Browsing 'Project Management':
Scaling Light – Progress Indicator
Hello. In this blog post I will talk about creating a object that scales as the player progresses through the level. In our game’s case the object is a light that the player is attracted towards and the closer the player gets to it, it increases in size. If you’d like to learn more about this project you can check my previous blog posts “An Easier Sprint Overview” where I talk about changes to a template that we […]
Scaling Light – Progress Indicator
Hello. In this blog post I will talk about creating a object that scales as the player progresses through the level. In our game’s case the object is a light that the player is attracted towards and the closer the player gets to it, it increases in size. If you’d like to learn more about this project you can check my previous blog posts “An Easier Sprint Overview” where I talk about changes to a template that we […]
CoC Development Diary #4
Hello there.
Welcome to this week’s development blog for Crown of Creation.
By the way we are still finalizing the name for our game. The current team favorite is Stilia and the Crystal Trees (stilio is spider in Latin). We got this idea from Ori and the Blind Forest.
Since we have our beta presentation on next Monday, the goal for this week is implementing everything we have made since Alpha and make sure the game runs as smoothly as possible.
So my work of […]
CoC Development Diary #4
Hello there.
Welcome to this week’s development blog for Crown of Creation.
By the way we are still finalizing the name for our game. The current team favorite is Stilia and the Crystal Trees (stilio is spider in Latin). We got this idea from Ori and the Blind Forest.
Since we have our beta presentation on next Monday, the goal for this week is implementing everything we have made since Alpha and make sure the game runs as smoothly as possible.
So my work of […]
Finding time
This week it has been a struggle to find time each day to meet up with the group and work due to our not so smart school schedule. Nearly everyday we have lessons at different times of the day. Which means we also start and end at different times.
One example of this could be I might start at 10 and end 12. While the programmers start at 13 and end at 14. And it goes on like that, but […]
Finding time
This week it has been a struggle to find time each day to meet up with the group and work due to our not so smart school schedule. Nearly everyday we have lessons at different times of the day. Which means we also start and end at different times.
One example of this could be I might start at 10 and end 12. While the programmers start at 13 and end at 14. And it goes on like that, but […]
Blog Post #4 – Would you kindly answer those questions? Or how to create and interpret a survey for playtesting.
Hello and welcome to this weeks all new Blog post! We are now rapidly approaching the upcoming Beta-presentation of our game Burning Hunt, which will take place next Monday. My team and I are now focusing on finishing and implementing every single remaining artefact from the Backlog. Thanks to a lot of hard work and good planning, it seems like we will be able to reach the Beta milestone quite satisfactory.
The topic I am going to talk about today is how to go about creating […]
Blog Post #4 – Would you kindly answer those questions? Or how to create and interpret a survey for playtesting.
Hello and welcome to this weeks all new Blog post! We are now rapidly approaching the upcoming Beta-presentation of our game Burning Hunt, which will take place next Monday. My team and I are now focusing on finishing and implementing every single remaining artefact from the Backlog. Thanks to a lot of hard work and good planning, it seems like we will be able to reach the Beta milestone quite satisfactory.
The topic I am going to talk about today is how to go about creating […]
Preparation for Presentation
Whaddup,
This monday it is time for the presentation of the Beta version. This will be almost completely the same as the Alpha presentation, except the game should be better (hopefully)!
Now in the post where I talk about my fears of doing presentations I mention that I usually exaggerate in before the presentation. I build it up as if there are 1000 people watching and everyone will judge me if I make a mistake. Due to this of course I […]
Preparation for Presentation
Whaddup,
This monday it is time for the presentation of the Beta version. This will be almost completely the same as the Alpha presentation, except the game should be better (hopefully)!
Now in the post where I talk about my fears of doing presentations I mention that I usually exaggerate in before the presentation. I build it up as if there are 1000 people watching and everyone will judge me if I make a mistake. Due to this of course I […]
Losing a Day’s Work
Fuck-nuggets.
Imagine building something wonderful only to have it be unexpectedly knocked down. This was the 9/11 of team Rukh. Let me indulge you. There I was, just finishing what might be the best piece of design work since the pyramids or my Scrum document, when suddenly an update eviscerated my work and took my dreams with it. Some say it was an inside job as it was my lead artist who applied the update, however I assure you this was […]
Losing a Day’s Work
Fuck-nuggets.
