A New Media Picker for the iOS WordPress App

Sometimes it’s the extra touches that make all the difference; on your website, that’s the photos and video that give your content life.
You asked for streamlined access to your media library and the camera and photos on your device, to make uploading and inserting photos and videos easier. We hear you loud and clear! A freshly-updated media picker is now available in version 8.5 of the WordPress app for iOS.
What’s New
The new media picker was designed to allow quicker […]

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Program: Graphics

A New Media Picker for the iOS WordPress App

Sometimes it’s the extra touches that make all the difference; on your website, that’s the photos and video that give your content life.
You asked for streamlined access to your media library and the camera and photos on your device, to make uploading and inserting photos and videos easier. We hear you loud and clear! A freshly-updated media picker is now available in version 8.5 of the WordPress app for iOS.
What’s New
The new media picker was designed to allow quicker […]

/ Comments Off on A New Media Picker for the iOS WordPress App
Program: Graphics

City builders: Zeus/Poseidon

During this summer I only had the access to my laptop for most of the time. Unfortunately, it’s too much of a toaster to play any serious games for too long, so instead, I played some of my guilty pleasure games from the days bygone. Since the guilty pleasure I picked for my summer activity were old city building games, I decided to take some nice screenshots and write a couple of blog posts about these games.
So, to start this […]

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Program: Game Design

City builders: Zeus/Poseidon

During this summer I only had the access to my laptop for most of the time. Unfortunately, it’s too much of a toaster to play any serious games for too long, so instead, I played some of my guilty pleasure games from the days bygone. Since the guilty pleasure I picked for my summer activity were old city building games, I decided to take some nice screenshots and write a couple of blog posts about these games.
So, to start this […]

/ Comments Off on City builders: Zeus/Poseidon
Program: Game Design

The Stream Scheme

At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]

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Program: Graphics

The Stream Scheme

At the time of writing this post I am now a third year student, things have gotten a little bit more serious and we have been tasked with developing a product for a specific target audience with a final goal of releasing the product. The idea is that after this course we’ll have learned how to market ourselves as well as our product and of course, the importance of finding an audience that is actually into whatever it is you’re […]

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Program: Graphics

What Knytt Stories taught me.

Finally, back to the blog after a scandalous amount of procrastinating…

Our first assignment of the year was to build a level in a game called Knytt Stories. It’s a platformer game with a minimum amount of mechanics that is easy to grasp and play. This game also has a very simple though limited level editor that the students were required to use for the construction of the level. The assignment itself stated that we had to convey a dramatic narrative […]

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Program: Game Design

What Knytt Stories taught me.

Finally, back to the blog after a scandalous amount of procrastinating…

Our first assignment of the year was to build a level in a game called Knytt Stories. It’s a platformer game with a minimum amount of mechanics that is easy to grasp and play. This game also has a very simple though limited level editor that the students were required to use for the construction of the level. The assignment itself stated that we had to convey a dramatic narrative […]

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Program: Game Design

New Theme: Radcliffe 2

Today we’re happy to introduce Radcliffe 2, a refreshed version of a tried-and-true WordPress theme. We’ve optimized it for speed, and added new features specifically with small-business websites in mind.

Radcliffe 2 was a collaborative effort by several members of WordPress.com’s Theme Team. We wanted to update the popular theme for a more mobile-centric landscape, and to add new features that our small-business customers need.
Some specific design considerations for mobile include:
Standard fontsRadcliffe 2 uses system fonts — fonts that are already […]

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Program: Graphics

New Theme: Radcliffe 2

Today we’re happy to introduce Radcliffe 2, a refreshed version of a tried-and-true WordPress theme. We’ve optimized it for speed, and added new features specifically with small-business websites in mind.

Radcliffe 2 was a collaborative effort by several members of WordPress.com’s Theme Team. We wanted to update the popular theme for a more mobile-centric landscape, and to add new features that our small-business customers need.
Some specific design considerations for mobile include:
Standard fontsRadcliffe 2 uses system fonts — fonts that are already […]

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Program: Graphics

Upload Once, Blog Anywhere: Photos from Google

Google Photos is one of the most popular ways of storing and sharing photos online. WordPress.com is one of the most popular ways to blog. Wouldn’t it be great if they played well together — if you could use photos you’ve uploaded to Google on your site?
We thought so, too: starting today, you can browse, search, and copy photos from your Google account right from your blog posts and pages. Introducing: photos from Google!

