Browsing 'Project Management':
Level Design – Beta
Hello. In this post I will talk about level design, in this case specifically built for the Beta milestone and presentation. A level that was designed in such a way to showcase the game in the short amount of time we were given to present it. If you’d like to learn more about this project you can check my previous blog posts “An Easier Sprint Overview” where I talk about changes to a template that we received from […]
Level Design – Beta
Hello. In this post I will talk about level design, in this case specifically built for the Beta milestone and presentation. A level that was designed in such a way to showcase the game in the short amount of time we were given to present it. If you’d like to learn more about this project you can check my previous blog posts “An Easier Sprint Overview” where I talk about changes to a template that we received from […]
Beta Presentation
Hello!
In my last blog post I talked about how my group and I manage our communication and sprints. This time I’ll talk about the beta presentation we had last Monday, including the way I prepared it and how it went.
First of all, the presentation was supposed to last not longer than 10 minutes, including showing gameplay and features implemented. As with the Alpha presentation, we had a few questions to answer, such as:
3 things that have gone well since […]
Beta Presentation
Hello!
In my last blog post I talked about how my group and I manage our communication and sprints. This time I’ll talk about the beta presentation we had last Monday, including the way I prepared it and how it went.
First of all, the presentation was supposed to last not longer than 10 minutes, including showing gameplay and features implemented. As with the Alpha presentation, we had a few questions to answer, such as:
3 things that have gone well since […]
Let’s Evaluate Shall We
Allo,
For this blog post I won’t talk about something I’ve done or implemented during the sprint but rather evaluate a bit about the project in a whole. There are things that have been discussed behind closed curtains which I feel should be put into the open. This will be the purpose of my blog post for this week.
After this week we will only have one more week left to work with our game before it is time to display the […]
Let’s Evaluate Shall We
Allo,
For this blog post I won’t talk about something I’ve done or implemented during the sprint but rather evaluate a bit about the project in a whole. There are things that have been discussed behind closed curtains which I feel should be put into the open. This will be the purpose of my blog post for this week.
After this week we will only have one more week left to work with our game before it is time to display the […]
Wrapping the mix up.
The game our group has been working on since January is supposed to be done on the 16th of this month. That’s seven days from now. We passed the Beta presentation of our game earlier this week and now shifted focus on our final milestone; the final version of the game.
The Beta version by definition had to be feature complete. It means we had to have everything we wanted to include to the game implemented in some way. We were allowed […]
Wrapping the mix up.
The game our group has been working on since January is supposed to be done on the 16th of this month. That’s seven days from now. We passed the Beta presentation of our game earlier this week and now shifted focus on our final milestone; the final version of the game.
The Beta version by definition had to be feature complete. It means we had to have everything we wanted to include to the game implemented in some way. We were allowed […]
Polishing Animations
Good morning readers, last week I went through how to make an animation from start to finish. This post will build on from that post, therefore it might be a good idea to read my previous blog entry – Animating using Anima2D in Unity.
This week is the polishing of animations and implementing them into the game. Originally I had no prior knowledge how to actually make the animations from a technical perspective or how they affect each other. I asked my […]
Polishing Animations
Good morning readers, last week I went through how to make an animation from start to finish. This post will build on from that post, therefore it might be a good idea to read my previous blog entry – Animating using Anima2D in Unity.
This week is the polishing of animations and implementing them into the game. Originally I had no prior knowledge how to actually make the animations from a technical perspective or how they affect each other. I asked my […]
What’s Next? How did it go?
Hello again. This last week has been very relaxed and easy, this Monday we had the BETA deadline along with every single group’s BETA presentation. A very long and rough day for many students. But it was still very satisfying to know that we only have one last milestone left in this project. That milestone is the Final version of the game. We have about 10 days including weekends to finish our game from that BETA deadline. Meaning that the […]
What’s Next? How did it go?
