
Alpha has gone by, and we are now officially in the beta stage! So for the beta, us programmers of Ladybugs Productions decided to finalize the AI that we’re going to use in the game. This includes the 3 boss fights, whose design I’ll go over in this post.
Skulls “masterfully” edited in by meOriginal suit made by Ludde
The first two bosses (white skulls in the picture) are interchangeable and can be killed in any order.
In the left sleeve, there’s […]
Boss fights!
Alpha has gone by, and we are now officially in the beta stage! So for the beta, us programmers of Ladybugs Productions decided to finalize the AI that we’re going to use in the game. This includes the 3 boss fights, whose design I’ll go over in this post.
Skulls “masterfully” edited in by meOriginal suit made by Ludde
The first two bosses (white skulls in the picture) are interchangeable and can be killed in any order.
In the left sleeve, there’s […]
Item Class Friday
Today i remade the pickup items into their own class but moving variables and functionality from the GameObject class(which the Item now inherits) it took most of the day to replace all the items and correct all the places where they were mentioned into working properly but it turned out good in the end. I still have the bugs where items will fly in the wrong direction when thrown and they still don’t collide with walls but we decided to […]
Item Class Friday
Today i remade the pickup items into their own class but moving variables and functionality from the GameObject class(which the Item now inherits) it took most of the day to replace all the items and correct all the places where they were mentioned into working properly but it turned out good in the end. I still have the bugs where items will fly in the wrong direction when thrown and they still don’t collide with walls but we decided to […]
Project Aurora, post 7, (Blog Assignment 4) Camera problem
Ok, following up on previous post, I had a lot of problems getting the light circle to work as I wanted and all the problems basicly led back to how the view or camera of the game was updated and the position of everything. So this post will be about the camera and maybe some light circle stuff.
At first we didn’t have a camera class to handle the camera. We used SFML’s built in sf::view which handle what the player […]
Project Aurora, post 7, (Blog Assignment 4) Camera problem
Ok, following up on previous post, I had a lot of problems getting the light circle to work as I wanted and all the problems basicly led back to how the view or camera of the game was updated and the position of everything. So this post will be about the camera and maybe some light circle stuff.
At first we didn’t have a camera class to handle the camera. We used SFML’s built in sf::view which handle what the player […]