Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Day of the Piñata – one page design
Click through to view the one page design we made for our space shooter, Day of the Piñata:
The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]
Day of the Piñata – one page design
Click through to view the one page design we made for our space shooter, Day of the Piñata:
The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]
Day of the Piñata – one page design
Click through to view the one page design we made for our space shooter, Day of the Piñata:
The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]
Day of the Piñata – one page design
Click through to view the one page design we made for our space shooter, Day of the Piñata:
The picture is absolutely massive.
This is the last day of the project, and it feels good. We have handed in our one page design and our concept document, and I have also handed in my personal project report. So everything’s done! What a trip it was.
Overall I’m pleased with my contribution to this project. I have drawn a lot during the past few […]
3D – Wolf character
A little while ago I started working on a character model for school. The assignment was to first choose concept art of a character and give it a backstory. After pre-production you are to make a low poly with a good organic edgeflow, maximum 3k tris. It is then to be UV mapped and textured at a 1024×1024 resolution so you’re really limited with both tris and resolution.
I haven’t completed my model yet but I believe I’m well on my […]
3D – Wolf character
A little while ago I started working on a character model for school. The assignment was to first choose concept art of a character and give it a backstory. After pre-production you are to make a low poly with a good organic edgeflow, maximum 3k tris. It is then to be UV mapped and textured at a 1024×1024 resolution so you’re really limited with both tris and resolution.
I haven’t completed my model yet but I believe I’m well on my […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
3D Course – Assignment 3 Update
This is an update post for assignment 3, and since the deadline is just in a few days and I’m a bit behind, I’m going to keep this very brief.
This is the final model for the character JigTick, a sand goblin.
(created by Max http://maxmaekvidya.wordpress.com/)
It’s been a bit troublesome to model this fellow, due to his unusual legs and seperate parts, but I think I managed to get it right. Organic modelling has been a lot more […]
Character Assignment Complete
This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.
Normal Map
Diffuse Map
Alpha Map – used to create fringes on the scarf
Specular Map
Final UV layout in UV Editor of 3DS Max
UV Checker in Viewport of […]
Character Assignment Complete
This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.
Normal Map
Diffuse Map
Alpha Map – used to create fringes on the scarf
Specular Map
Final UV layout in UV Editor of 3DS Max
UV Checker in Viewport of […]
The final assignment
Hello people!
So the final assignment is almost over. This has been an intense five weeks for me and my group.
This course has been highly educational, because today, I know how to design a game.
This assignment is about designing a game, using a couple of tools. These tools are:
Concept Document
Pitch
Paper Prototype
Individual project report
One Page Design
The Concept Document:
This is where you compile everything you have done when designing the game. The Concept Document is for the group only, the group who is […]
The final assignment
Hello people!
So the final assignment is almost over. This has been an intense five weeks for me and my group.
This course has been highly educational, because today, I know how to design a game.
This assignment is about designing a game, using a couple of tools. These tools are:
Concept Document
Pitch
Paper Prototype
Individual project report
One Page Design
The Concept Document:
This is where you compile everything you have done when designing the game. The Concept Document is for the group only, the group who is […]
This is my last week!
Hello again!
As you probably have understood this is the last week. Not of the education, of course, just this course. Introduction to Game design & Game Analysis is soon to be over. This have been a really interesting, fun and educational course. I have learned a lot in a short amount of time!
As said before, we are on our last assignment which have been a 5-week long group assignment where we were supposed to create a game with 2 theme […]
This is my last week!
Hello again!
As you probably have understood this is the last week. Not of the education, of course, just this course. Introduction to Game design & Game Analysis is soon to be over. This have been a really interesting, fun and educational course. I have learned a lot in a short amount of time!
As said before, we are on our last assignment which have been a 5-week long group assignment where we were supposed to create a game with 2 theme […]
Pictures of My First Game Jam
Well, I am not going to apologize.. Again.. Since I have had a lot of things to do lately with the Concept-project I told you about in the last post I could not find the time for any blogupdates. But since I am here now I am going to post a double-post like many times before.
I’ll start with pictures from My First Jam, which is my very first Game Jam. I have told you about this.
This is one of […]
Pictures of My First Game Jam
Well, I am not going to apologize.. Again.. Since I have had a lot of things to do lately with the Concept-project I told you about in the last post I could not find the time for any blogupdates. But since I am here now I am going to post a double-post like many times before.
I’ll start with pictures from My First Jam, which is my very first Game Jam. I have told you about this.
This is one of […]