Levels och Gui
Denna vecka har jag mestadels suttit och pillat med levels. Vi tyckte att det var hög tid att lägga in detta i och med att betan är nu imorgon. Så det första jag gjorde var att skriva en level klass. Den håller koll på vilken dag och vilken vecka det är, vilket tillsammans utgör levels. Den håller även koll på hur många barn som ska finnas på varje nivå. Efter varje nivå kommer man till uppgraderings skärmen där man ska […]
Levels och Gui
Denna vecka har jag mestadels suttit och pillat med levels. Vi tyckte att det var hög tid att lägga in detta i och med att betan är nu imorgon. Så det första jag gjorde var att skriva en level klass. Den håller koll på vilken dag och vilken vecka det är, vilket tillsammans utgör levels. Den håller även koll på hur många barn som ska finnas på varje nivå. Efter varje nivå kommer man till uppgraderings skärmen där man ska […]
Soon…. and more Couches
We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]
Soon…. and more Couches
We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]
Soon…. and more Couches
We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]
Soon…. and more Couches
We have BETA tomorrow and here I am writing a blog post, I don’t have time to both do this and be ridiculously nervous at the same time!
My artist work this month has mostly been to rework some of the old props into more variants of the same things. This includes re-arranging some desks with different things on them such as typewriters, telephones, radios and stacks of paper. This was quite easy since it was mostly dragging around older artifacts […]
Almost done for the beta!
Well hello there!
It’s been a long week. This time I was going to work on the sound manager. But you know, other things come up and stole my time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them to move, but I got help from Fabian in our group and now it works fine. So now […]
Almost done for the beta!
Well hello there!
It’s been a long week. This time I was going to work on the sound manager. But you know, other things come up and stole my time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them to move, but I got help from Fabian in our group and now it works fine. So now […]
Almost done for the beta!
Well hello there!
It’s been a long week. This work I was going to work on the sound manager. But you know, other things come up and steals you time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them move, but I got help from Fabian in our group and now it works fine. So now that […]
Almost done for the beta!
Well hello there!
It’s been a long week. This work I was going to work on the sound manager. But you know, other things come up and steals you time. Well I am finally done with the parent UI (read more about it in the earlier posts). Now the parent balls are moving and have different colors. I had some trouble getting them move, but I got help from Fabian in our group and now it works fine. So now that […]
Artifact 5, AI states Idle, Scared and Hunting.
The last blog i wrote was kind of incomplete. To try and make up for it I will explain 3 of the AI states in our game.
We needed the enemy fishes to move around a bit in the level. So I started to make the Idle state. I remembered the way I tried to have an enemy to move in a rectangular pattern in the last project I made. I wasn’t really satisfied with that. Last time i made a […]
Artifact 5, AI states Idle, Scared and Hunting.
The last blog i wrote was kind of incomplete. To try and make up for it I will explain 3 of the AI states in our game.
We needed the enemy fishes to move around a bit in the level. So I started to make the Idle state. I remembered the way I tried to have an enemy to move in a rectangular pattern in the last project I made. I wasn’t really satisfied with that. Last time i made a […]
Game Development- Introduction. Blog Post – 5
This week, there has not been much coding, but i have continued to work slightly with the soundmanager and soundeffects for the game. The parts that i had put more time on this week are level design and a tutorial for the game.
As the Final presentation is about 2 weeks from now, we needed to start build several levels to the game. In our design document, we had written that the game will contain 4 floors/ 4 levels. But probably we […]
Game Development- Introduction. Blog Post – 5
This week, there has not been much coding, but i have continued to work slightly with the soundmanager and soundeffects for the game. The parts that i had put more time on this week are level design and a tutorial for the game.
As the Final presentation is about 2 weeks from now, we needed to start build several levels to the game. In our design document, we had written that the game will contain 4 floors/ 4 levels. But probably we […]
Week 7: Beta Presentation
Right now
I am getting ready for the Beta presentation we are having for tomorrow. The last time I held the presentation I didn’t get that much sleep because I was up crunching with two other members from our group, and I was one of the few who didn’t have a PowerPoint for it.
The critique I got was mostly that we needed to show some pictures of the icons we had; I didn’t think of that. We were going to show how our game worked right on […]
Week 7: Beta Presentation
Right now
I am getting ready for the Beta presentation we are having for tomorrow. The last time I held the presentation I didn’t get that much sleep because I was up crunching with two other members from our group, and I was one of the few who didn’t have a PowerPoint for it.
The critique I got was mostly that we needed to show some pictures of the icons we had; I didn’t think of that. We were going to show how our game worked right on […]
Game Development- Introduction. Blog Post – 5
This week, there has not been much coding, but i have continued to work slightly with the soundmanager and soundeffects for the game. The parts that i had put more time on this week are level design and a tutorial for the game.
As the Final presentation is about 2 weeks from now, we needed to start build several levels to the game. In our design document, we had written that the game will contain 4 floors/ 4 levels. But probably we […]
Game Development- Introduction. Blog Post – 5
This week, there has not been much coding, but i have continued to work slightly with the soundmanager and soundeffects for the game. The parts that i had put more time on this week are level design and a tutorial for the game.
As the Final presentation is about 2 weeks from now, we needed to start build several levels to the game. In our design document, we had written that the game will contain 4 floors/ 4 levels. But probably we […]
Guard running and alerted animation
This week I have continued on the animations. One of the animations I have made this week was a run animation for the guard. This run animation is going to be in the chase state when the guard has detected the spy.
So I started by modifying the walk animation to see how it might look. I did this by removing some frames, but that made it look like the guard was walking really fast. I mixed around a bit with […]
Guard running and alerted animation
This week I have continued on the animations. One of the animations I have made this week was a run animation for the guard. This run animation is going to be in the chase state when the guard has detected the spy.
So I started by modifying the walk animation to see how it might look. I did this by removing some frames, but that made it look like the guard was walking really fast. I mixed around a bit with […]
Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]
Weekly post. Sound Design
Hello world.
This week I’ve focusing on creating sound and fine tuning the last on the design document. The sound for this week have been growling sound that indicates that the character is low on hunger, showing that the avatar is close to death. The idea is to start playing the sound at 50% hunger at really low volume, then increase the volume as the players hunger is decreasing. As well as that I am working on a way to […]
BETA Presentation
Tomorrow is another big day for our game. Tomorrow is the BETA presentation.
In game development there are two major targets to a project. These are the ALPHA release and the BETA release. The Alpha is where you show of the core of the game and what the player will play with. This is the first critical point in a project as it sets the foundation of the game. The second goal is the BETA. This is where you show all […]
BETA Presentation
Tomorrow is another big day for our game. Tomorrow is the BETA presentation.
In game development there are two major targets to a project. These are the ALPHA release and the BETA release. The Alpha is where you show of the core of the game and what the player will play with. This is the first critical point in a project as it sets the foundation of the game. The second goal is the BETA. This is where you show all […]