The Best of WordPress.com: Summer Edition

Hi everyone! Here’s a snapshot of some of the excellent WordPress.com community advice, insights, and updates that we enjoyed over the past month.

What’s new
Introducing Your New Social Icons Widget

The Social Icons Widget allows you to connect your site to your favorite social media networks. You can activate it by going to My Site → Customize → Widgets. Check out the full guide to using the new widget or just watch the video above to learn more.
An All-New Media […]

July 10, 2017 / Comments Off on The Best of WordPress.com: Summer Edition
Program: Graphics

The Best of WordPress.com: Summer Edition

Hi everyone! Here’s a snapshot of some of the excellent WordPress.com community advice, insights, and updates that we enjoyed over the past month.

What’s new
Introducing Your New Social Icons Widget

The Social Icons Widget allows you to connect your site to your favorite social media networks. You can activate it by going to My Site → Customize → Widgets. Check out the full guide to using the new widget or just watch the video above to learn more.
An All-New Media […]

July 10, 2017 / Comments Off on The Best of WordPress.com: Summer Edition
Program: Graphics

Sci-Fi Crate

This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.
I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with. I was curious to see how far I could push the use of normal maps to save […]

/ Comments Off on Sci-Fi Crate
Program: Graphics

Sci-Fi Crate

This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.
I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with. I was curious to see how far I could push the use of normal maps to save […]

/ Comments Off on Sci-Fi Crate
Program: Graphics

1-year milestone. Finish line.

Since this blog series is supposed to be a map of things that I want to take away with me and perhaps refer to at a later point in life, I should tell about the most interesting thing that happened to me. What pushes a first-year student to write an extensive Post Mortem of a whole year of studies­? No, it’s not an iron discipline or a desire to be productive 24/7. I could be doing other things or not […]

/ Comments Off on 1-year milestone. Finish line.
Program: Game Design

1-year milestone. Finish line.

Since this blog series is supposed to be a map of things that I want to take away with me and perhaps refer to at a later point in life, I should tell about the most interesting thing that happened to me. What pushes a first-year student to write an extensive Post Mortem of a whole year of studies­? No, it’s not an iron discipline or a desire to be productive 24/7. I could be doing other things or not […]

/ Comments Off on 1-year milestone. Finish line.
Program: Game Design

Connect to Your Fans and Followers with the New Social Icons Widget

We’re excited to introduce the new Social Icons Widget, which allows you to connect with visitors on your favorite social media networks.
The new widget supports over 40 popular social platforms, from the ubiquitous Facebook and Twitter, to crafter haven Etsy, to artsy enclaves like DeviantArt and Dribbble. Highlight music or podcasts through SoundCloud or iTunes, or connect with your community via Meetup or Yelp. Business owners will also appreciate being able to hook up their company’s LinkedIn page.
The new widget […]

/ Comments Off on Connect to Your Fans and Followers with the New Social Icons Widget
Program: Graphics

Connect to Your Fans and Followers with the New Social Icons Widget

We’re excited to introduce the new Social Icons Widget, which allows you to connect with visitors on your favorite social media networks.
The new widget supports over 40 popular social platforms, from the ubiquitous Facebook and Twitter, to crafter haven Etsy, to artsy enclaves like DeviantArt and Dribbble. Highlight music or podcasts through SoundCloud or iTunes, or connect with your community via Meetup or Yelp. Business owners will also appreciate being able to hook up their company’s LinkedIn page.
The new widget […]

/ Comments Off on Connect to Your Fans and Followers with the New Social Icons Widget
Program: Graphics

1-year milestone. Part 3.5: My beef with artist/codes/producers

This is the second to last thing I want to write about. All the complaints I can think of about the other team members and their line of work.
My “head count” so far:
A luxurious number of artists: 5 different artists with their skills ranging from high to low.
2 Programmers who both were brilliant.
2 producers who together can be considered as much as 0,8 producers. It’s was a complicated situation. One of the producers hated this line of work, we were […]

/ Comments Off on 1-year milestone. Part 3.5: My beef with artist/codes/producers
Program: Game Design

1-year milestone. Part 3.5: My beef with artist/codes/producers

This is the second to last thing I want to write about. All the complaints I can think of about the other team members and their line of work.
My “head count” so far:
A luxurious number of artists: 5 different artists with their skills ranging from high to low.
2 Programmers who both were brilliant.
2 producers who together can be considered as much as 0,8 producers. It’s was a complicated situation. One of the producers hated this line of work, we were […]

/ Comments Off on 1-year milestone. Part 3.5: My beef with artist/codes/producers
Program: Game Design

1-year milestone. Part 3.4 How I thought MDA was useless to me.

MDA stands for Mechanics-Dynamic-Aesthetics. You can read a short paper that introduced MDA as a framework term here: http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf.
It has been a year since I was first shown this picture and told about MDA.

And only during my summer of the reflecting bonanza have I started to come to some terms with it. Still, I have my own interpretation of MDA. And I can say that during the year of development I have never thought of MDA actively while developing. […]

/ Comments Off on 1-year milestone. Part 3.4 How I thought MDA was useless to me.
Program: Game Design

1-year milestone. Part 3.4 How I thought MDA was useless to me.

MDA stands for Mechanics-Dynamic-Aesthetics. You can read a short paper that introduced MDA as a framework term here: http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf.
It has been a year since I was first shown this picture and told about MDA.

