Alumni Days 2014
Brjann Sigurgeirsson driver spelstudion Image & Form och berättar om sin mångåriga erfarenhet som indieutvecklare. Föreläsningen ges på göteborgska.
Jens Berglind and Peter Stråhle talks about the development of Shelter 2:
Nicodemus Mattisson berättar om sina erfarenheter av att jobba som frilans och erfarenheter att ta hjälp av en agent för att söka jobb.
Alumnipanelen: en panel full med prominenta alumner som diskuterar sina erfarenheter och svarar på frågor från studenter. I år höll vi till i Studentbaren Rindi.
Brjann Sigurgeirsson driver spelstudion Image & Form och berättar om sin mångåriga erfarenhet som indieutvecklare. Föreläsningen ges på göteborgska. Jens Berglind and Peter Stråhle talks about the development of Shelter 2: Nicodemus Mattisson berättar om sina erfarenheter av att jobba som frilans och erfarenheter att ta hjälp av en agent för att söka jobb. Alumnipanelen: en panel full med prominenta alumner som diskuterar sina erfarenheter och svarar på frågor från studenter. I år höll vi till i Studentbaren Rindi.
Alumni Days 2014
// TemperatureConverter.h
#pragma once
class TemperatureConverter
{
public:
TemperatureConverter();
float CelsiusConvert(float& value, int& returnType);
float KelvinConvert(float& value, int& returnType);
float FahrenheitConvert(float& value, int& returnType);
};
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// TemperatureConverter.cpp
#include
#include
#include ”TemperatureConverter.h”
TemperatureConverter::TemperatureConverter()
{
}
float TemperatureConverter::CelsiusConvert(float& value, int& returnType)
{
switch (returnType)
{
case 1: //return fahrenheit
{
return (value + 273.15f);
break;
}
case 2: // return Kelvin
{
return (value * 9 / 5 + 32);
break;
}
default:
{
return 0;
break;
}
}
}
float TemperatureConverter::KelvinConvert(float& value, int& returnType)
{
switch (returnType)
{
case 1: //return celsius
{
return (value – 273.15f);
break;
}
case 2: // return fahrenheit
{
return ((value – 273.15f) * 9 / 5 + 32);
break;
}
default:
{
return 0;
break;
}
}
}
float TemperatureConverter::FahrenheitConvert(float& value, int& returnType)
{
switch (returnType)
{
case 1: // return celsius
{
return ((value – 32) […]
// TemperatureConverter.h
#pragma once
class TemperatureConverter
{
public:
TemperatureConverter();
float CelsiusConvert(float& value, int& returnType);
float KelvinConvert(float& value, int& returnType);
float FahrenheitConvert(float& value, int& returnType);
};
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
// TemperatureConverter.cpp
#include
#include
#include ”TemperatureConverter.h”
TemperatureConverter::TemperatureConverter()
{
}
float TemperatureConverter::CelsiusConvert(float& value, int& returnType)
{
switch (returnType)
{
case 1: //return fahrenheit
{
return (value + 273.15f);
break;
}
case 2: // return Kelvin
{
return (value * 9 / 5 + 32);
break;
}
default:
{
return 0;
break;
}
}
}
float TemperatureConverter::KelvinConvert(float& value, int& returnType)
{
switch (returnType)
{
case 1: //return celsius
{
return (value – 273.15f);
break;
}
case 2: // return fahrenheit
{
return ((value – 273.15f) * 9 / 5 + 32);
break;
}
default:
{
return 0;
break;
}
}
}
float TemperatureConverter::FahrenheitConvert(float& value, int& returnType)
{
switch (returnType)
{
case 1: // return celsius
{
return ((value – 32) […]
Programming week 3 – Classes
This week we have been going through Classes and Class Inheritance. which felt like an easier concept to grasp than the previous, since we had already been working with this a bit when creating ”Pong” earlier in the course.
Classes are just like variables different data structures that can be called within the main function, they can have different functions inside of them. That way we can use classes to reduce the amount of code we have to write, making it […]
Programming week 3 – Classes
This week we have been going through Classes and Class Inheritance. which felt like an easier concept to grasp than the previous, since we had already been working with this a bit when creating ”Pong” earlier in the course.
Classes are just like variables different data structures that can be called within the main function, they can have different functions inside of them. That way we can use classes to reduce the amount of code we have to write, making it […]
Programming week 3 – Classes
This week we have been going through Classes and Class Inheritance. which felt like an easier concept to grasp than the previous, since we had already been working with this a bit when creating ”Pong” earlier in the course.