Imagine building something wonderful only to have it be unexpectedly knocked down. This was the 9/11 of team Rukh. Let me indulge you. There I was, just finishing what might be the best piece of design work since the pyramids or my Scrum document, when suddenly an update eviscerated my work and took my dreams with it. Some say it was an inside job as it was my lead artist who applied the update, however I assure you this was […]
Play testing
This week I am going to talk about play testing.
What it is, why we need play testing and how our team managed to do it.
To start, play testing is to test a game during middle of the project. For us the school has given us specific days for play testing. On that day every group would bring their games (which could be said as demo version or vertical slice of total game) and let other people play. Until now we […]
Play testing
This week I am going to talk about play testing.
What it is, why we need play testing and how our team managed to do it.
To start, play testing is to test a game during middle of the project. For us the school has given us specific days for play testing. On that day every group would bring their games (which could be said as demo version or vertical slice of total game) and let other people play. Until now we […]
Game Design 2 – Sound design of the player’s shield bouncing projectiles (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
Here is the fourth sound
Here is the fifth sound
Here is the sixth sound
Here is the seventh […]
Game Design 2 – Sound design of the player’s shield bouncing projectiles (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
Here is the fourth sound
Here is the fifth sound
Here is the sixth sound
Here is the seventh […]
Alpha, Play testing. Week 3.
What?
So last week i talked about how important taking notes and documenting are. I would like to continue a little bit on that road. This week we did have an open playtesing of all the games that was beeing created in class. Our game, Brun witch burn, got played by approximately twenty people. With this came a lot of feedback, good and bad. My job was to take notes try to see what people likes and disliked. We only had […]
Alpha, Play testing. Week 3.
What?
So last week i talked about how important taking notes and documenting are. I would like to continue a little bit on that road. This week we did have an open playtesing of all the games that was beeing created in class. Our game, Brun witch burn, got played by approximately twenty people. With this came a lot of feedback, good and bad. My job was to take notes try to see what people likes and disliked. We only had […]
Blog Post 3 – Working with the sick.
This week was an interesting one. I spent quite a lot of time de-bugging my backlog. It was initially created by my Designer, so I had trouble understanding it, therefore it was neglected. It is what I did this Wednesday during our 3 hour group meeting. I was joined by one Graphics, one Programmer, and my Designer, seeing as my other group mates were ill.
This was a pity because I was trying out different music possibilities with the group. They […]
Blog Post 3 – Working with the sick.
This week was an interesting one. I spent quite a lot of time de-bugging my backlog. It was initially created by my Designer, so I had trouble understanding it, therefore it was neglected. It is what I did this Wednesday during our 3 hour group meeting. I was joined by one Graphics, one Programmer, and my Designer, seeing as my other group mates were ill.
This was a pity because I was trying out different music possibilities with the group. They […]
Playtesting
Hello reader and welcome to my third blog post!
This week my main focus has been on playtesting our game since the tasks that need to be done now are very programming or graphics oriented, something I am quite useless in. So I have sepnt a few hours playing the game and giving feedback to the programmers on how everything feels so that the game that we bring to the ”official” playtesting on monday is better than the one that we […]
Playtesting
Hello reader and welcome to my third blog post!
This week my main focus has been on playtesting our game since the tasks that need to be done now are very programming or graphics oriented, something I am quite useless in. So I have sepnt a few hours playing the game and giving feedback to the programmers on how everything feels so that the game that we bring to the ”official” playtesting on monday is better than the one that we […]
Sound Implementation
New Post Today
Hello for the third time everyone (unless I am counting wrong in which case I do not apologize.). This week I have mostly been working on implementing the sound into the game and doing some preparations for the Beta presentation.
While I found the sound last week I still needed to implement it into the game which was more difficult than I had expected. To start my work I first started watching tutorials on the Unity website to start […]
Sound Implementation
New Post Today
Hello for the third time everyone (unless I am counting wrong in which case I do not apologize.). This week I have mostly been working on implementing the sound into the game and doing some preparations for the Beta presentation.
While I found the sound last week I still needed to implement it into the game which was more difficult than I had expected. To start my work I first started watching tutorials on the Unity website to start […]