Desert Noir Paper Prototype UPDATE


Here is a one-page rule explanation of our paper prototype. It represents our core gameplay which is run and gun combat. When people playtested it, they found it really fun to run around freely and some people even started climbing chairs. Even though that was unplanned, it actually kept the core experience intact.
This thursday, we’re going to show off our prototypes. I believe our players will run around and have a lot of fun 😀

/ Comments Off on Desert Noir Paper Prototype UPDATE
Program: Programming

Desert Noir Paper Prototype UPDATE


Here is a one-page rule explanation of our paper prototype. It represents our core gameplay which is run and gun combat. When people playtested it, they found it really fun to run around freely and some people even started climbing chairs. Even though that was unplanned, it actually kept the core experience intact.
This thursday, we’re going to show off our prototypes. I believe our players will run around and have a lot of fun 😀

/ Comments Off on Desert Noir Paper Prototype UPDATE
Program: Programming

Character background of “Lady”

In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.

Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]

/ Comments Off on Character background of “Lady”
Program: Graphics

Character background of “Lady”

In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.

Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]

/ Comments Off on Character background of “Lady”
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 7

This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.







This is the result […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 7
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 7

This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.







This is the result […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 7
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 7

This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.







This is the result […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 7
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 7

This is my seventh post relating to course 5SD045, it is an update of my progress on assignment 3 – the third major coursework hand-in – and a theoretical Q&A about traditional art and anatomy. Lectures were held on 2014-10-14 and 2014-10-15.
In addition to that and as there isn’t much else to cover this week, I’ll quickly touch on the results of assignment 2 to provide some closure to the assignment.







This is the result […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 7
Program: Graphics

Character background of “Lady”

In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.

Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]

/ Comments Off on Character background of “Lady”
Program: Graphics

Character background of “Lady”

In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.

Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]

/ Comments Off on Character background of “Lady”
Program: Graphics

Assignment 3: Part 1

So the following is what I received from Björn in terms of character background and instructions along with some image references.

Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]

/ Comments Off on Assignment 3: Part 1
Program: Graphics

Assignment 3: Part 1

So the following is what I received from Björn in terms of character background and instructions along with some image references.

Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]

/ Comments Off on Assignment 3: Part 1
Program: Graphics

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

/ Comments Off on 3D1 starting assignment 3 modeling
Program: Programming

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

/ Comments Off on 3D1 starting assignment 3 modeling
Program: Programming

Assignment 3: Part 1

So the following is what I received from Björn in terms of character background and instructions along with some image references.

Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]

/ Comments Off on Assignment 3: Part 1
Program: Graphics

Assignment 3: Part 1

So the following is what I received from Björn in terms of character background and instructions along with some image references.

Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]

/ Comments Off on Assignment 3: Part 1
Program: Graphics

3D Week 6 – Assignment 2 Final

Here we go; the final version of my collect for the second assignment in the 3D1 course. After crunching for a couple of days to make up for the time I lost whilst attending DreamHack Stockholm -14 a couple of weeks back, I managed to finish on time. I had some trouble remembering how to unwrap my model and create the UV-map, but I got some help from teachers and friends to find my way around the program, though that, […]

/ Comments Off on 3D Week 6 – Assignment 2 Final
Program: Graphics

3D Week 6 – Assignment 2 Final

Here we go; the final version of my collect for the second assignment in the 3D1 course. After crunching for a couple of days to make up for the time I lost whilst attending DreamHack Stockholm -14 a couple of weeks back, I managed to finish on time. I had some trouble remembering how to unwrap my model and create the UV-map, but I got some help from teachers and friends to find my way around the program, though that, […]

/ Comments Off on 3D Week 6 – Assignment 2 Final
Program: Graphics

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

/ Comments Off on 3D1 starting assignment 3 modeling
Program: Programming

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

/ Comments Off on 3D1 starting assignment 3 modeling
Program: Programming

Paper prototype


Basicly finished paper prototype, except for the art, witch will be added later.
The yelow thing is the player.

/ Comments Off on Paper prototype
Program: Graphics

Paper prototype


Basicly finished paper prototype, except for the art, witch will be added later.
The yelow thing is the player.

/ Comments Off on Paper prototype
Program: Graphics

Intimate Supernatural

So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:

2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)

Then there were some requirements that had to […]

/ Comments Off on Intimate Supernatural
Program: Programming

Intimate Supernatural

So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:

2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)

Then there were some requirements that had to […]

/ Comments Off on Intimate Supernatural
Program: Programming