Second Week of Programming: Making Pong and Doing extra work with Classes

Since I’m going back to Stockholm during week 3’s classes, I asked for the assignments in advance so I could brush up on my old C++ knowledge.
Firstly though, we made pong with SDL(Simple Directmedia Library). A programming library is a set of predefined functions and classes which can aid you in different ways. If I want to make a game, I don’t necessarily need to know how to program the graphics card, but SDL do and helps me with that […]

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Program: Programming

Second Week of Programming: Making Pong and Doing extra work with Classes

Since I’m going back to Stockholm during week 3’s classes, I asked for the assignments in advance so I could brush up on my old C++ knowledge.
Firstly though, we made pong with SDL(Simple Directmedia Library). A programming library is a set of predefined functions and classes which can aid you in different ways. If I want to make a game, I don’t necessarily need to know how to program the graphics card, but SDL do and helps me with that […]

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Program: Programming

3D retopo

So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]

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Program: Graphics

3D retopo

So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]

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Program: Graphics

3D retopo

So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]

/ Comments Off on 3D retopo
Program: Graphics

3D retopo

So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]

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Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

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Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

/ Comments Off on 3d 2d post
Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

/ Comments Off on 3d 2d post
Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

/ Comments Off on 3d 2d post
Program: Graphics

Pointers and Pong with SDL

Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]

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Program: Programming

Pointers and Pong with SDL

Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]

/ Comments Off on Pointers and Pong with SDL
Program: Programming

Pointers and Pong with SDL

Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]

/ Comments Off on Pointers and Pong with SDL
Program: Programming

Pointers and Pong with SDL

Second week the programming course, this week the lectures been about arrays, pointers and how to handle RAM, and this is something I’ve had some trouble getting my head around in the past, pointers and memory allocation that is. I’ve worked with pointers and the new- and delete operators, in the past but never really understood how they work, how I use them or why I should use them.
So if I understood everything right, this is what I’ve learned:
Every time […]

/ Comments Off on Pointers and Pong with SDL
Program: Programming

Programming – Week 2

Another week of programming has come to an end, and LOTS of new things has been introduced. We have been introduced to functions, arrays, references and pointers, how to use rand and srand to produce a random number. As you can see, lots of things. During thursday and friday we also had a workshop where we went through the code for the classic game Pong. This was done by using Visual Studio and SDL, which stands for Standard Digital media Library.
In the […]

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Program: Programming

Programming – Week 2

Another week of programming has come to an end, and LOTS of new things has been introduced. We have been introduced to functions, arrays, references and pointers, how to use rand and srand to produce a random number. As you can see, lots of things. During thursday and friday we also had a workshop where we went through the code for the classic game Pong. This was done by using Visual Studio and SDL, which stands for Standard Digital media Library.
In the […]

/ Comments Off on Programming – Week 2
Program: Programming

Programming – Week 2

Another week of programming has come to an end, and LOTS of new things has been introduced. We have been introduced to functions, arrays, references and pointers, how to use rand and srand to produce a random number. As you can see, lots of things. During thursday and friday we also had a workshop where we went through the code for the classic game Pong. This was done by using Visual Studio and SDL, which stands for Standard Digital media Library.
In the […]

/ Comments Off on Programming – Week 2
Program: Programming

Programming – Week 2

Another week of programming has come to an end, and LOTS of new things has been introduced. We have been introduced to functions, arrays, references and pointers, how to use rand and srand to produce a random number. As you can see, lots of things. During thursday and friday we also had a workshop where we went through the code for the classic game Pong. This was done by using Visual Studio and SDL, which stands for Standard Digital media Library.
In the […]

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Program: Programming

Thumbnails – Clash of heavens

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Program: Graphics

Thumbnails – Clash of heavens

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Program: Graphics

Thumbnails – Clash of heavens

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Program: Graphics

Thumbnails – Clash of heavens

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Program: Graphics

Week of fail

Have been trying to get the DirectX 11 to work with visual studio. somehow I couldn’t open the #pragma comment (lib, “d3dx11.lib”). something I really need. I later fixed it but got another error,   LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup. Found the problem later on, had to change the subsystem in the properties. More than that, I just read up on the different functions I will be using in DirectX.
Also this week I tried to download  […]

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Program: Programming

Week of fail

Have been trying to get the DirectX 11 to work with visual studio. somehow I couldn’t open the #pragma comment (lib, “d3dx11.lib”). something I really need. I later fixed it but got another error,   LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup. Found the problem later on, had to change the subsystem in the properties. More than that, I just read up on the different functions I will be using in DirectX.
Also this week I tried to download  […]

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Program: Programming