And only during my summer of the reflecting bonanza have I started to come to some terms with it. Still, I have my own interpretation of MDA. And I can say that during the year of development I have never thought of MDA actively while developing. […]

/ Comments Off on 1-year milestone. Part 3.4 How I thought MDA was useless to me.
Program: Game Design

Blogging Made Easier: Five Tricks You Should Know

Writing interesting blog posts, creating attractive pages, and interacting with your visitors — these are essential ways to help you build a body of work, a successful business, or a growing audience online.
I’m part of a team focused on design and research at WordPress.com — I like to find ways to improve your experience, and to help you reach your website or blogging goals. In this post, I’ve compiled five of our favorite WordPress.com features that streamline your publishing experience […]

/ Comments Off on Blogging Made Easier: Five Tricks You Should Know
Program: Graphics

Blogging Made Easier: Five Tricks You Should Know

Writing interesting blog posts, creating attractive pages, and interacting with your visitors — these are essential ways to help you build a body of work, a successful business, or a growing audience online.
I’m part of a team focused on design and research at WordPress.com — I like to find ways to improve your experience, and to help you reach your website or blogging goals. In this post, I’ve compiled five of our favorite WordPress.com features that streamline your publishing experience […]

/ Comments Off on Blogging Made Easier: Five Tricks You Should Know
Program: Graphics

Step Counter

Making the step counter was easy in the sense of that there are many various sources of documentations and blog posts of people receiving help in these kinds of problems. Our game went through so many changes that in the end it became a type of activity app with a Tamagotchi experience tied to it. The activity part was necessary in our opinion because we wanted to set our game apart from the many apps that was similar to the […]

/ Comments Off on Step Counter
Program: Programming

Step Counter

Making the step counter was easy in the sense of that there are many various sources of documentations and blog posts of people receiving help in these kinds of problems. Our game went through so many changes that in the end it became a type of activity app with a Tamagotchi experience tied to it. The activity part was necessary in our opinion because we wanted to set our game apart from the many apps that was similar to the […]

/ Comments Off on Step Counter
Program: Programming

1-year milestone. Part 3.3: my two cents on the topic of design.

In part 3.2 I tried to explain the role the game designer. But it is also true that while some of us are always game designers, while some of us are occasionally game designers, all of us are just designers at all times (in game development). If the sense of design is just the ability to recognize and create a pattern (my interpretation) then this is a common human trait and even more so in people who are artists. By […]

/ Comments Off on 1-year milestone. Part 3.3: my two cents on the topic of design.
Program: Game Design

1-year milestone. Part 3.3: my two cents on the topic of design.

In part 3.2 I tried to explain the role the game designer. But it is also true that while some of us are always game designers, while some of us are occasionally game designers, all of us are just designers at all times (in game development). If the sense of design is just the ability to recognize and create a pattern (my interpretation) then this is a common human trait and even more so in people who are artists. By […]

/ Comments Off on 1-year milestone. Part 3.3: my two cents on the topic of design.
Program: Game Design

1-year milestone. Part 3.2: But aren’t we all game designers? Yes and no, most of the time – no.

Here it comes, the most interesting part of my monologue. The question of who are the game designers to me and why most of us, students, aren’t game designers when we are working in a group. As I have already pointed out, game designers as a title were avoided like the plague in the descriptions of the courses. Furthermore, all branches are called Game Design. Yet the role of a game designer is a specific role in the group.
So, are […]

/ Comments Off on 1-year milestone. Part 3.2: But aren’t we all game designers? Yes and no, most of the time – no.
Program: Game Design

1-year milestone. Part 3.2: But aren’t we all game designers? Yes and no, most of the time – no.

Here it comes, the most interesting part of my monologue. The question of who are the game designers to me and why most of us, students, aren’t game designers when we are working in a group. As I have already pointed out, game designers as a title were avoided like the plague in the descriptions of the courses. Furthermore, all branches are called Game Design. Yet the role of a game designer is a specific role in the group.
So, are […]

/ Comments Off on 1-year milestone. Part 3.2: But aren’t we all game designers? Yes and no, most of the time – no.
Program: Game Design

1-year milestone. Part 3.1: Why did game designers get robbed of their title?

1-milestone. Part 3.1: Why were the game designers robbed of their title?
Finally, the part of this blog that I looked forward to most. And while I thought to start this part of discussing the game designers a bit differently, the fates decided otherwise.  Someone might have mentioned this in our designer class discussions, but I have no memory of this. Perhaps I will make a fool out of myself, but I feel that this is an important observation which needs […]

/ Comments Off on 1-year milestone. Part 3.1: Why did game designers get robbed of their title?
Program: Game Design

1-year milestone. Part 3.1: Why did game designers get robbed of their title?

1-milestone. Part 3.1: Why were the game designers robbed of their title?
Finally, the part of this blog that I looked forward to most. And while I thought to start this part of discussing the game designers a bit differently, the fates decided otherwise.  Someone might have mentioned this in our designer class discussions, but I have no memory of this. Perhaps I will make a fool out of myself, but I feel that this is an important observation which needs […]

/ Comments Off on 1-year milestone. Part 3.1: Why did game designers get robbed of their title?
Program: Game Design

hello world, again

So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]

/ Comments Off on hello world, again
Program: Programming

hello world, again

So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]

/ Comments Off on hello world, again
Program: Programming