Prototype and Networking

Introduction
In the current course we are to make a ‘vertical slice’ of a game. We are 7 people in my group; 4 are graphical artists, and 3 are programmers. 1 of the artists are is the lead designer, and 1 of the programmers is the producer. The producer has so far not made any of the code, so I and the other programmer have made the code we have produced so far.
The Game
 The game is called “A Rat […]

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Program: Programming

Prototype and Networking

Introduction
In the current course we are to make a ‘vertical slice’ of a game. We are 7 people in my group; 4 are graphical artists, and 3 are programmers. 1 of the artists are is the lead designer, and 1 of the programmers is the producer. The producer has so far not made any of the code, so I and the other programmer have made the code we have produced so far.
The Game
 The game is called “A Rat […]

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Program: Programming

DynaMine: The Beginning.

Hello, and welcome to the start of a new set of blog posts.
These following posts over the coming weeks will document our entire group’s work process for our arcade park game ‘DynaMine’.
For this section of the course we have been given the task to create a theme park game with an unconventional input device that we are to create/build ourselves. For this section of the there weren’t as strict guidelines for production. However, we knew as a group that we wanted […]

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Program: Graphics

DynaMine: The Beginning.

Hello, and welcome to the start of a new set of blog posts.
These following posts over the coming weeks will document our entire group’s work process for our arcade park game ‘DynaMine’.
For this section of the course we have been given the task to create a theme park game with an unconventional input device that we are to create/build ourselves. For this section of the there weren’t as strict guidelines for production. However, we knew as a group that we wanted […]

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Program: Graphics

BGP – Day 19.1

Vertex Painting and Tessellation
The sun is shining and springs is here, what better than to spend your time sitting inside, learning about materials and tessellation? At least that is what I did. I wanted to look into that, since our Lead Artist asked me if I knew how to use it, I didn’t, but now I do! Also another thing was mentioned when the programmers had their QA with their teacher. The teacher was worried that we wouldn’t get all the […]

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Program: Graphics

BGP – Day 19.1

Vertex Painting and Tessellation
The sun is shining and springs is here, what better than to spend your time sitting inside, learning about materials and tessellation? At least that is what I did. I wanted to look into that, since our Lead Artist asked me if I knew how to use it, I didn’t, but now I do! Also another thing was mentioned when the programmers had their QA with their teacher. The teacher was worried that we wouldn’t get all the […]

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Program: Graphics

Neon Skies – Week 4





Week 4 started with rework on the drone to make the outer neon light strips larger. We then experimented with different colors and patterns to find something we liked. We knew we wanted something with a simple color scheme like the rest of the environment, almost like the rocks, but lighter in tone. The body also needed to look different from the wings. As such, we experimented with different shades of grey until we stumbled upon […]

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Program: Graphics

Neon Skies – Week 4





Week 4 started with rework on the drone to make the outer neon light strips larger. We then experimented with different colors and patterns to find something we liked. We knew we wanted something with a simple color scheme like the rest of the environment, almost like the rocks, but lighter in tone. The body also needed to look different from the wings. As such, we experimented with different shades of grey until we stumbled upon […]

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Program: Graphics

Pre-production

The point of this series of blogs will be to explain and archive my workprocess, which means that it’s as much for myself as it is for you, the reader.
So to first describe the project in question: Fast Gear is a racing game which is heavily inspired by formula 1 and dating simulators. The main thing that seperates it from others within its genre is its focus on story and character-interaction between races. It’ll not stop there though, what we […]

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Program: Game Design

Pre-production

The point of this series of blogs will be to explain and archive my workprocess, which means that it’s as much for myself as it is for you, the reader.
So to first describe the project in question: Fast Gear is a racing game which is heavily inspired by formula 1 and dating simulators. The main thing that seperates it from others within its genre is its focus on story and character-interaction between races. It’ll not stop there though, what we […]

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Program: Game Design

Week 4 – Big Game Project – Placeholders

Hello and welcome to yet another week of game development for the game Amenti. This week we tried to set up our server and source share of our UE 4 level. It unfortunately did not end up as planned and a lot of time was spent on making it work. Even though we all had same brand of computer and on the same network, it only worked inconsistently on some computers. In the end, we got it to work, but […]