Hello again. This last week has been very relaxed and easy, this Monday we had the BETA deadline along with every single group’s BETA presentation. A very long and rough day for many students. But it was still very satisfying to know that we only have one last milestone left in this project. That milestone is the Final version of the game. We have about 10 days including weekends to finish our game from that BETA deadline. Meaning that the […]
Helping out the group
During these last weeks me and some other people from my group have had problems to reach 20 hours of working time. Not like we havent had that before, but this time it’s more than usual. We were nearly basically finished with our game and the two pogrammers barely had anything left to do but to fix some minor buggs or try to improve things that already work.
The only thing left to be implemented was the boss. Basically, everything […]
Helping out the group
During these last weeks me and some other people from my group have had problems to reach 20 hours of working time. Not like we havent had that before, but this time it’s more than usual. We were nearly basically finished with our game and the two pogrammers barely had anything left to do but to fix some minor buggs or try to improve things that already work.
The only thing left to be implemented was the boss. Basically, everything […]
Blog Post #5 – The Beta Presentation and its content
Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order to have a satisfactory end product.
The topic I am going to talk about this time, is the Beta presentation. More specifically how I prepared the presentation […]
Blog Post #5 – The Beta Presentation and its content
Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order to have a satisfactory end product.
The topic I am going to talk about this time, is the Beta presentation. More specifically how I prepared the presentation […]
My Successful Leadership
All has gone according to plan. My seemingly generous yet confident leadership fooled my servants into happily doing my bidding. They never suspected a thing. In this last blog I will reveal how my mastery of manipulation granted me the opportunity to make my own game while pretending to bend down to the will of others. It’s not that I’m out of things to write about or anything.
Throughout the development of this game I have made my team members think […]
My Successful Leadership
All has gone according to plan. My seemingly generous yet confident leadership fooled my servants into happily doing my bidding. They never suspected a thing. In this last blog I will reveal how my mastery of manipulation granted me the opportunity to make my own game while pretending to bend down to the will of others. It’s not that I’m out of things to write about or anything.
Throughout the development of this game I have made my team members think […]
How we prepared for Beta presentation
Today I am going to talk about how we prepared for the Beta presentation.
Until now we had two presentations. For the readers that do not know what kind of presentations we are having, let me elaborate a bit.
During the project of making shoot em up games, there are three presentations we have to give. Those are called Alpha, Beta and Final. For the presentation, we have to show the audience how we worked on our game, what went well, […]
How we prepared for Beta presentation
Today I am going to talk about how we prepared for the Beta presentation.
Until now we had two presentations. For the readers that do not know what kind of presentations we are having, let me elaborate a bit.
During the project of making shoot em up games, there are three presentations we have to give. Those are called Alpha, Beta and Final. For the presentation, we have to show the audience how we worked on our game, what went well, […]
Beta Presentation, Week 5
So this week has been interesting in several ways.
To start with we have had both good and bad news. The good news is that we are almost done with the project. We think we have done what we originally thought we would do but, here comes the bad news, we are still missing out on some of the art.
This might have been because of lacing communication but also because our artist is the only artist and he has been […]
Beta Presentation, Week 5
So this week has been interesting in several ways.
To start with we have had both good and bad news. The good news is that we are almost done with the project. We think we have done what we originally thought we would do but, here comes the bad news, we are still missing out on some of the art.
This might have been because of lacing communication but also because our artist is the only artist and he has been […]
Game Design 2 – Sound design of the Music of the game : The logic behing it (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the struggles I had to work on the music of our game.
For this major asset I made a total of 3 loops, each one’s preceded with a segment off music to create transition between each loops that compose the music of our game :
Here is the original music from which comes the loops and segment of music.
I as Producer, Project Manager and Sound Designer of our game […]
Game Design 2 – Sound design of the Music of the game : The logic behing it (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the struggles I had to work on the music of our game.
For this major asset I made a total of 3 loops, each one’s preceded with a segment off music to create transition between each loops that compose the music of our game :
Here is the original music from which comes the loops and segment of music.
I as Producer, Project Manager and Sound Designer of our game […]