Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Perhaps last entry, part #1: PPX, trailer and more
Due to various near-deadline circumstances, I had to postpone blogging in order to finish the game. Therefore I’ve decided to split this major update into two; the first being a standard blog post with content that should be dated a couple of weeks back, and the second being some pre-GGC, GGC and post-GGC talk (GGC = Gotland Game Conference, if you haven’t read previous posts). So without further ado:
PPX (Post-Processing Effects) and multiple Cameras
We had this problem where effect occurring on […]
Perhaps last entry, part #1: PPX, trailer and more
Due to various near-deadline circumstances, I had to postpone blogging in order to finish the game. Therefore I’ve decided to split this major update into two; the first being a standard blog post with content that should be dated a couple of weeks back, and the second being some pre-GGC, GGC and post-GGC talk (GGC = Gotland Game Conference, if you haven’t read previous posts). So without further ado:
PPX (Post-Processing Effects) and multiple Cameras
We had this problem where effect occurring on […]
Perhaps last entry, part #1: PPX, trailer and more
Due to various near-deadline circumstances, I had to postpone blogging in order to finish the game. Therefore I’ve decided to split this major update into two; the first being a standard blog post with content that should be dated a couple of weeks back, and the second being some pre-GGC, GGC and post-GGC talk (GGC = Gotland Game Conference, if you haven’t read previous posts). So without further ado:
PPX (Post-Processing Effects) and multiple Cameras
We had this […]
Perhaps last entry, part #1: PPX, trailer and more
Due to various near-deadline circumstances, I had to postpone blogging in order to finish the game. Therefore I’ve decided to split this major update into two; the first being a standard blog post with content that should be dated a couple of weeks back, and the second being some pre-GGC, GGC and post-GGC talk (GGC = Gotland Game Conference, if you haven’t read previous posts). So without further ado:
PPX (Post-Processing Effects) and multiple Cameras
We had this […]
Big Game: GGC and Beyond!
So much for being back on a weekly schedule!
The last weeks before the Gotland Game Conferance (GGC) were quite crunchy and so the blog had to suffer. To summarize what I did I’ll give you these words: feedback implementation and bug fixing. I added particles aplenty and also added the final animations for various different game objects.
All of our hard work was rewarded during GGC as we managed to secure no less than three awards!
The awards were as following:
Best presentation […]
Big Game: GGC and Beyond!
So much for being back on a weekly schedule!
The last weeks before the Gotland Game Conferance (GGC) were quite crunchy and so the blog had to suffer. To summarize what I did I’ll give you these words: feedback implementation and bug fixing. I added particles aplenty and also added the final animations for various different game objects.
All of our hard work was rewarded during GGC as we managed to secure no less than three awards!
The awards were as following:
Best presentation […]
Big Game: GGC and Beyond!
So much for being back on a weekly schedule!
The last weeks before the Gotland Game Conferance (GGC) were quite crunchy and so the blog had to suffer. To summarize what I did I’ll give you these words: feedback implementation and bug fixing. I added particles aplenty and also added the final animations for various different game objects.
All of our hard work was rewarded during GGC as we managed to secure no less than three awards!
The awards were as following:
Best presentation […]
Big Game: GGC and Beyond!
So much for being back on a weekly schedule!
The last weeks before the Gotland Game Conferance (GGC) were quite crunchy and so the blog had to suffer. To summarize what I did I’ll give you these words: feedback implementation and bug fixing. I added particles aplenty and also added the final animations for various different game objects.
All of our hard work was rewarded during GGC as we managed to secure no less than three awards!
The awards were as following:
Best presentation […]
Perhaps last entry, part #1: PPX, trailer and more
Due to various near-deadline circumstances, I had to postpone blogging in order to finish the game. Therefore I’ve decided to split this major update into two; the first being a standard blog post with content that should be dated a couple of weeks back, and the second being some pre-GGC, GGC and post-GGC talk (GGC = Gotland Game Conference, if you haven’t read previous posts). So without further ado:
PPX (Post-Processing Effects) and multiple Cameras
We had this […]
Perhaps last entry, part #1: PPX, trailer and more
Due to various near-deadline circumstances, I had to postpone blogging in order to finish the game. Therefore I’ve decided to split this major update into two; the first being a standard blog post with content that should be dated a couple of weeks back, and the second being some pre-GGC, GGC and post-GGC talk (GGC = Gotland Game Conference, if you haven’t read previous posts). So without further ado:
PPX (Post-Processing Effects) and multiple Cameras
We had this […]
Post GGC-thoughts
So GGC is now finally over. Despite technical issues and that the demo ghost was present for me during GGC, I was still able to show of what I made during this course.
Feedback on my gameI couple of people came over and tried my game at the Gotland Game Conference. One thing that many people said was that the game needed more polish and that the player should have gotten more feedback, but it is a good base to keep […]
Post GGC-thoughts
So GGC is now finally over. Despite technical issues and that the demo ghost was present for me during GGC, I was still able to show of what I made during this course.
Feedback on my gameI couple of people came over and tried my game at the Gotland Game Conference. One thing that many people said was that the game needed more polish and that the player should have gotten more feedback, but it is a good base to keep […]
Big Game Project: Ninth week?
GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
This is my last entry for this production as GGC has passed and the production is at a hold.
Big Game Project: Ninth week?
GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
This is my last entry for this production as GGC has passed and the production is at a hold.
Big Game Project: Ninth week?
GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
This is my last entry for this production as GGC has passed and the production is at a hold.
Big Game Project: Ninth week?
GGC has passed and everything went well. We didn’t win anything but we got some great feedback, people really liked the graphics and the music. We also now know how we can improve our game from all the other feedback we got, we will do this in the future.
This is my last entry for this production as GGC has passed and the production is at a hold.
BGP: Week Nine
This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.
BGP: Week Nine
This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.
BGP: Week Nine
This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.
BGP: Week Nine
This week followed with the final touches on the rule-book which had to be done before Tuesday. I got help by the other team members to overlook and edit the final text which helped a lot to add and correct certain parts. Last day before GGC I worked on the general design for the rule-book.