Linked List

Warning: This post will contain video game blood.

OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]

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Program: Programming

Linked List

Warning: This post will contain video game blood.

OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]

/ Comments Off on Linked List
Program: Programming

Linked List

Warning: This post will contain video game blood.

OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]

/ Comments Off on Linked List
Program: Programming

Linked List

Warning: This post will contain video game blood.

OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]

/ Comments Off on Linked List
Program: Programming

Assignment part one, part two

Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]

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Program: Programming

Assignment part one, part two

Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]

/ Comments Off on Assignment part one, part two
Program: Programming

Assignment part one, part two

Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]

/ Comments Off on Assignment part one, part two
Program: Programming

Assignment part one, part two

Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]

/ Comments Off on Assignment part one, part two
Program: Programming

Week 2 gameprogramming I

The second week of the course and I am starting to understand the C++ programming structure. I have a long way to go but this week I got one step closer to creating a game!
The focus on my side is to learn “for” loops and how to get functions outside main to work and in what order i should code the functions. I have also learned how to get random values and sort them, how to make a small random […]

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Program: Programming

Week 2 gameprogramming I

The second week of the course and I am starting to understand the C++ programming structure. I have a long way to go but this week I got one step closer to creating a game!
The focus on my side is to learn “for” loops and how to get functions outside main to work and in what order i should code the functions. I have also learned how to get random values and sort them, how to make a small random […]

/ Comments Off on Week 2 gameprogramming I
Program: Programming

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

/ Comments Off on Week#2 – Lines and naked people
Program: Graphics

Mocap Cleanup

Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.

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Program: Graphics

Mocap Cleanup

Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.

/ Comments Off on Mocap Cleanup
Program: Graphics

Texture Assignment Final

After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]

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Program: Graphics

Texture Assignment Final

After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]

/ Comments Off on Texture Assignment Final
Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

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Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

/ Comments Off on Tileable textures in Unreal 4
Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

/ Comments Off on Tileable textures in Unreal 4
Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

/ Comments Off on Tileable textures in Unreal 4
Program: Graphics

3D2 The next step

Hi!
I haven’t been posting anything for two weeks and this is mostly because i wanted to take a short brake after the previous courses where we had a lot to do, but i haven’t been doing nothing and for those who are interested you can see my drawing progress if you follow my Instagram.
Anyways, this week we have been going through texturing and how to apply it in games. The assignment for this week was to […]

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Program: Programming

3D2 The next step

Hi!
I haven’t been posting anything for two weeks and this is mostly because i wanted to take a short brake after the previous courses where we had a lot to do, but i haven’t been doing nothing and for those who are interested you can see my drawing progress if you follow my Instagram.
Anyways, this week we have been going through texturing and how to apply it in games. The assignment for this week was to […]

/ Comments Off on 3D2 The next step
Program: Programming