Classes are just like variables different data structures that can be called within the main function, they can have different functions inside of them. That way we can use classes to reduce the amount of code we have to write, making it […]
Programming week 3 – Classes
This week we have been going through Classes and Class Inheritance. which felt like an easier concept to grasp than the previous, since we had already been working with this a bit when creating ”Pong” earlier in the course.
Classes are just like variables different data structures that can be called within the main function, they can have different functions inside of them. That way we can use classes to reduce the amount of code we have to write, making it […]
BlogPosts[2] = new blogPost(3);
Hopefully this works now. Apparently my blog posts wasn’t showing up for some reason. I guess I just missed the right instructions or something. Anyways, this has been the result of week three:
It has been way too much and way too little at the same time. As I have programmed before the exercises seemed like a repetition of what I have already learned, but with some small changes in syntax, which was really annoying to find out about because there […]
BlogPosts[2] = new blogPost(3);
Hopefully this works now. Apparently my blog posts wasn’t showing up for some reason. I guess I just missed the right instructions or something. Anyways, this has been the result of week three:
It has been way too much and way too little at the same time. As I have programmed before the exercises seemed like a repetition of what I have already learned, but with some small changes in syntax, which was really annoying to find out about because there […]
Lots of lines.. Hello Perspective.
Hi again!
Last week was a difficult one. The lectures were held by Steven, who will be having a couple of our lectures along with Jerker and Pernilla. He introduced us to perspective drawing. The art of having a relation between the objects in the picture. How do you show that the car is on the ground up close, and how do you show that an airplane is flying of towards the horizon? By mastering perspective, you master how the viewer […]
Lots of lines.. Hello Perspective.
Hi again!
Last week was a difficult one. The lectures were held by Steven, who will be having a couple of our lectures along with Jerker and Pernilla. He introduced us to perspective drawing. The art of having a relation between the objects in the picture. How do you show that the car is on the ground up close, and how do you show that an airplane is flying of towards the horizon? By mastering perspective, you master how the viewer […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Tredje veckan
Under denna vecka gick vi igenom klasser, klasser och lite mer klasser samt arv.
Nu under fredagen presenterade vissa för klassen hur deras variant av en uppgift var gjord. Så man kunde få en bild av hur koden för uppgifterna kunde skrivas.
Nedanför är koden för ett program som räknar antalet bokstäver i en sträng. Jag använde här algorithm för att underlätta och hålla koden kort. Detta var inte medvetet och det skulle ha gått lika bra att använda loopar och if […]
Tredje veckan
Under denna vecka gick vi igenom klasser, klasser och lite mer klasser samt arv.
Nu under fredagen presenterade vissa för klassen hur deras variant av en uppgift var gjord. Så man kunde få en bild av hur koden för uppgifterna kunde skrivas.
Nedanför är koden för ett program som räknar antalet bokstäver i en sträng. Jag använde här algorithm för att underlätta och hålla koden kort. Detta var inte medvetet och det skulle ha gått lika bra att använda loopar och if […]
Week 3
Hello!
Now three weeks have gone since I started with programming and I feel like it really picking up now.
This week we went through classes and inheritance which was a completley new concept to me besides the little dipping in structs last week. While I immediately grasped and liked the use of structs as a way to structure your code and clump variables, classes were more confusing. They were similar to structs in that they were used in a way to structure […]
Week 3
Hello!
Now three weeks have gone since I started with programming and I feel like it really picking up now.
This week we went through classes and inheritance which was a completley new concept to me besides the little dipping in structs last week. While I immediately grasped and liked the use of structs as a way to structure your code and clump variables, classes were more confusing. They were similar to structs in that they were used in a way to structure […]
Game programming week 3 – Classes, classes, classes
This week in game programming, we’ve been going through classes a lot. A class is a data structure that apart from variables, also can contain functions. Therefore, a class is often used to store a lot of functions in, so they can be used again within the program without having to rewrite them. A class is created in a header-file, and then called to when it’s used in the ”int main” function call. We also went through class inheritance, which […]
Game programming week 3 – Classes, classes, classes
This week in game programming, we’ve been going through classes a lot. A class is a data structure that apart from variables, also can contain functions. Therefore, a class is often used to store a lot of functions in, so they can be used again within the program without having to rewrite them. A class is created in a header-file, and then called to when it’s used in the ”int main” function call. We also went through class inheritance, which […]
