What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

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Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

/ Comments Off on What Six Months Look Like If You Have Been Busy
Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

/ Comments Off on What Six Months Look Like If You Have Been Busy
Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

/ Comments Off on What Six Months Look Like If You Have Been Busy
Program: Programming

A look back at the GGC version cards part 1.

While play testing Agency I got the idea to look at the cards showed at Gotland game conference and explain my reasoning behind the card, share fun information behind the card and see if it was good or bad in the end. So in no perticular order:
 
The original idea of “And Now You Don’t” was it were suppose to be the second part of a two card part combination. The first card “Now you have it” […]

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Program: Programming

A look back at the GGC version cards part 1.

While play testing Agency I got the idea to look at the cards showed at Gotland game conference and explain my reasoning behind the card, share fun information behind the card and see if it was good or bad in the end. So in no perticular order:
 
The original idea of “And Now You Don’t” was it were suppose to be the second part of a two card part combination. The first card “Now you have it” […]

/ Comments Off on A look back at the GGC version cards part 1.
Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming

Summer Programming 2014 – Dev. Post 3

Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]

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Program: Programming

Summer Programming 2014 – Dev. Post 3

Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]

/ Comments Off on Summer Programming 2014 – Dev. Post 3
Program: Programming

Grass!

So!A lot has happened since the last update!We displayed our game at the Gotland Game Conference, GGC in short, (http://gotlandgameconference.com/2014/) and won in three different categories which was more than I had ever dared to dream off considering …

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Program: Graphics

Grass!

So!A lot has happened since the last update!We displayed our game at the Gotland Game Conference, GGC in short, (http://gotlandgameconference.com/2014/) and won in three different categories which was more than I had ever dared to dream off considering …

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Program: Graphics

Awarded! Finally

So the Swedish Game Awards ceremony went down at the 18th of June so here is the update!
After presenting our game, the station was crowded due to the exterior design of the game and a lot of noises coming from the gathered crowd, we were finally ready for the ceremony that would be held the day after. I was getting everything ready for the evening, chosen my outfit and checking with my brother if he was ready to be picked […]

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Program: Programming

Awarded! Finally

So the Swedish Game Awards ceremony went down at the 18th of June so here is the update!
After presenting our game, the station was crowded due to the exterior design of the game and a lot of noises coming from the gathered crowd, we were finally ready for the ceremony that would be held the day after. I was getting everything ready for the evening, chosen my outfit and checking with my brother if he was ready to be picked […]

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Program: Programming

Swedish Game Awards 2014

The winners of the Swedish Game Awards 2014 has been announced; Defunct and Flash & Crash joins the proud lineup of awarded student projects from Campus Gotland GAME!

1st year project Flash & Crash won the audience hearts and received the Gamer’s Choice award, with the motivation:

The counting of the votes yesterday revealed a close race between two of the contestants. The winning game was instantly pleasing, fun to watch and inspired people to battle it out. […]

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Swedish Game Awards 2014

The winners of the Swedish Game Awards 2014 has been announced; Defunct and Flash & Crash joins the proud lineup of awarded student projects from Campus Gotland GAME!

1st year project Flash & Crash won the audience hearts and received the Gamer’s Choice award, with the motivation:

The counting of the votes yesterday revealed a close race between two of the contestants. The winning game was instantly pleasing, fun to watch and inspired people to battle it out. […]

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Hela Gotland: De prisades för dataspel

Två utmärkelser i Swedish Game Awards, som avgjordes på Nalen i Stockholm sent på onsdagskvällen, gick till studenter på Campus Gotland.
Spelet Defunct vann den förnämsta klassen Game of the year och Flash & Crash förärades utmärkelsen Gamers choice.
– Det kunde inte ha gått bättre, konstaterar Marcus Ingvarsson, lärare på Campus Gotlands speldesign- och grafikprogram.


[De prisades för dataspel]
posted in Publicity by Ulf Benjaminsson

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Hela Gotland: De prisades för dataspel

Två utmärkelser i Swedish Game Awards, som avgjordes på Nalen i Stockholm sent på onsdagskvällen, gick till studenter på Campus Gotland.
Spelet Defunct vann den förnämsta klassen Game of the year och Flash & Crash förärades utmärkelsen Gamers choice.
– Det kunde inte ha gått bättre, konstaterar Marcus Ingvarsson, lärare på Campus Gotlands speldesign- och grafikprogram.


[De prisades för dataspel]
posted in Publicity by Ulf Benjaminsson

/ Comments Off on Hela Gotland: De prisades för dataspel

Summer Programming 2014 – Dev. Post 2

I might be a little bit late but this is still within the technical premiters of “today”. Today’s work has mainly been about organizing the game scene, it is almost done with just a few small adjustments to make before I can start building for real (though, I’ve already started making the player class).
In other news, I’ve rescheduled for the upcoming trip to London which I probably should have been more prepared for. This does make the shcedule a little […]

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Program: Programming

Summer Programming 2014 – Dev. Post 2

I might be a little bit late but this is still within the technical premiters of “today”. Today’s work has mainly been about organizing the game scene, it is almost done with just a few small adjustments to make before I can start building for real (though, I’ve already started making the player class).
In other news, I’ve rescheduled for the upcoming trip to London which I probably should have been more prepared for. This does make the shcedule a little […]

/ Comments Off on Summer Programming 2014 – Dev. Post 2
Program: Programming

Summer Programming 2014 – Dev. Post 1

Alright, I guess I better post about this since its good for documentation and its required for the course.
Since alot of students (me included) didn’t do so well on the Game Programming I and II courses the teacher decided to hold an extra course that would involve us making a game of our own. I’m going to try to update this on a regular basis, but seeing as I will be traveling to the counrtyside and England for some time […]

/ Comments Off on Summer Programming 2014 – Dev. Post 1
Program: Programming

Summer Programming 2014 – Dev. Post 1

Alright, I guess I better post about this since its good for documentation and its required for the course.
Since alot of students (me included) didn’t do so well on the Game Programming I and II courses the teacher decided to hold an extra course that would involve us making a game of our own. I’m going to try to update this on a regular basis, but seeing as I will be traveling to the counrtyside and England for some time […]

/ Comments Off on Summer Programming 2014 – Dev. Post 1
Program: Programming