Week 5.

Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

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Program: Graphics

Week 5.

Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

/ Comments Off on Week 5.
Program: Graphics

Week 5.

Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

/ Comments Off on Week 5.
Program: Graphics

Week 5.

Week five was a somewhat slow week. With Adam not present and our communications-course on hold, we were given a challenge to create a finished concept-document based on randomly generated story and characters for our introductory game design course.
We made a team of 6 people, and set to work over the course of 2 days to do the assignment. I kept a developer diary on what everyone was doing, our more skilled graphical artists made art for our different characters […]

/ Comments Off on Week 5.
Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

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Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

/ Comments Off on Concept art: Trials and errors
Program: Graphics

Concept art: Trials and errors


Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
 

/ Comments Off on Concept art: Trials and errors
Program: Graphics

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

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Program: Programming

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

/ Comments Off on Tetris – the board game
Program: Programming

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

/ Comments Off on Tetris – the board game
Program: Programming

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

/ Comments Off on Tetris – the board game
Program: Programming

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

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Program: Graphics

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

/ Comments Off on 3D I – Assignment 1 – Final
Program: Graphics

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

/ Comments Off on 3D I – Assignment 1 – Final
Program: Graphics

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

/ Comments Off on 3D I – Assignment 1 – Final
Program: Graphics

Advanced Assignment 3D-I Week 4 & 5

No blogpost last week, and no excuse for it other than me being lazy.. So I thought I’d sum up both this week and the last in one post.
Once pre-production was done, I immediately started with the model. Now, being restless, I actually started modeling a bit before going through the pre-production, mapping out the general shapes of the model to make sure that I got the proportions right at the beginning. Everything done here is strictly based on what […]

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Program: Graphics

Advanced Assignment 3D-I Week 4 & 5

No blogpost last week, and no excuse for it other than me being lazy.. So I thought I’d sum up both this week and the last in one post.
Once pre-production was done, I immediately started with the model. Now, being restless, I actually started modeling a bit before going through the pre-production, mapping out the general shapes of the model to make sure that I got the proportions right at the beginning. Everything done here is strictly based on what […]

/ Comments Off on Advanced Assignment 3D-I Week 4 & 5
Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

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Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

/ Comments Off on 3D Week 05 – Assignment 2: Visual update
Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

/ Comments Off on 3D Week 05 – Assignment 2: Visual update
Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

/ Comments Off on 3D Week 05 – Assignment 2: Visual update
Program: Graphics

Chalice Update

As well as finishing up my crates I have completed the model for my museum assignment this week. I have optimized the model and created the UV map, now I need to finish the texture set complete with diffuse, specular and normal maps. Here is a visual update of what I have done so far.

Reference chalice from Gotland Museum

Finished Model

October 05, 2014 / Comments Off on Chalice Update
Program: Graphics

Chalice Update

As well as finishing up my crates I have completed the model for my museum assignment this week. I have optimized the model and created the UV map, now I need to finish the texture set complete with diffuse, specular and normal maps. Here is a visual update of what I have done so far.

Reference chalice from Gotland Museum

Finished Model

October 05, 2014 / Comments Off on Chalice Update
Program: Graphics