Browsing 'Project Management':
Blog comment 4
Good job Tomas,
Great ideas for a boss fight! The culmination of ideas are great, unfortunate that it hasn’t been tested yet. It is clear that you have a concise idea of the boss “fight” and it is also clear why you want to implement the whirlpools and in what way you believe this will impact the actual gameplay here. It is an interesting way to depict the boss. I found it interesting that you had a completely different view of […]
Blog comment 4
Good job Tomas,
Great ideas for a boss fight! The culmination of ideas are great, unfortunate that it hasn’t been tested yet. It is clear that you have a concise idea of the boss “fight” and it is also clear why you want to implement the whirlpools and in what way you believe this will impact the actual gameplay here. It is an interesting way to depict the boss. I found it interesting that you had a completely different view of […]
Blog 5 #Playtest survey
During this course we have had 2 playtest sessions with the other groups, one alpha and one beta. Our group has had a setup of 2 computers running the game were people walking by could sit down and play. At each computer we had a team member helping out with questions sense during the alpha our game had 0 tutorials and you needed to alt+f4 to quit and restart. After the testers felt finished they got to fill in a […]
Blog 5 #Playtest survey
During this course we have had 2 playtest sessions with the other groups, one alpha and one beta. Our group has had a setup of 2 computers running the game were people walking by could sit down and play. At each computer we had a team member helping out with questions sense during the alpha our game had 0 tutorials and you needed to alt+f4 to quit and restart. After the testers felt finished they got to fill in a […]
comment 6 #Demirsson Ilter, August
https://gamedesign673637781.wordpress.com/2018/03/19/postmortem/
“Hello!
I like how you have thought about the problems with the game. But I noticed that the blog does not contain any successes, this gives the blog a very negative tone and I would really have enjoyed reading about what went well after I read about the problems you ran into.
I also what to add that the game time might have been to long for this specific game sense the level did not contain that much content, this is […]
comment 6 #Demirsson Ilter, August
https://gamedesign673637781.wordpress.com/2018/03/19/postmortem/
“Hello!
I like how you have thought about the problems with the game. But I noticed that the blog does not contain any successes, this gives the blog a very negative tone and I would really have enjoyed reading about what went well after I read about the problems you ran into.
I also what to add that the game time might have been to long for this specific game sense the level did not contain that much content, this is […]
Comment 5 #Rosén, Nicklas
https://nicklasrosen.wordpress.com/2018/03/08/blog-post-5-playtesting/
“Thanks for adding how the playtest were conducted, its very nice to know for people wo weren’t present.
When it comes to the problem of adding a tutorial, was adding a voice actor your first and only choice or did you have other options? I like the idea of adding a voice actor as the tutorial, I personally think it is one of the ways to add information whilst not removing the player from the experience but immersing the player […]
Comment 5 #Rosén, Nicklas
https://nicklasrosen.wordpress.com/2018/03/08/blog-post-5-playtesting/
“Thanks for adding how the playtest were conducted, its very nice to know for people wo weren’t present.
When it comes to the problem of adding a tutorial, was adding a voice actor your first and only choice or did you have other options? I like the idea of adding a voice actor as the tutorial, I personally think it is one of the ways to add information whilst not removing the player from the experience but immersing the player […]
Comment 4 #Rosenberg, Erik
http://blog.erikrosenberg.se/2018/03/01/post-4-introducing-features-to-the-player/
“Very good that your team noticed that players have a hard time to comprehend all the abilities given to them – and not just assuming that they are “bad players” or “noobs”.
Some kind of tutorial makes sense to have, however could it have been at the start of level one? Or was it necessary to have it as its own level? While both ways have their pros and cons I would be interested in if your team had the […]
Comment 4 #Rosenberg, Erik
http://blog.erikrosenberg.se/2018/03/01/post-4-introducing-features-to-the-player/
“Very good that your team noticed that players have a hard time to comprehend all the abilities given to them – and not just assuming that they are “bad players” or “noobs”.
Some kind of tutorial makes sense to have, however could it have been at the start of level one? Or was it necessary to have it as its own level? While both ways have their pros and cons I would be interested in if your team had the […]
Comment 3 #Pszenny, Krzesimir
https://krzesimirsite.wordpress.com/2018/02/22/how-spring-planning-helps-rakshasa/
“Having one week sprints were all team members also have minors to attend has been a struggle for all groups, So its very nice to read that your group is happy with the way you managed to set it up.
You mentioned in the post that you have had to harshly pressure the team to attend the daily stand-up meetings, Did you ever have a informational meeting were you discussed the importance of these meetings when some of the members […]
Comment 3 #Pszenny, Krzesimir
https://krzesimirsite.wordpress.com/2018/02/22/how-spring-planning-helps-rakshasa/
“Having one week sprints were all team members also have minors to attend has been a struggle for all groups, So its very nice to read that your group is happy with the way you managed to set it up.