To get started, open up […]

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Program: Graphics

Upload Once, Blog Anywhere: Photos from Google

Google Photos is one of the most popular ways of storing and sharing photos online. WordPress.com is one of the most popular ways to blog. Wouldn’t it be great if they played well together — if you could use photos you’ve uploaded to Google on your site?
We thought so, too: starting today, you can browse, search, and copy photos from your Google account right from your blog posts and pages. Introducing: photos from Google!

To get started, open up […]

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Program: Graphics

A look back at the creatures of Trust!

I am refreshing my blog with some of the creatures from the game Trust that didn’t make it to the blog in time. I will just show the different creatures! The blog is a great way for me to remember the things I’ve done and I realised that there were many of them absent!
 

Sleeping rock troll!

Waking rock troll!

Water troll!
 

The arms, coming out of the water to try and grab the kids!

 

Tree Troll!

Tree troll arms! Suddenly these could come out […]

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Program: Graphics

A look back at the creatures of Trust!

I am refreshing my blog with some of the creatures from the game Trust that didn’t make it to the blog in time. I will just show the different creatures! The blog is a great way for me to remember the things I’ve done and I realised that there were many of them absent!
 

Sleeping rock troll!

Waking rock troll!

Water troll!
 

The arms, coming out of the water to try and grab the kids!

 

Tree Troll!

Tree troll arms! Suddenly these could come out […]

/ Comments Off on A look back at the creatures of Trust!
Program: Graphics

The Heartbeakers

Hello everybirdy!
I was recently invited to join the development of a friend’s game, which is super exciting! Before I joined the team was only two people, an artist/designer and a programmer. They asked me to do the writing for the game and of course I jumped at the opportunity!
As much as I love 2D and 3D work, narrative writing has a special place in my heart.

So, it’s a strategy game called The Heartbeakers, in which you play as a small […]

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Program: Graphics

The Heartbeakers

Hello everybirdy!
I was recently invited to join the development of a friend’s game, which is super exciting! Before I joined the team was only two people, an artist/designer and a programmer. They asked me to do the writing for the game and of course I jumped at the opportunity!
As much as I love 2D and 3D work, narrative writing has a special place in my heart.

So, it’s a strategy game called The Heartbeakers, in which you play as a small […]

/ Comments Off on The Heartbeakers
Program: Graphics

Om att bli kallad söt och känna sig förminskad

Under gårdagen var jag med i Invest in Games 2017 som utställare. Jag representerade Sam and Nicole och var där för att mingla och skapade nya kontakter. På plats fanns Sveriges radio och de ville fråga mig lite om hur det är att vara kvinna i spelindustrin nu när Dataspelsbranchen har släppt nya siffror där det framkommer att bara 2 av 10 i industrin identifierar sig som kvinna. Som en ung tjej i industrin och hoppas på en förändring så […]

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Program: Programming

Om att bli kallad söt och känna sig förminskad

Under gårdagen var jag med i Invest in Games 2017 som utställare. Jag representerade Sam and Nicole och var där för att mingla och skapade nya kontakter. På plats fanns Sveriges radio och de ville fråga mig lite om hur det är att vara kvinna i spelindustrin nu när Dataspelsbranchen har släppt nya siffror där det framkommer att bara 2 av 10 i industrin identifierar sig som kvinna. Som en ung tjej i industrin och hoppas på en förändring så […]

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Program: Programming

ZBrush Mouth Modeling!

Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
 
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my […]

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Program: Graphics

ZBrush Mouth Modeling!

Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
 
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my […]

/ Comments Off on ZBrush Mouth Modeling!
Program: Graphics

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

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Program: Programming

Interacting with tools and changing stats

 Messaging
In order to dictate when the intractable objects should activate its animations and other functions, i used the built in messaging system in unity. This is used to send a command to use a certain function within another script. This is an easy way to control a small amount of functions on a global scale.
Shower
The shower is composed by a collision box, a particle effect and a static 3D model. The whole system starts when the player touches the screen […]

/ Comments Off on Interacting with tools and changing stats
Program: Programming

Eating

Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]

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Program: Programming

Eating

Eating
We now have a way to throw food to the critter by the use of the touchscreen. In this game you are supposed to care for your critter and raise it as you wish it to become in its adult stage. To do this you are suppose to treat it well (or not so well) in order to get the wished result. Here i was assigned to create a system that firstly keeps track of the amount of different food […]

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Program: Programming