3D Week 5 – Fully Operational (Chest)
Greetings!
So this week it was time to wrap up the first assignment, i.e. the chest. And so that is what I’ve been doing. In this post I will go through what kinds of different texture maps the 3D object has and what they do.
Diffuse Texture Map
Every object needs at least three different texture maps to look good. The first one is the diffuse texture.
The diffuse is basically and simply the color of the object. Straight color along with some self […]
3D Week 5 – Fully Operational (Chest)
Greetings!
So this week it was time to wrap up the first assignment, i.e. the chest. And so that is what I’ve been doing. In this post I will go through what kinds of different texture maps the 3D object has and what they do.
Diffuse Texture Map
Every object needs at least three different texture maps to look good. The first one is the diffuse texture.
The diffuse is basically and simply the color of the object. Straight color along with some self […]
My first Game Jam
My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.
We were a team of 6, two people from first year […]
My first Game Jam
My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.
We were a team of 6, two people from first year […]
My first Game Jam
My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.
We were a team of 6, two people from first year […]
My first Game Jam
My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.
We were a team of 6, two people from first year […]
Advanced Hard Surface Modeling Assignment – Finish the Model
Last week consisted of me trying to figure out how to build the mech and what I needed to change in the concept to make it work. This week has been all about finishing the model, construction wise. By the end of last week I was basically finished with the model but I knew that I had made a ton of mistakes regarding clean up, since I’m used to make models for product rendering and not for games. The difference […]
Advanced Hard Surface Modeling Assignment – Finish the Model
Last week consisted of me trying to figure out how to build the mech and what I needed to change in the concept to make it work. This week has been all about finishing the model, construction wise. By the end of last week I was basically finished with the model but I knew that I had made a ton of mistakes regarding clean up, since I’m used to make models for product rendering and not for games. The difference […]
My First Jam! 03 October
My First Jam is an event at my University and it works by getting a theme and making a game in a group in about 6-8 hours, this time everybody worked in GameMaker. Me a second year student and some friends from my class was working together in a group of six. The theme everybody got was ”Addiction X”. We started with brainstorming some ideas for a game with addiction. We came up with some different stuff but decided on […]
My First Jam! 03 October
My First Jam is an event at my University and it works by getting a theme and making a game in a group in about 6-8 hours, this time everybody worked in GameMaker. Me a second year student and some friends from my class was working together in a group of six. The theme everybody got was ”Addiction X”. We started with brainstorming some ideas for a game with addiction. We came up with some different stuff but decided on […]
3D I, Week 5, Part 1: Assignment 1
This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.
Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]
3D I, Week 5, Part 1: Assignment 1
This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.
Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]
3D I, Week 5, Part 1: Assignment 1
This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.
Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]
3D I, Week 5, Part 1: Assignment 1
This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.
Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]
My First Game Jam ”Primal Need – A space odyssey”
My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]
My First Game Jam ”Primal Need – A space odyssey”
My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]
Impending Doom
Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.
Setting
At the start of the game there is a short cinematic where the player is shown to […]
Impending Doom
Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.
Setting
At the start of the game there is a short cinematic where the player is shown to […]
My First Game Jam ”Primal Need – A space odyssey”
My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]
My First Game Jam ”Primal Need – A space odyssey”
My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]
Impending Doom
Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.
Setting
At the start of the game there is a short cinematic where the player is shown to […]
Impending Doom
Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.
Setting
At the start of the game there is a short cinematic where the player is shown to […]
Medieval Crate
Crate as seen in UDK (back and front)
I was working on the diffuse map last week but something was just not right with it, when I started to think of and work on the other maps I came to realise that the fault I had probably made was that I was trying to do the work of the normal and specular maps because I wanted it to look complete […]
Medieval Crate
Crate as seen in UDK (back and front)
I was working on the diffuse map last week but something was just not right with it, when I started to think of and work on the other maps I came to realise that the fault I had probably made was that I was trying to do the work of the normal and specular maps because I wanted it to look complete […]