Staring and listening

Today was a worse day progress-wise.
I spent the entire morning staring at the server code trying to figure out what to do with the data i received from the recv function. I need to get the data from the char array i receive and somehow interpret it to send a html page back to the client. I’m not sure how i will do this yet, i will either create a html from a string or save a html page as […]

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Program: Programming

Staring and listening

Today was a worse day progress-wise.
I spent the entire morning staring at the server code trying to figure out what to do with the data i received from the recv function. I need to get the data from the char array i receive and somehow interpret it to send a html page back to the client. I’m not sure how i will do this yet, i will either create a html from a string or save a html page as […]

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Program: Programming

Programming: Week 3 (cont. 2)

Ex. 6
Define a class that is able to describe any of the 52 cards in a pack of cards. Include a Print method that outputs the suit and the rank of a card.

Class Design Considerations
The class Card should contain the info required to uniquely identify a card, i.e., describe its suit (Hearts, Diamonds, Spades, Clubs) and rank (A, 1, 2, … 10, J, Q, K).
The class needs at least two member variables, one for suit and one for rank. You […]

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Program: Programming

Programming: Week 3 (cont. 2)

Ex. 6
Define a class that is able to describe any of the 52 cards in a pack of cards. Include a Print method that outputs the suit and the rank of a card.

Class Design Considerations
The class Card should contain the info required to uniquely identify a card, i.e., describe its suit (Hearts, Diamonds, Spades, Clubs) and rank (A, 1, 2, … 10, J, Q, K).
The class needs at least two member variables, one for suit and one for rank. You […]

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Program: Programming

Animation Analysis

This is one blog assignment that I actually found very difficult to write, we were asked to choose three games which I admire the animations of. This is something that I have never really considered, I think that bad animations is something that makes you feel that something is just not right while good animations go unnoticed as everything is as it is supposed to be. The games I chose in the end were Tomb Raider, Skyrim and Assassin’s […]

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Program: Graphics

Animation Analysis

This is one blog assignment that I actually found very difficult to write, we were asked to choose three games which I admire the animations of. This is something that I have never really considered, I think that bad animations is something that makes you feel that something is just not right while good animations go unnoticed as everything is as it is supposed to be. The games I chose in the end were Tomb Raider, Skyrim and Assassin’s […]

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Program: Graphics

Late learning

Today was a good, if not very productive day.
Since last post I’ve learned three valuable things. First of all the location of the human spleen; right next to the stomach. But what does that have to do with programming? Nothing at all but I feel like i should have known this earlier.
The second thing i learned by studying the code i wrote from the microsoft tutorial i mentioned two blog posts ago. By pretty much staring at the code […]

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Program: Programming

Late learning

Today was a good, if not very productive day.
Since last post I’ve learned three valuable things. First of all the location of the human spleen; right next to the stomach. But what does that have to do with programming? Nothing at all but I feel like i should have known this earlier.
The second thing i learned by studying the code i wrote from the microsoft tutorial i mentioned two blog posts ago. By pretty much staring at the code […]

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Program: Programming

Persona 3 and Disney composition in After Effects – Motion Graphics

A couple of weeks has gone by since I wrote my latest blog post regarding the Motion Graphics course I’m taking alongside 3D2 and I thought I’d share some of the things I’ve done during time. The pace of this course has been extremely high with two comps a week and something entirely different to learn each time. I will share with you one comp from both week 3 and week 4 I’ve done for the hand-in assignment.
Week 3
The focus for […]

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Program: Graphics

Persona 3 and Disney composition in After Effects – Motion Graphics

A couple of weeks has gone by since I wrote my latest blog post regarding the Motion Graphics course I’m taking alongside 3D2 and I thought I’d share some of the things I’ve done during time. The pace of this course has been extremely high with two comps a week and something entirely different to learn each time. I will share with you one comp from both week 3 and week 4 I’ve done for the hand-in assignment.
Week 3
The focus for […]

/ Comments Off on Persona 3 and Disney composition in After Effects – Motion Graphics
Program: Graphics

Persona 3 and Disney composition in After Effects – Motion Graphics

A couple of weeks has gone by since I wrote my latest blog post regarding the Motion Graphics course I’m taking alongside 3D2 and I thought I’d share some of the things I’ve done during time. The pace of this course has been extremely high with two comps a week and something entirely different to learn each time. I will share with you one comp from both week 3 and week 4 I’ve done for the hand-in assignment.
Week 3
The focus for […]

/ Comments Off on Persona 3 and Disney composition in After Effects – Motion Graphics
Program: Graphics

Persona 3 and Disney composition in After Effects – Motion Graphics

A couple of weeks has gone by since I wrote my latest blog post regarding the Motion Graphics course I’m taking alongside 3D2 and I thought I’d share some of the things I’ve done during time. The pace of this course has been extremely high with two comps a week and something entirely different to learn each time. I will share with you one comp from both week 3 and week 4 I’ve done for the hand-in assignment.
Week 3
The focus for […]

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Program: Graphics

Two days worth of blogging

Yesterday we met with the Assignment 3 group during the morning and made ourselfs a task list for the holiday project. I won’t talk too much about it on here until i’m done with the other parts.
During the lecture we were taslked to figure out one segment ourselves and while i was close to solving it, i couldn’t quite figure it out. With my mood ruined i went home and started reworking my erase function on y binary search tree […]

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Program: Programming

Two days worth of blogging

Yesterday we met with the Assignment 3 group during the morning and made ourselfs a task list for the holiday project. I won’t talk too much about it on here until i’m done with the other parts.
During the lecture we were taslked to figure out one segment ourselves and while i was close to solving it, i couldn’t quite figure it out. With my mood ruined i went home and started reworking my erase function on y binary search tree […]

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Program: Programming

Smart pointers vs Raw pointers

In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]

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Program: Programming

Smart pointers vs Raw pointers

In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]

/ Comments Off on Smart pointers vs Raw pointers
Program: Programming

Smart pointers vs Raw pointers

In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]

/ Comments Off on Smart pointers vs Raw pointers
Program: Programming

Smart pointers vs Raw pointers

In c++ you use pointers very often, and they are the main reason for memory leaks and other problems. They allocate memory and if they are not deleted that is a memory leak. To avoid this problem the Smart pointers are to prefer.
A Smart pointer contains a Raw pointer – pointing to it, and it has the same size -, only the Smart pointer deletes the Raw pointer when it is no longer used. This means that you don’t have […]

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Program: Programming

ChristmasCrush

I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]

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Program: Graphics

ChristmasCrush

I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]

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Program: Graphics

ChristmasCrush

I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]

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Program: Graphics

ChristmasCrush

I attended to a game jam this weekend and it was both hard and super fun! I ended up being in a group of three first year students with no programmers, so I took the task of being our ”programmer” as far as making a game in game maker goes. The artwork naturally became the highlight of our game. Even tho it is not a game with cool mechanics I´m proud of the fact that we got it to work […]

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Program: Graphics

3D2 Assignment: Update 2

Here is how far I have come with the modeling today, some minor adjustments and cleaning up and I will be ready for high-poly.

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Program: Graphics

3D2 Assignment: Update 2

Here is how far I have come with the modeling today, some minor adjustments and cleaning up and I will be ready for high-poly.

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Program: Graphics