Character sprite sheet

So first blogpost on the new course and first on the blog as well! Better late than never I suppose.
So during the past two weeks sprint planning I took upon making a sprite sheet for our character for our game Magic Writer. By talking and brainstorming back and forth with my group members on how the character could look and move, I sat down and started to work on a sprite sheet. We had a few different ideas of how it […]

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Program: Graphics

Character sprite sheet

So first blogpost on the new course and first on the blog as well! Better late than never I suppose.
So during the past two weeks sprint planning I took upon making a sprite sheet for our character for our game Magic Writer. By talking and brainstorming back and forth with my group members on how the character could look and move, I sat down and started to work on a sprite sheet. We had a few different ideas of how it […]

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Program: Graphics

2D Game Project: Player Bullet Design

A few weeks ago we finally started to make an actual game. A 2D “space shooter”. The definition of space shooter is that the player Avatar has to be able to shoot and that gravity is not allowed. So no 2D platformer here.
From the available concepts to choose from my group, named Team 5, chose a game called “The Last Signal”. Compared to the other concept available this is a game that actually takes place in space! The player takes […]

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Program: Graphics

2D Game Project: Player Bullet Design

A few weeks ago we finally started to make an actual game. A 2D “space shooter”. The definition of space shooter is that the player Avatar has to be able to shoot and that gravity is not allowed. So no 2D platformer here.
From the available concepts to choose from my group, named Team 5, chose a game called “The Last Signal”. Compared to the other concept available this is a game that actually takes place in space! The player takes […]

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Program: Graphics

Update #1 On Project Mole Munch

This is the first post of at least six that will be regarding the project I am working on for the Introduction to Game Development course. The assignment is to develop a 2D space shooter game from an existing concept document. As part of this assignment I’ll write about specific artifacts from the development. For easy readability I’ll describe them from three questions; what?, how? and why?
But first I’ll cover some of the basics of the concept document we chose, […]

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Program: Programming

Update #1 On Project Mole Munch

This is the first post of at least six that will be regarding the project I am working on for the Introduction to Game Development course. The assignment is to develop a 2D space shooter game from an existing concept document. As part of this assignment I’ll write about specific artifacts from the development. For easy readability I’ll describe them from three questions; what?, how? and why?
But first I’ll cover some of the basics of the concept document we chose, […]

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Program: Programming

Design for Magic Writer. Blog post 1, Every Pixel a Message

The First weeks of Scrum has passed. What have we accomplished? Hidden storytelling in design.

Not actual picture from the game. But it looks nice!

Design
The first weeks has passed and Magic Writer is coming along fine.
As the lead designer on the project my first main task is writing the design document, which turns out to be much more work than anticipated. But that part is coming along fine ever since we allocated time for me to do […]

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Program: Programming

Design for Magic Writer. Blog post 1, Every Pixel a Message

The First weeks of Scrum has passed. What have we accomplished? Hidden storytelling in design.

Not actual picture from the game. But it looks nice!

Design
The first weeks has passed and Magic Writer is coming along fine.
As the lead designer on the project my first main task is writing the design document, which turns out to be much more work than anticipated. But that part is coming along fine ever since we allocated time for me to do […]

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Program: Programming

User interface design! 2D Game Project

Hello! The following weeks I will be blogging about the current game project which is currently four weeks in. Updates will be happening weekly and will cover a subject or artifact for the game itself that I personally was largely responsible or involved with.
As I was appointed the role as Game Designer I took it upon myself to tackle the design document and of course, settle matters regarding the design decisions overall.
This week, I will cover the UI design decisions […]

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Program: Graphics

User interface design! 2D Game Project

Hello! The following weeks I will be blogging about the current game project which is currently four weeks in. Updates will be happening weekly and will cover a subject or artifact for the game itself that I personally was largely responsible or involved with.
As I was appointed the role as Game Designer I took it upon myself to tackle the design document and of course, settle matters regarding the design decisions overall.
This week, I will cover the UI design decisions […]

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Program: Graphics

Blogg1 Grupp 4

Tiles

En av de första sakerna vi kände att vi behövde göra i grafikväg till projektet var att rita upp karaktärer, animera dessa och rita ner lite enkla tiles som vi kunde bygga upp en testlevel av. Vi ville få detta färdigt innan vår pre-alpha. Jag tog på mig att rita upp tiles och slänga ihop en testbild.
Jag bestämde mig för att rita upp tre olika underlag i Photoshop i storleken 64 x 64 pixlar som vi kunde bygga […]

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Program: Graphics

Blogg1 Grupp 4

Tiles

En av de första sakerna vi kände att vi behövde göra i grafikväg till projektet var att rita upp karaktärer, animera dessa och rita ner lite enkla tiles som vi kunde bygga upp en testlevel av. Vi ville få detta färdigt innan vår pre-alpha. Jag tog på mig att rita upp tiles och slänga ihop en testbild.
Jag bestämde mig för att rita upp tre olika underlag i Photoshop i storleken 64 x 64 pixlar som vi kunde bygga […]