You mentioned in the post that you have had to harshly pressure the team to attend the daily stand-up meetings, Did you ever have a informational meeting were you discussed the importance of these meetings when some of the members […]
Comment 2 #Pechanec, Karel
https://kape1559.wordpress.com/2018/02/15/flip-a-paper-prototype-to-digital-in-5-days/comment-page-1/#comment-4
“Very interesting blog post.
I love the idea of testing the Teams abilities from the start with making a paper prototype into a digital one, this seems to have given you valuable information into how well your team could perform. Sense you don’t write why its was delivered late I am going to assume it was because that the members did not have the technical knowledge to create it. However, could it also be because you made the paper […]
Comment 2 #Pechanec, Karel
https://kape1559.wordpress.com/2018/02/15/flip-a-paper-prototype-to-digital-in-5-days/comment-page-1/#comment-4
“Very interesting blog post.
I love the idea of testing the Teams abilities from the start with making a paper prototype into a digital one, this seems to have given you valuable information into how well your team could perform. Sense you don’t write why its was delivered late I am going to assume it was because that the members did not have the technical knowledge to create it. However, could it also be because you made the paper […]
Comment 1 # Kemppainen, Anders
https://andersdotgames.wordpress.com/2018/02/08/post-1-360-no-scoping-the-project/
“It is very fun to see that your group picked something else than behemoth and that boaty concept document.
your blog starts with listing things that are going to be hard for your group to accomplish, and as soon as the project started you had to bring out the chainsaw to cut features. Were these things you thought of before or after you agreed on picked the concept document?
If this is something you and your group noticed after I […]
Comment 1 # Kemppainen, Anders
https://andersdotgames.wordpress.com/2018/02/08/post-1-360-no-scoping-the-project/
“It is very fun to see that your group picked something else than behemoth and that boaty concept document.
your blog starts with listing things that are going to be hard for your group to accomplish, and as soon as the project started you had to bring out the chainsaw to cut features. Were these things you thought of before or after you agreed on picked the concept document?
If this is something you and your group noticed after I […]
Blog #6 Comment
Hi Siri!
First of all, I really like how you were able to recognize your mistakes and find something positive about them, like the confusion regarding navigation through the level. I have also enjoyed the fact that you were able to bring in the MDA in to the picture, as I occasionally found it difficult to do it myself. Being a member of a small team myself, I can relate to the section were you mentioned the importance roles and responsibilities. […]
Blog #6 Comment
Hi Siri!
First of all, I really like how you were able to recognize your mistakes and find something positive about them, like the confusion regarding navigation through the level. I have also enjoyed the fact that you were able to bring in the MDA in to the picture, as I occasionally found it difficult to do it myself. Being a member of a small team myself, I can relate to the section were you mentioned the importance roles and responsibilities. […]
Beelonging Post Mortem
If you want to play Beelonging or find out more about it before reading this, you can do that here.
If you don’t like clicking on links but still want to read and understand this Post Mortem you should know that Beelonging is a single player space shooter (shoot’em up). You control a swarm of Bees trying to save their hive from a bear attack. But different foes try to stop you on your way through the forest. There are flies, […]
Beelonging Post Mortem
If you want to play Beelonging or find out more about it before reading this, you can do that here.
If you don’t like clicking on links but still want to read and understand this Post Mortem you should know that Beelonging is a single player space shooter (shoot’em up). You control a swarm of Bees trying to save their hive from a bear attack. But different foes try to stop you on your way through the forest. There are flies, […]
Blog #5 Playtesting
In this blog post I will cover my experiences with both playtesting sessions of Into the fog.
Firstly, I am very grateful that we got an opportunity to conduct playtesting during the course, however I believe that making it mandatory isn’t the greatest idea. Because of it’s small size, my group has run into many obstacles during the early stages of development, most of which were code-related. Unfortunately we have arrived to the Alpha playtesting with the bare minimum amount features […]
Blog #5 Playtesting
In this blog post I will cover my experiences with both playtesting sessions of Into the fog.
Firstly, I am very grateful that we got an opportunity to conduct playtesting during the course, however I believe that making it mandatory isn’t the greatest idea. Because of it’s small size, my group has run into many obstacles during the early stages of development, most of which were code-related. Unfortunately we have arrived to the Alpha playtesting with the bare minimum amount features […]
Blog 3 #Scrum
During this project we are working with scrum, in this post i will first list how we structured our weeks with scrum and list how it has helped our production, some problems we ran into and how we solved them and also some problems we ran into but never solved.
Week structure
Sprint planning, Monday at 10:00.
During sprint planning we all decided on the goal for the week and picked items from the backlog to work on that matched the goal.
each member […]
Blog 3 #Scrum
During this project we are working with scrum, in this post i will first list how we structured our weeks with scrum and list how it has helped our production, some problems we ran into and how we solved them and also some problems we ran into but never solved.
Week structure
Sprint planning, Monday at 10:00.
During sprint planning we all decided on the goal for the week and picked items from the backlog to work on that matched the goal.
each member […]