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Program: Graphics

Week 4 – Big Game Project – Placeholders

Hello and welcome to yet another week of game development for the game Amenti. This week we tried to set up our server and source share of our UE 4 level. It unfortunately did not end up as planned and a lot of time was spent on making it work. Even though we all had same brand of computer and on the same network, it only worked inconsistently on some computers. In the end, we got it to work, but […]

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Program: Graphics

Fast Gear – Week 4

Up until this point and probably for a couple of more weeks my focus have been on doing the AI(Artificial Intelligence) for our game. The AI is not that complicated as of right now. It has a road which it follows using A* which an algorithm for calculating the fastest way to the goal. The area surrounding the road is not made out of the same material so it has a higher value, meaning it costs more to drive on […]

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Program: Programming

Fast Gear – Week 4

Up until this point and probably for a couple of more weeks my focus have been on doing the AI(Artificial Intelligence) for our game. The AI is not that complicated as of right now. It has a road which it follows using A* which an algorithm for calculating the fastest way to the goal. The area surrounding the road is not made out of the same material so it has a higher value, meaning it costs more to drive on […]

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Program: Programming

Big Game Project (BGP) 2017

Since a couple of weeks ago now I began the last course of my second year of Game design and Graphics here at Uppsala University – Campus Gotland and is one of the larger courses throughout the whole programme. It’s called Big Game Project and as the name suggest we are going to be working on a game in teams until the end of this semester.
The game me and my team has been working on is called Fast Gear which is, […]

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Program: Graphics

Big Game Project (BGP) 2017

Since a couple of weeks ago now I began the last course of my second year of Game design and Graphics here at Uppsala University – Campus Gotland and is one of the larger courses throughout the whole programme. It’s called Big Game Project and as the name suggest we are going to be working on a game in teams until the end of this semester.
The game me and my team has been working on is called Fast Gear which is, […]

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Program: Graphics

Design Thoughts: Playtesting Thoughts

Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]

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Program: Graphics

Design Thoughts: Playtesting Thoughts

Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]

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Program: Graphics

Ny blogg. Big game project

Hej, nu är det dags att blogga igen. Det här inlägget finns bara för att inte förvirra eventuella läsare så de inte tror att det jag gjorde under Space Shooter projektet är det jag gjort under Big Game Project. ALLTSÅ inlägg innan det här inlägget är från en annan kurs. Allt efter det här inlägget är till Big Game Project.

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Program: Graphics

Ny blogg. Big game project

Hej, nu är det dags att blogga igen. Det här inlägget finns bara för att inte förvirra eventuella läsare så de inte tror att det jag gjorde under Space Shooter projektet är det jag gjort under Big Game Project. ALLTSÅ inlägg innan det här inlägget är från en annan kurs. Allt efter det här inlägget är till Big Game Project.

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Program: Graphics

BGP – Day 19

Halfway through BGP
We have finally gotten the server to work for everyone, this means we can start to implement our work into one collective project. Other than that I’ve looked into implementing the animations and working together with one of our programmers/Lead sound. We had some issues with having the character to stay in place when walking as we changed it in unreal. Since it didn’t work we instead choose to change this in the animation program, which worked fine. […]

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Program: Graphics

BGP – Day 19

Halfway through BGP
We have finally gotten the server to work for everyone, this means we can start to implement our work into one collective project. Other than that I’ve looked into implementing the animations and working together with one of our programmers/Lead sound. We had some issues with having the character to stay in place when walking as we changed it in unreal. Since it didn’t work we instead choose to change this in the animation program, which worked fine. […]

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Program: Graphics

Big Game Project!

New Year, New Course, New Project
The last thing I posted on this blog was a project we made during our first year, in the program, which was way back in 2015. And now, almost two years later, I’m back at it again with the Big Game Project (BGP). During this course we have eight weeks to take a game all the way from idea to reality. The game will also have has the possibility to be featured on the Gotland […]

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Program: Graphics

Big Game Project!

New Year, New Course, New Project
The last thing I posted on this blog was a project we made during our first year, in the program, which was way back in 2015. And now, almost two years later, I’m back at it again with the Big Game Project (BGP). During this course we have eight weeks to take a game all the way from idea to reality. The game will also have has the possibility to be featured on the Gotland […]

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Program: Graphics