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Program: Graphics

Thought bubbles

These are four thought bubbles for our game Magic writers. They will be shown in the bottom of the screen while in game. The items which our wizard is able to throw are shown in the thought bubbles along with the name of the item. The items available are categorized by four different properties; Dead, Alive, Hot and Cold. The different sorts of items deal extra damage to certain enemies. For example a hot item takes extra damage to an ice […]

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Program: Graphics

Thought bubbles

These are four thought bubbles for our game Magic writers. They will be shown in the bottom of the screen while in game. The items which our wizard is able to throw are shown in the thought bubbles along with the name of the item. The items available are categorized by four different properties; Dead, Alive, Hot and Cold. The different sorts of items deal extra damage to certain enemies. For example a hot item takes extra damage to an ice […]

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Program: Graphics

Last signal blogg 1

The last signal.
Så nu har ett par veckor för projektet passerat och vi har nu närmat oss den punkten där det fins något att spela. En av de saker som jag fokuserade på var att ge vår Alien fiende en typ av artificiell intelligens. Det som utvecklade för Alien var mer vad som skulle hända när vissa förutsättningar uppfylldes. Om man skulle jämföra detta med en annan typ av intelligens så skulle den vara väldigt primitiv där den nuvarande Alien […]

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Program: Programming

Last signal blogg 1

The last signal.
Så nu har ett par veckor för projektet passerat och vi har nu närmat oss den punkten där det fins något att spela. En av de saker som jag fokuserade på var att ge vår Alien fiende en typ av artificiell intelligens. Det som utvecklade för Alien var mer vad som skulle hända när vissa förutsättningar uppfylldes. Om man skulle jämföra detta med en annan typ av intelligens så skulle den vara väldigt primitiv där den nuvarande Alien […]

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Program: Programming

Building a Spaceship With Tiles

Four weeks ago me and the rest of Team 5 started the development of the space shooter ”The Last Signal”, originally designed by Team 10.
For this project I chose to take the role of Lead Artist, along with the responsibility of producing and shaping the visual tone of the game. A Level Designer was also chosen in the group, with the assignment to design and build the different level maps in the game. In order to decrease the workload of the […]

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Program: Graphics

Building a Spaceship With Tiles

Four weeks ago me and the rest of Team 5 started the development of the space shooter ”The Last Signal”, originally designed by Team 10.
For this project I chose to take the role of Lead Artist, along with the responsibility of producing and shaping the visual tone of the game. A Level Designer was also chosen in the group, with the assignment to design and build the different level maps in the game. In order to decrease the workload of the […]

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Program: Graphics

Game Production: Feature 1

This semester we are creating games based on the concepts created last year. Choosing between the concepts of the other groups, we decided on one called Green Warden, a tower-defense game set in a forest.
The first asset I started working on was the players character. This character is a spirit of the forest who is trying to save the ”Life Tree” (the heart of the forest and her home) from human loggers and foresters. She does this both by attacking […]

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Program: Graphics

Game Production: Feature 1

This semester we are creating games based on the concepts created last year. Choosing between the concepts of the other groups, we decided on one called Green Warden, a tower-defense game set in a forest.
The first asset I started working on was the players character. This character is a spirit of the forest who is trying to save the ”Life Tree” (the heart of the forest and her home) from human loggers and foresters. She does this both by attacking […]

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Program: Graphics

Last Signal – Player Movement

One of the gameplay elements that I have worked on for The Last Signal is the players movement.

The player moves around the game’s map by engaging the characters thrusters by pressing the A- and D-keys. The A-key engages the left thruster and the D-key engages the right one. This means that the player will turn right when pressing the A-key and vice versa. If both keys are pressed down the character will start accelerating in the direction they are […]

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Program: Programming

Last Signal – Player Movement

One of the gameplay elements that I have worked on for The Last Signal is the players movement.

The player moves around the game’s map by engaging the characters thrusters by pressing the A- and D-keys. The A-key engages the left thruster and the D-key engages the right one. This means that the player will turn right when pressing the A-key and vice versa. If both keys are pressed down the character will start accelerating in the direction they are […]

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Program: Programming

Dragon Song Bloggpost 1.

Concept Art-

For the project of the rhythmical game Dragon Song, my role is to lead the graphical output to the game as well asdesign the avatar for the protagonist of the game which is what I will cover in this blogpost.

The game needed a protagonist that could match the protagonist of the game concept that our group chose. In the concept, the protagonist was a dragon and we liked the idea of a playable dragon for our game so […]

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Program: Graphics

Dragon Song Bloggpost 1.

Concept Art-

For the project of the rhythmical game Dragon Song, my role is to lead the graphical output to the game as well asdesign the avatar for the protagonist of the game which is what I will cover in this blogpost.

The game needed a protagonist that could match the protagonist of the game concept that our group chose. In the concept, the protagonist was a dragon and we liked the idea of a playable dragon for our game so […]

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Program: Graphics