Browsing 'Programming': Posts from Game Design and Programming

Doom’s Date, small update.

I just want remind people that Doom’s Date is on it’s way and we had a quite Important meeting on the programming side of it today. So now when everything starts to get planned hopefully the list of work will decrease at a faster rate and you will soon be able to enjoy Dr Doom’s company 😀

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Program: Programming

Doom’s Date, small update.

I just want remind people that Doom’s Date is on it’s way and we had a quite Important meeting on the programming side of it today. So now when everything starts to get planned hopefully the list of work will decrease at a faster rate and you will soon be able to enjoy Dr Doom’s company 😀

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Program: Programming

Serious board game the start!

So during the week my serious game group have been working on a concept document for serious board game. So far we are just on a concept level, but next week we will start to prototype it 🙂
The board game is supposed to enlighten the problem with Sweden’s long wait time at emergency rooms. At the moment we are planning a co-op game where the players get to play nurses at a hospitals emergency department. That is all I’m going […]

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Program: Programming

Serious board game the start!

So during the week my serious game group have been working on a concept document for serious board game. So far we are just on a concept level, but next week we will start to prototype it 🙂
The board game is supposed to enlighten the problem with Sweden’s long wait time at emergency rooms. At the moment we are planning a co-op game where the players get to play nurses at a hospitals emergency department. That is all I’m going […]

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Program: Programming

The first public testing

Last Thursday we had our first public play-test of our game. It went well, almost too well. We got our prototype to work at an acceptable level about one hour before the public testing started. we got some nice feedback from the testing and now we are going to develop it further. But what is the game my group works on? Well It’s a card game where the players have to bluff their way to victory. I don’t want to […]

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Program: Programming

The first public testing

Last Thursday we had our first public play-test of our game. It went well, almost too well. We got our prototype to work at an acceptable level about one hour before the public testing started. we got some nice feedback from the testing and now we are going to develop it further. But what is the game my group works on? Well It’s a card game where the players have to bluff their way to victory. I don’t want to […]

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Program: Programming

Board game progress report (Serious Games) – 20131020

Today my group in Serious Games has a short session where we begin making a more concrete version of the ideas that we had for our game there.

After some brainstorming and discussion, we initially had a plan where we had a board that contained regions, and certain diseases cards and actions cards only had an effect on certain areas, other where omnipresent ones. This concept was scratched however, since we noticed while play-testing it that it […]

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Program: Programming

Board game progress report (Serious Games) – 20131020

Today my group in Serious Games has a short session where we begin making a more concrete version of the ideas that we had for our game there.

After some brainstorming and discussion, we initially had a plan where we had a board that contained regions, and certain diseases cards and actions cards only had an effect on certain areas, other where omnipresent ones. This concept was scratched however, since we noticed while play-testing it that it […]

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Program: Programming

The Myth of Mono

The gaming world at the moment usually gives you a template of either a specific hero where you traverse the world the developers created for it’s convenience or a barrage of stereotypical classes of symbolism hemorrhaging your brain.
What if we took the beauty of anti symbolism to create classes, a story which never really needs to play in order to finish the game and NPC’s that are recurring to learn from your behaviour ?
Example:
tree classes, same personality(hates everything […]

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Program: Programming

The Myth of Mono

The gaming world at the moment usually gives you a template of either a specific hero where you traverse the world the developers created for it’s convenience or a barrage of stereotypical classes of symbolism hemorrhaging your brain.
What if we took the beauty of anti symbolism to create classes, a story which never really needs to play in order to finish the game and NPC’s that are recurring to learn from your behaviour ?
Example:
tree classes, same personality(hates everything […]

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Program: Programming

Week 42

Goal of the week
Get a playable paper prototype and see if the core system works as the group wanted.
How was it achieved?
This week, the group started by prototyping and test the board game, since the design was establish the week before.
The group decided to use paper and card sleeves in order to create the first prototype, since the paper could easily be replaced and re-designed if it did not work.  As soon the deck […]

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Program: Programming

Week 42

Goal of the week
Get a playable paper prototype and see if the core system works as the group wanted.
How was it achieved?
This week, the group started by prototyping and test the board game, since the design was establish the week before.
The group decided to use paper and card sleeves in order to create the first prototype, since the paper could easily be replaced and re-designed if it did not work.  As soon the deck […]

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Program: Programming

bioshock Infinite Narretive review.

Introduction

This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

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Program: Programming

bioshock Infinite Narretive review.

Introduction

This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

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Program: Programming

Going full throttle

Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

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Program: Programming

Going full throttle

Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

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Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

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Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

A piece of my mind

I can’t sleep so might as well scribble
Tomorrow I will meet my group and discuss an assignment in which we’re to create a board game.This week we are to come up with the aesthetics we want for the game we’re making; I don’t know what aesthetics I want in our game, I just know that I don’t want to make a copy of any game we played in the previous assignment.Our previous assignment was to play two board games and […]

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Program: Programming

A piece of my mind

I can’t sleep so might as well scribble
Tomorrow I will meet my group and discuss an assignment in which we’re to create a board game.This week we are to come up with the aesthetics we want for the game we’re making; I don’t know what aesthetics I want in our game, I just know that I don’t want to make a copy of any game we played in the previous assignment.Our previous assignment was to play two board games and […]

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Program: Programming

Boardgame Aesthetics

So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with.
The aesthetics we came up with was:Exploring: We want the players to explore different “areas” and to force them to move around we added our second aesthetic.Stress: To force the player to move around we will introduce stress in […]

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Program: Programming

Boardgame Aesthetics

So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with.
The aesthetics we came up with was:Exploring: We want the players to explore different “areas” and to force them to move around we added our second aesthetic.Stress: To force the player to move around we will introduce stress in […]

/ Comments Off on Boardgame Aesthetics
Program: Programming